// // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // DisplayD3D.cpp: D3D implementation of egl::Display #include "libANGLE/renderer/d3d/DisplayD3D.h" #include "libANGLE/Context.h" #include "libANGLE/Config.h" #include "libANGLE/Display.h" #include "libANGLE/Surface.h" #include "libANGLE/histogram_macros.h" #include "libANGLE/renderer/d3d/EGLImageD3D.h" #include "libANGLE/renderer/d3d/RendererD3D.h" #include "libANGLE/renderer/d3d/SurfaceD3D.h" #include "libANGLE/renderer/d3d/SwapChainD3D.h" #include "libANGLE/renderer/d3d/DeviceD3D.h" #include #if defined (ANGLE_ENABLE_D3D9) # include "libANGLE/renderer/d3d/d3d9/Renderer9.h" #endif // ANGLE_ENABLE_D3D9 #if defined (ANGLE_ENABLE_D3D11) # include "libANGLE/renderer/d3d/d3d11/Renderer11.h" #endif // ANGLE_ENABLE_D3D11 #if defined (ANGLE_TEST_CONFIG) # define ANGLE_DEFAULT_D3D11 1 #endif #if !defined(ANGLE_DEFAULT_D3D11) // Enables use of the Direct3D 11 API for a default display, when available # define ANGLE_DEFAULT_D3D11 1 #endif namespace rx { typedef RendererD3D *(*CreateRendererD3DFunction)(egl::Display*); template static RendererD3D *CreateTypedRendererD3D(egl::Display *display) { return new RendererType(display); } egl::Error CreateRendererD3D(egl::Display *display, RendererD3D **outRenderer) { ASSERT(outRenderer != nullptr); std::vector rendererCreationFunctions; if (display->getPlatform() == EGL_PLATFORM_ANGLE_ANGLE) { const auto &attribMap = display->getAttributeMap(); EGLNativeDisplayType nativeDisplay = display->getNativeDisplayId(); EGLint requestedDisplayType = attribMap.get(EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE); # if defined(ANGLE_ENABLE_D3D11) if (nativeDisplay == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE || nativeDisplay == EGL_D3D11_ONLY_DISPLAY_ANGLE || requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE) { rendererCreationFunctions.push_back(CreateTypedRendererD3D); } # endif # if defined(ANGLE_ENABLE_D3D9) if (nativeDisplay == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE || requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE) { rendererCreationFunctions.push_back(CreateTypedRendererD3D); } # endif if (nativeDisplay != EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE && nativeDisplay != EGL_D3D11_ONLY_DISPLAY_ANGLE && requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE) { // The default display is requested, try the D3D9 and D3D11 renderers, order them using // the definition of ANGLE_DEFAULT_D3D11 # if ANGLE_DEFAULT_D3D11 # if defined(ANGLE_ENABLE_D3D11) rendererCreationFunctions.push_back(CreateTypedRendererD3D); # endif # if defined(ANGLE_ENABLE_D3D9) rendererCreationFunctions.push_back(CreateTypedRendererD3D); # endif # else # if defined(ANGLE_ENABLE_D3D9) rendererCreationFunctions.push_back(CreateTypedRendererD3D); # endif # if defined(ANGLE_ENABLE_D3D11) rendererCreationFunctions.push_back(CreateTypedRendererD3D); # endif # endif } } else if (display->getPlatform() == EGL_PLATFORM_DEVICE_EXT) { #if defined(ANGLE_ENABLE_D3D11) if (display->getDevice()->getType() == EGL_D3D11_DEVICE_ANGLE) { rendererCreationFunctions.push_back(CreateTypedRendererD3D); } #endif } else { UNIMPLEMENTED(); } egl::Error result(EGL_NOT_INITIALIZED, "No available renderers."); for (size_t i = 0; i < rendererCreationFunctions.size(); i++) { RendererD3D *renderer = rendererCreationFunctions[i](display); result = renderer->initialize(); # if defined(ANGLE_ENABLE_D3D11) if (renderer->getRendererClass() == RENDERER_D3D11) { ASSERT(result.getID() >= 0 && result.getID() < NUM_D3D11_INIT_ERRORS); ANGLE_HISTOGRAM_ENUMERATION("GPU.ANGLE.D3D11InitializeResult", result.getID(), NUM_D3D11_INIT_ERRORS); } # endif # if defined(ANGLE_ENABLE_D3D9) if (renderer->getRendererClass() == RENDERER_D3D9) { ASSERT(result.getID() >= 0 && result.getID() < NUM_D3D9_INIT_ERRORS); ANGLE_HISTOGRAM_ENUMERATION("GPU.ANGLE.D3D9InitializeResult", result.getID(), NUM_D3D9_INIT_ERRORS); } # endif if (!result.isError()) { *outRenderer = renderer; break; } else { // Failed to create the renderer, try the next SafeDelete(renderer); } } return result; } DisplayD3D::DisplayD3D() : mRenderer(nullptr) { } SurfaceImpl *DisplayD3D::createWindowSurface(const egl::Config *configuration, EGLNativeWindowType window, const egl::AttributeMap &attribs) { ASSERT(mRenderer != nullptr); EGLint width = attribs.get(EGL_WIDTH, 0); EGLint height = attribs.get(EGL_HEIGHT, 0); EGLint fixedSize = attribs.get(EGL_FIXED_SIZE_ANGLE, EGL_FALSE); EGLint orientation = attribs.get(EGL_SURFACE_ORIENTATION_ANGLE, 0); EGLint directComposition = attribs.get(EGL_DIRECT_COMPOSITION_ANGLE, EGL_FALSE); if (!fixedSize) { width = -1; height = -1; } return SurfaceD3D::createFromWindow(mRenderer, mDisplay, configuration, window, fixedSize, directComposition, width, height, orientation); } SurfaceImpl *DisplayD3D::createPbufferSurface(const egl::Config *configuration, const egl::AttributeMap &attribs) { ASSERT(mRenderer != nullptr); EGLint width = attribs.get(EGL_WIDTH, 0); EGLint height = attribs.get(EGL_HEIGHT, 0); return SurfaceD3D::createOffscreen(mRenderer, mDisplay, configuration, nullptr, width, height); } SurfaceImpl *DisplayD3D::createPbufferFromClientBuffer(const egl::Config *configuration, EGLClientBuffer shareHandle, const egl::AttributeMap &attribs) { ASSERT(mRenderer != nullptr); EGLint width = attribs.get(EGL_WIDTH, 0); EGLint height = attribs.get(EGL_HEIGHT, 0); return SurfaceD3D::createOffscreen( mRenderer, mDisplay, configuration, shareHandle, width, height); } SurfaceImpl *DisplayD3D::createPixmapSurface(const egl::Config *configuration, NativePixmapType nativePixmap, const egl::AttributeMap &attribs) { UNIMPLEMENTED(); return nullptr; } ImageImpl *DisplayD3D::createImage(EGLenum target, egl::ImageSibling *buffer, const egl::AttributeMap &attribs) { return new EGLImageD3D(mRenderer, target, buffer, attribs); } egl::Error DisplayD3D::getDevice(DeviceImpl **device) { return mRenderer->getEGLDevice(device); } gl::Context *DisplayD3D::createContext(const egl::Config *config, const gl::Context *shareContext, const egl::AttributeMap &attribs) { ASSERT(mRenderer != nullptr); return new gl::Context(config, shareContext, mRenderer, attribs); } egl::Error DisplayD3D::makeCurrent(egl::Surface *drawSurface, egl::Surface *readSurface, gl::Context *context) { return egl::Error(EGL_SUCCESS); } egl::Error DisplayD3D::initialize(egl::Display *display) { ASSERT(mRenderer == nullptr && display != nullptr); mDisplay = display; egl::Error error = CreateRendererD3D(display, &mRenderer); if (error.isError()) { return error; } return egl::Error(EGL_SUCCESS); } void DisplayD3D::terminate() { SafeDelete(mRenderer); } egl::ConfigSet DisplayD3D::generateConfigs() const { ASSERT(mRenderer != nullptr); return mRenderer->generateConfigs(); } bool DisplayD3D::isDeviceLost() const { ASSERT(mRenderer != nullptr); return mRenderer->isDeviceLost(); } bool DisplayD3D::testDeviceLost() { ASSERT(mRenderer != nullptr); return mRenderer->testDeviceLost(); } egl::Error DisplayD3D::restoreLostDevice() { // Release surface resources to make the Reset() succeed for (auto &surface : mSurfaceSet) { if (surface->getBoundTexture()) { surface->releaseTexImage(EGL_BACK_BUFFER); } SurfaceD3D *surfaceD3D = GetImplAs(surface); surfaceD3D->releaseSwapChain(); } if (!mRenderer->resetDevice()) { return egl::Error(EGL_BAD_ALLOC); } // Restore any surfaces that may have been lost for (const auto &surface : mSurfaceSet) { SurfaceD3D *surfaceD3D = GetImplAs(surface); egl::Error error = surfaceD3D->resetSwapChain(); if (error.isError()) { return error; } } return egl::Error(EGL_SUCCESS); } bool DisplayD3D::isValidNativeWindow(EGLNativeWindowType window) const { return NativeWindow::isValidNativeWindow(window); } void DisplayD3D::generateExtensions(egl::DisplayExtensions *outExtensions) const { mRenderer->generateDisplayExtensions(outExtensions); } std::string DisplayD3D::getVendorString() const { std::string vendorString = "Google Inc."; if (mRenderer) { vendorString += " " + mRenderer->getVendorString(); } return vendorString; } void DisplayD3D::generateCaps(egl::Caps *outCaps) const { // Display must be initialized to generate caps ASSERT(mRenderer != nullptr); outCaps->textureNPOT = mRenderer->getRendererExtensions().textureNPOT; } egl::Error DisplayD3D::waitClient() const { // Unimplemented as it is a noop on D3D return egl::Error(EGL_SUCCESS); } egl::Error DisplayD3D::waitNative(EGLint engine, egl::Surface *drawSurface, egl::Surface *readSurface) const { // Unimplemented as it is a noop on D3D return egl::Error(EGL_SUCCESS); } }