// // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // RenderbufferD3d.cpp: Implements the RenderbufferD3D class, a specialization of RenderbufferImpl #include "libANGLE/renderer/d3d/RenderbufferD3D.h" #include "libANGLE/renderer/d3d/RendererD3D.h" #include "libANGLE/renderer/d3d/RenderTargetD3D.h" namespace rx { RenderbufferD3D::RenderbufferD3D(RendererD3D *renderer) : mRenderer(renderer) { mRenderTarget = NULL; } RenderbufferD3D::~RenderbufferD3D() { SafeDelete(mRenderTarget); } RenderbufferD3D *RenderbufferD3D::makeRenderbufferD3D(RenderbufferImpl *renderbuffer) { ASSERT(HAS_DYNAMIC_TYPE(RenderbufferD3D*, renderbuffer)); return static_cast(renderbuffer); } gl::Error RenderbufferD3D::setStorage(GLenum internalformat, size_t width, size_t height) { return setStorageMultisample(0, internalformat, width, height); } gl::Error RenderbufferD3D::setStorageMultisample(size_t samples, GLenum internalformat, size_t width, size_t height) { // If the renderbuffer parameters are queried, the calling function // will expect one of the valid renderbuffer formats for use in // glRenderbufferStorage, but we should create depth and stencil buffers // as DEPTH24_STENCIL8 GLenum creationFormat = internalformat; if (internalformat == GL_DEPTH_COMPONENT16 || internalformat == GL_STENCIL_INDEX8) { creationFormat = GL_DEPTH24_STENCIL8_OES; } RenderTargetD3D *newRT = NULL; gl::Error error = mRenderer->createRenderTarget(width, height, creationFormat, samples, &newRT); if (error.isError()) { return error; } SafeDelete(mRenderTarget); mRenderTarget = newRT; return gl::Error(GL_NO_ERROR); } RenderTargetD3D *RenderbufferD3D::getRenderTarget() { return mRenderTarget; } unsigned int RenderbufferD3D::getRenderTargetSerial() const { return (mRenderTarget ? mRenderTarget->getSerial() : 0); } }