// // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // DisplayD3D.cpp: D3D implementation of egl::Display #include "libANGLE/renderer/d3d/DisplayD3D.h" #include #include "libANGLE/Config.h" #include "libANGLE/Context.h" #include "libANGLE/Display.h" #include "libANGLE/Surface.h" #include "libANGLE/Thread.h" #include "libANGLE/histogram_macros.h" #include "libANGLE/renderer/d3d/DeviceD3D.h" #include "libANGLE/renderer/d3d/EGLImageD3D.h" #include "libANGLE/renderer/d3d/RendererD3D.h" #include "libANGLE/renderer/d3d/SurfaceD3D.h" #include "libANGLE/renderer/d3d/SwapChainD3D.h" #if defined (ANGLE_ENABLE_D3D9) # include "libANGLE/renderer/d3d/d3d9/Renderer9.h" #endif // ANGLE_ENABLE_D3D9 #if defined (ANGLE_ENABLE_D3D11) # include "libANGLE/renderer/d3d/d3d11/Renderer11.h" #endif // ANGLE_ENABLE_D3D11 #if !defined(ANGLE_DEFAULT_D3D11) // Enables use of the Direct3D 11 API for a default display, when available # define ANGLE_DEFAULT_D3D11 1 #endif namespace rx { typedef RendererD3D *(*CreateRendererD3DFunction)(egl::Display*); template static RendererD3D *CreateTypedRendererD3D(egl::Display *display) { return new RendererType(display); } egl::Error CreateRendererD3D(egl::Display *display, RendererD3D **outRenderer) { ASSERT(outRenderer != nullptr); std::vector rendererCreationFunctions; if (display->getPlatform() == EGL_PLATFORM_ANGLE_ANGLE) { const auto &attribMap = display->getAttributeMap(); EGLNativeDisplayType nativeDisplay = display->getNativeDisplayId(); EGLint requestedDisplayType = static_cast( attribMap.get(EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE)); # if defined(ANGLE_ENABLE_D3D11) if (nativeDisplay == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE || nativeDisplay == EGL_D3D11_ONLY_DISPLAY_ANGLE || requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE) { rendererCreationFunctions.push_back(CreateTypedRendererD3D); } # endif # if defined(ANGLE_ENABLE_D3D9) if (nativeDisplay == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE || requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE) { rendererCreationFunctions.push_back(CreateTypedRendererD3D); } # endif if (nativeDisplay != EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE && nativeDisplay != EGL_D3D11_ONLY_DISPLAY_ANGLE && requestedDisplayType == EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE) { // The default display is requested, try the D3D9 and D3D11 renderers, order them using // the definition of ANGLE_DEFAULT_D3D11 # if ANGLE_DEFAULT_D3D11 # if defined(ANGLE_ENABLE_D3D11) rendererCreationFunctions.push_back(CreateTypedRendererD3D); # endif # if defined(ANGLE_ENABLE_D3D9) rendererCreationFunctions.push_back(CreateTypedRendererD3D); # endif # else # if defined(ANGLE_ENABLE_D3D9) rendererCreationFunctions.push_back(CreateTypedRendererD3D); # endif # if defined(ANGLE_ENABLE_D3D11) rendererCreationFunctions.push_back(CreateTypedRendererD3D); # endif # endif } } else if (display->getPlatform() == EGL_PLATFORM_DEVICE_EXT) { #if defined(ANGLE_ENABLE_D3D11) if (display->getDevice()->getType() == EGL_D3D11_DEVICE_ANGLE) { rendererCreationFunctions.push_back(CreateTypedRendererD3D); } #endif } else { UNIMPLEMENTED(); } for (size_t i = 0; i < rendererCreationFunctions.size(); i++) { RendererD3D *renderer = rendererCreationFunctions[i](display); egl::Error result = renderer->initialize(); # if defined(ANGLE_ENABLE_D3D11) if (renderer->getRendererClass() == RENDERER_D3D11) { ASSERT(result.getID() >= 0 && result.getID() < NUM_D3D11_INIT_ERRORS); ANGLE_HISTOGRAM_ENUMERATION("GPU.ANGLE.D3D11InitializeResult", result.getID(), NUM_D3D11_INIT_ERRORS); } # endif # if defined(ANGLE_ENABLE_D3D9) if (renderer->getRendererClass() == RENDERER_D3D9) { ASSERT(result.getID() >= 0 && result.getID() < NUM_D3D9_INIT_ERRORS); ANGLE_HISTOGRAM_ENUMERATION("GPU.ANGLE.D3D9InitializeResult", result.getID(), NUM_D3D9_INIT_ERRORS); } # endif if (!result.isError()) { *outRenderer = renderer; return result; } // Failed to create the renderer, try the next SafeDelete(renderer); } return egl::EglNotInitialized() << "No available renderers."; } DisplayD3D::DisplayD3D(const egl::DisplayState &state) : DisplayImpl(state), mRenderer(nullptr) { } SurfaceImpl *DisplayD3D::createWindowSurface(const egl::SurfaceState &state, EGLNativeWindowType window, const egl::AttributeMap &attribs) { ASSERT(mRenderer != nullptr); return new WindowSurfaceD3D(state, mRenderer, mDisplay, window, attribs); } SurfaceImpl *DisplayD3D::createPbufferSurface(const egl::SurfaceState &state, const egl::AttributeMap &attribs) { ASSERT(mRenderer != nullptr); return new