// // Copyright (c) 2002-2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Image.h: Implements the rx::Image class, an abstract base class for the // renderer-specific classes which will define the interface to the underlying // surfaces or resources. #include "libANGLE/renderer/d3d/ImageD3D.h" #include "libANGLE/Framebuffer.h" #include "libANGLE/FramebufferAttachment.h" #include "libANGLE/renderer/d3d/FramebufferD3D.h" #include "libANGLE/renderer/d3d/RenderTargetD3D.h" namespace rx { ImageD3D::ImageD3D() : mWidth(0), mHeight(0), mDepth(0), mInternalFormat(GL_NONE), mRenderable(false), mTarget(GL_NONE), mDirty(false) { } gl::Error ImageD3D::setManagedSurface2D(const gl::Context *context, TextureStorage *storage, int level) { return gl::NoError(); } gl::Error ImageD3D::setManagedSurfaceCube(const gl::Context *context, TextureStorage *storage, int face, int level) { return gl::NoError(); } gl::Error ImageD3D::setManagedSurface3D(const gl::Context *context, TextureStorage *storage, int level) { return gl::NoError(); } gl::Error ImageD3D::setManagedSurface2DArray(const gl::Context *context, TextureStorage *storage, int layer, int level) { return gl::NoError(); } } // namespace rx