// // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // CompilerD3D.cpp: Implementation of the rx::CompilerD3D class. #include "libANGLE/renderer/d3d/CompilerD3D.h" #include "libANGLE/Caps.h" #include "libANGLE/Data.h" #include "common/debug.h" namespace rx { // Global count of active shader compiler handles. Needed to know when to call ShInitialize and ShFinalize. static size_t activeCompilerHandles = 0; CompilerD3D::CompilerD3D(const gl::Data &data, ShShaderOutput outputType) : mSpec(data.clientVersion > 2 ? SH_GLES3_SPEC : SH_GLES2_SPEC), mOutputType(outputType), mResources(), mFragmentCompiler(NULL), mVertexCompiler(NULL) { ASSERT(data.clientVersion == 2 || data.clientVersion == 3); const gl::Caps &caps = *data.caps; const gl::Extensions &extensions = *data.extensions; ShInitBuiltInResources(&mResources); mResources.MaxVertexAttribs = caps.maxVertexAttributes; mResources.MaxVertexUniformVectors = caps.maxVertexUniformVectors; mResources.MaxVaryingVectors = caps.maxVaryingVectors; mResources.MaxVertexTextureImageUnits = caps.maxVertexTextureImageUnits; mResources.MaxCombinedTextureImageUnits = caps.maxCombinedTextureImageUnits; mResources.MaxTextureImageUnits = caps.maxTextureImageUnits; mResources.MaxFragmentUniformVectors = caps.maxFragmentUniformVectors; mResources.MaxDrawBuffers = caps.maxDrawBuffers; mResources.OES_standard_derivatives = extensions.standardDerivatives; mResources.EXT_draw_buffers = extensions.drawBuffers; mResources.EXT_shader_texture_lod = 1; // resources.OES_EGL_image_external = mRenderer->getShareHandleSupport() ? 1 : 0; // TODO: commented out until the extension is actually supported. mResources.FragmentPrecisionHigh = 1; // Shader Model 2+ always supports FP24 (s16e7) which corresponds to highp mResources.EXT_frag_depth = 1; // Shader Model 2+ always supports explicit depth output // GLSL ES 3.0 constants mResources.MaxVertexOutputVectors = caps.maxVertexOutputComponents / 4; mResources.MaxFragmentInputVectors = caps.maxFragmentInputComponents / 4; mResources.MinProgramTexelOffset = caps.minProgramTexelOffset; mResources.MaxProgramTexelOffset = caps.maxProgramTexelOffset; } CompilerD3D::~CompilerD3D() { release(); } CompilerD3D *CompilerD3D::makeCompilerD3D(CompilerImpl *compiler) { ASSERT(HAS_DYNAMIC_TYPE(CompilerD3D*, compiler)); return static_cast(compiler); } gl::Error CompilerD3D::release() { if (mFragmentCompiler) { ShDestruct(mFragmentCompiler); mFragmentCompiler = NULL; ASSERT(activeCompilerHandles > 0); activeCompilerHandles--; } if (mVertexCompiler) { ShDestruct(mVertexCompiler); mVertexCompiler = NULL; ASSERT(activeCompilerHandles > 0); activeCompilerHandles--; } if (activeCompilerHandles == 0) { ShFinalize(); } return gl::Error(GL_NO_ERROR); } ShHandle CompilerD3D::getCompilerHandle(GLenum type) { ShHandle *compiler = NULL; switch (type) { case GL_VERTEX_SHADER: compiler = &mVertexCompiler; break; case GL_FRAGMENT_SHADER: compiler = &mFragmentCompiler; break; default: UNREACHABLE(); return NULL; } if (!(*compiler)) { if (activeCompilerHandles == 0) { ShInitialize(); } *compiler = ShConstructCompiler(type, mSpec, mOutputType, &mResources); activeCompilerHandles++; } return *compiler; } }