// // Copyright (c) 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // EGLImageD3D.h: Defines the rx::EGLImageD3D class, the D3D implementation of EGL images #ifndef LIBANGLE_RENDERER_D3D_EGLIMAGED3D_H_ #define LIBANGLE_RENDERER_D3D_EGLIMAGED3D_H_ #include "libANGLE/renderer/ImageImpl.h" namespace gl { class Context; } namespace egl { class AttributeMap; } namespace rx { class FramebufferAttachmentObjectImpl; class TextureD3D; class RenderbufferD3D; class RendererD3D; class RenderTargetD3D; class EGLImageD3D final : public ImageImpl { public: EGLImageD3D(const egl::ImageState &state, EGLenum target, const egl::AttributeMap &attribs, RendererD3D *renderer); ~EGLImageD3D() override; egl::Error initialize() override; gl::Error orphan(const gl::Context *context, egl::ImageSibling *sibling) override; gl::Error getRenderTarget(const gl::Context *context, RenderTargetD3D **outRT) const; private: gl::Error copyToLocalRendertarget(const gl::Context *context); RendererD3D *mRenderer; RenderTargetD3D *mRenderTarget; }; } // namespace rx #endif // LIBANGLE_RENDERER_D3D_EGLIMAGED3D_H_