PbufferSurfaceD3D(state, mRenderer, mDisplay, 0, nullptr, attribs); } SurfaceImpl *DisplayD3D::createPbufferFromClientBuffer(const egl::SurfaceState &state, EGLenum buftype, EGLClientBuffer clientBuffer, const egl::AttributeMap &attribs) { ASSERT(mRenderer != nullptr); return new PbufferSurfaceD3D(state, mRenderer, mDisplay, buftype, clientBuffer, attribs); } SurfaceImpl *DisplayD3D::createPixmapSurface(const egl::SurfaceState &state, NativePixmapType nativePixmap, const egl::AttributeMap &attribs) { UNIMPLEMENTED(); return nullptr; } ImageImpl *DisplayD3D::createImage(const egl::ImageState &state, EGLenum target, const egl::AttributeMap &attribs) { return new EGLImageD3D(state, target, attribs, mRenderer); } egl::Error DisplayD3D::getDevice(DeviceImpl **device) { return mRenderer->getEGLDevice(device); } ContextImpl *DisplayD3D::createContext(const gl::ContextState &state) { ASSERT(mRenderer != nullptr); return mRenderer->createContext(state); } StreamProducerImpl *DisplayD3D::createStreamProducerD3DTextureNV12( egl::Stream::ConsumerType consumerType, const egl::AttributeMap &attribs) { ASSERT(mRenderer != nullptr); return mRenderer->createStreamProducerD3DTextureNV12(consumerType, attribs); } egl::Error DisplayD3D::makeCurrent(egl::Surface *drawSurface, egl::Surface *readSurface, gl::Context *context) { return egl::NoError(); } egl::Error DisplayD3D::initialize(egl::Display *display) { ASSERT(mRenderer == nullptr && display != nullptr); mDisplay = display; ANGLE_TRY(CreateRendererD3D(display, &mRenderer)); return egl::NoError(); } void DisplayD3D::terminate() { SafeDelete(mRenderer); } egl::ConfigSet DisplayD3D::generateConfigs() { ASSERT(mRenderer != nullptr); return mRenderer->generateConfigs(); } bool DisplayD3D::testDeviceLost() { ASSERT(mRenderer != nullptr); return mRenderer->testDeviceLost(); } egl::Error DisplayD3D::restoreLostDevice(const egl::Display *display) { // Release surface resources to make the Reset() succeed for (egl::Surface *surface : mState.surfaceSet) { if (surface->getBoundTexture()) { ANGLE_TRY(surface->releaseTexImage(display->getProxyContext(), EGL_BACK_BUFFER)); } SurfaceD3D *surfaceD3D = GetImplAs(surface); surfaceD3D->releaseSwapChain(); } if (!mRenderer->resetDevice()) { return egl::EglBadAlloc(); } // Restore any surfaces that may have been lost for (const egl::Surface *surface : mState.surfaceSet) { SurfaceD3D *surfaceD3D = GetImplAs(surface); ANGLE_TRY(surfaceD3D->resetSwapChain(display)); } return egl::NoError(); } bool DisplayD3D::isValidNativeWindow(EGLNativeWindowType window) const { return mRenderer->isValidNativeWindow(window); } egl::Error DisplayD3D::validateClientBuffer(const egl::Config *configuration, EGLenum buftype, EGLClientBuffer clientBuffer, const egl::AttributeMap &attribs) const { switch (buftype) { case EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE: return mRenderer->validateShareHandle(configuration, static_cast(clientBuffer), attribs); case EGL_D3D_TEXTURE_ANGLE: return mRenderer->getD3DTextureInfo( configuration, static_cast(clientBuffer), nullptr, nullptr, nullptr); default: return DisplayImpl::validateClientBuffer(configuration, buftype, clientBuffer, attribs); } } void DisplayD3D::generateExtensions(egl::DisplayExtensions *outExtensions) const { mRenderer->generateDisplayExtensions(outExtensions); } std::string DisplayD3D::getVendorString() const { std::string vendorString = "Google Inc."; if (mRenderer) { vendorString += " " + mRenderer->getVendorString(); } return vendorString; } void DisplayD3D::generateCaps(egl::Caps *outCaps) const { // Display must be initialized to generate caps ASSERT(mRenderer != nullptr); outCaps->textureNPOT = mRenderer->getNativeExtensions().textureNPOT; } egl::Error DisplayD3D::waitClient(const gl::Context *context) const { for (egl::Surface *surface : mState.surfaceSet) { SurfaceD3D *surfaceD3D = GetImplAs(surface); ANGLE_TRY(surfaceD3D->checkForOutOfDateSwapChain(context)); } return egl::NoError(); } egl::Error DisplayD3D::waitNative(const gl::Context *context, EGLint engine) const { egl::Surface *drawSurface = context->getCurrentDrawSurface(); egl::Surface *readSurface = context->getCurrentReadSurface(); if (drawSurface != nullptr) { SurfaceD3D *drawSurfaceD3D = GetImplAs(drawSurface); ANGLE_TRY(drawSurfaceD3D->checkForOutOfDateSwapChain(context)); } if (readSurface != nullptr) { SurfaceD3D *readSurfaceD3D = GetImplAs(readSurface); ANGLE_TRY(readSurfaceD3D->checkForOutOfDateSwapChain(context)); } return egl::NoError(); } gl::Version DisplayD3D::getMaxSupportedESVersion() const { return mRenderer->getMaxSupportedESVersion(); } } // namespace rx