// // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // IndexDataManager.cpp: Defines the IndexDataManager, a class that // runs the Buffer translation process for index buffers. #include "libANGLE/renderer/d3d/IndexDataManager.h" #include "common/utilities.h" #include "libANGLE/Buffer.h" #include "libANGLE/Context.h" #include "libANGLE/VertexArray.h" #include "libANGLE/formatutils.h" #include "libANGLE/renderer/d3d/BufferD3D.h" #include "libANGLE/renderer/d3d/IndexBuffer.h" namespace rx { namespace { template void ConvertIndexArray(const void *input, GLenum sourceType, void *output, GLenum destinationType, GLsizei count, bool usePrimitiveRestartFixedIndex) { const InputT *in = static_cast(input); DestT *out = static_cast(output); if (usePrimitiveRestartFixedIndex) { InputT srcRestartIndex = static_cast(gl::GetPrimitiveRestartIndex(sourceType)); DestT destRestartIndex = static_cast(gl::GetPrimitiveRestartIndex(destinationType)); for (GLsizei i = 0; i < count; i++) { out[i] = (in[i] == srcRestartIndex ? destRestartIndex : static_cast(in[i])); } } else { for (GLsizei i = 0; i < count; i++) { out[i] = static_cast(in[i]); } } } void ConvertIndices(GLenum sourceType, GLenum destinationType, const void *input, GLsizei count, void *output, bool usePrimitiveRestartFixedIndex) { if (sourceType == destinationType) { const gl::Type &typeInfo = gl::GetTypeInfo(destinationType); memcpy(output, input, count * typeInfo.bytes); return; } if (sourceType == GL_UNSIGNED_BYTE) { ASSERT(destinationType == GL_UNSIGNED_SHORT); ConvertIndexArray(input, sourceType, output, destinationType, count, usePrimitiveRestartFixedIndex); } else if (sourceType == GL_UNSIGNED_SHORT) { ASSERT(destinationType == GL_UNSIGNED_INT); ConvertIndexArray(input, sourceType, output, destinationType, count, usePrimitiveRestartFixedIndex); } else UNREACHABLE(); } gl::Error StreamInIndexBuffer(IndexBufferInterface *buffer, const void *data, unsigned int count, GLenum srcType, GLenum dstType, bool usePrimitiveRestartFixedIndex, unsigned int *offset) { const gl::Type &dstTypeInfo = gl::GetTypeInfo(dstType); if (count > (std::numeric_limits::max() >> dstTypeInfo.bytesShift)) { return gl::OutOfMemory() << "Reserving " << count << " indices of " << dstTypeInfo.bytes << " bytes each exceeds the maximum buffer size."; } unsigned int bufferSizeRequired = count << dstTypeInfo.bytesShift; ANGLE_TRY(buffer->reserveBufferSpace(bufferSizeRequired, dstType)); void *output = nullptr; ANGLE_TRY(buffer->mapBuffer(bufferSizeRequired, &output, offset)); ConvertIndices(srcType, dstType, data, count, output, usePrimitiveRestartFixedIndex); ANGLE_TRY(buffer->unmapBuffer()); return gl::NoError(); } unsigned int ElementTypeSize(GLenum elementType) { switch (elementType) { case GL_UNSIGNED_BYTE: return sizeof(GLubyte); case GL_UNSIGNED_SHORT: return sizeof(GLushort); case GL_UNSIGNED_INT: return sizeof(GLuint); default: UNREACHABLE(); return 0; } } } // anonymous namespace bool IsOffsetAligned(GLenum elementType, unsigned int offset) { return (offset % ElementTypeSize(elementType) == 0); } // IndexDataManager implementation. IndexDataManager::IndexDataManager(BufferFactoryD3D *factory) : mFactory(factory), mStreamingBufferShort(), mStreamingBufferInt() { } IndexDataManager::~IndexDataManager() { } void IndexDataManager::deinitialize() { mStreamingBufferShort.reset(); mStreamingBufferInt.reset(); } // This function translates a GL-style indices into DX-style indices, with their description // returned in translated. // GL can specify vertex data in immediate mode (pointer to CPU array of indices), which is not // possible in DX and requires streaming (Case 1). If the GL indices are specified with a buffer // (Case 2), in a format supported by DX (subcase a) then all is good. // When we have a buffer with an unsupported format (subcase b) then we need to do some translation: // we will start by falling back to streaming, and after a while will start using a static // translated copy of the index buffer. gl::Error IndexDataManager::prepareIndexData(const gl::Context *context, GLenum srcType, GLenum dstType, GLsizei count, gl::Buffer *glBuffer, const void *indices, TranslatedIndexData *translated) { const gl::Type &srcTypeInfo = gl::GetTypeInfo(srcType); const gl::Type &dstTypeInfo = gl::GetTypeInfo(dstType); BufferD3D *buffer = glBuffer ? GetImplAs(glBuffer) : nullptr; translated->indexType = dstType; translated->srcIndexData.srcBuffer = buffer; translated->srcIndexData.srcIndices = indices; translated->srcIndexData.srcIndexType = srcType; translated->srcIndexData.srcCount = count; // Context can be nullptr in perf tests. bool primitiveRestartFixedIndexEnabled = context ? context->getGLState().isPrimitiveRestartEnabled() : false; // Case 1: the indices are passed by pointer, which forces the streaming of index data if (glBuffer == nullptr) { translated->storage = nullptr; return streamIndexData(indices, count, srcType, dstType, primitiveRestartFixedIndexEnabled, translated); } // Case 2: the indices are already in a buffer unsigned int offset = static_cast(reinterpret_cast(indices)); ASSERT(srcTypeInfo.bytes * static_cast(count) + offset <= buffer->getSize()); bool offsetAligned = IsOffsetAligned(srcType, offset); // Case 2a: the buffer can be used directly if (offsetAligned && buffer->supportsDirectBinding() && dstType == srcType) { translated->storage = buffer; translated->indexBuffer = nullptr; translated->serial = buffer->getSerial(); translated->startIndex = (offset >> srcTypeInfo.bytesShift); translated->startOffset = offset; return gl::NoError(); } translated->storage = nullptr; // Case 2b: use a static translated copy or fall back to streaming StaticIndexBufferInterface *staticBuffer = buffer->getStaticIndexBuffer(); bool staticBufferInitialized = staticBuffer && staticBuffer->getBufferSize() != 0; bool staticBufferUsable = staticBuffer && offsetAligned && staticBuffer->getIndexType() == dstType; if (staticBufferInitialized && !staticBufferUsable) { buffer->invalidateStaticData(context); staticBuffer = nullptr; } if (staticBuffer == nullptr || !offsetAligned) { const uint8_t *bufferData = nullptr; ANGLE_TRY(buffer->getData(context, &bufferData)); ASSERT(bufferData != nullptr); ANGLE_TRY(streamIndexData(bufferData + offset, count, srcType, dstType, primitiveRestartFixedIndexEnabled, translated)); buffer->promoteStaticUsage(context, count << srcTypeInfo.bytesShift); } else { if (!staticBufferInitialized) { const uint8_t *bufferData = nullptr; ANGLE_TRY(buffer->getData(context, &bufferData)); ASSERT(bufferData != nullptr); unsigned int convertCount = static_cast(buffer->getSize()) >> srcTypeInfo.bytesShift; ANGLE_TRY(StreamInIndexBuffer(staticBuffer, bufferData, convertCount, srcType, dstType, primitiveRestartFixedIndexEnabled, nullptr)); } ASSERT(offsetAligned && staticBuffer->getIndexType() == dstType); translated->indexBuffer = staticBuffer->getIndexBuffer(); translated->serial = staticBuffer->getSerial(); translated->startIndex = (offset >> srcTypeInfo.bytesShift); translated->startOffset = (offset >> srcTypeInfo.bytesShift) << dstTypeInfo.bytesShift; } return gl::NoError(); } gl::Error IndexDataManager::streamIndexData(const void *data, unsigned int count, GLenum srcType, GLenum dstType, bool usePrimitiveRestartFixedIndex, TranslatedIndexData *translated) { const gl::Type &dstTypeInfo = gl::GetTypeInfo(dstType); IndexBufferInterface *indexBuffer = nullptr; ANGLE_TRY(getStreamingIndexBuffer(dstType, &indexBuffer)); ASSERT(indexBuffer != nullptr); unsigned int offset; ANGLE_TRY(StreamInIndexBuffer(indexBuffer, data, count, srcType, dstType, usePrimitiveRestartFixedIndex, &offset)); translated->indexBuffer = indexBuffer->getIndexBuffer(); translated->serial = indexBuffer->getSerial(); translated->startIndex = (offset >> dstTypeInfo.bytesShift); translated->startOffset = offset; return gl::NoError(); } gl::Error IndexDataManager::getStreamingIndexBuffer(GLenum destinationIndexType, IndexBufferInterface **outBuffer) { ASSERT(outBuffer); ASSERT(destinationIndexType == GL_UNSIGNED_SHORT || destinationIndexType == GL_UNSIGNED_INT); auto &streamingBuffer = (destinationIndexType == GL_UNSIGNED_INT) ? mStreamingBufferInt : mStreamingBufferShort; if (!streamingBuffer) { StreamingBuffer newBuffer(new StreamingIndexBufferInterface(mFactory)); ANGLE_TRY(newBuffer->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, destinationIndexType)); streamingBuffer = std::move(newBuffer); } *outBuffer = streamingBuffer.get(); return gl::NoError(); } GLenum GetIndexTranslationDestType(GLenum srcType, const gl::HasIndexRange &lazyIndexRange, bool usePrimitiveRestartWorkaround) { // Avoid D3D11's primitive restart index value // see http://msdn.microsoft.com/en-us/library/windows/desktop/bb205124(v=vs.85).aspx if (usePrimitiveRestartWorkaround) { const gl::IndexRange &indexRange = lazyIndexRange.getIndexRange().value(); if (indexRange.end == gl::GetPrimitiveRestartIndex(srcType)) { return GL_UNSIGNED_INT; } } return (srcType == GL_UNSIGNED_INT) ? GL_UNSIGNED_INT : GL_UNSIGNED_SHORT; } } // namespace rx