// // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // RenderbufferD3d.cpp: Implements the RenderbufferD3D class, a specialization of RenderbufferImpl #include "libANGLE/renderer/d3d/RenderbufferD3D.h" #include "libANGLE/Image.h" #include "libANGLE/renderer/d3d/EGLImageD3D.h" #include "libANGLE/renderer/d3d/RendererD3D.h" #include "libANGLE/renderer/d3d/RenderTargetD3D.h" namespace rx { RenderbufferD3D::RenderbufferD3D(RendererD3D *renderer) : mRenderer(renderer), mRenderTarget(nullptr), mImage(nullptr) { } RenderbufferD3D::~RenderbufferD3D() { SafeDelete(mRenderTarget); mImage = nullptr; } gl::Error RenderbufferD3D::onDestroy(const gl::Context *context) { deleteRenderTarget(context); return gl::NoError(); } gl::Error RenderbufferD3D::setStorage(const gl::Context *context, GLenum internalformat, size_t width, size_t height) { return setStorageMultisample(context, 0, internalformat, width, height); } gl::Error RenderbufferD3D::setStorageMultisample(const gl::Context *context, size_t samples, GLenum internalformat, size_t width, size_t height) { // If the renderbuffer parameters are queried, the calling function // will expect one of the valid renderbuffer formats for use in // glRenderbufferStorage, but we should create depth and stencil buffers // as DEPTH24_STENCIL8 GLenum creationFormat = internalformat; if (internalformat == GL_DEPTH_COMPONENT16 || internalformat == GL_STENCIL_INDEX8) { creationFormat = GL_DEPTH24_STENCIL8_OES; } // ANGLE_framebuffer_multisample states GL_OUT_OF_MEMORY is generated on a failure to create // the specified storage. // Because ES 3.0 already knows the exact number of supported samples, it would already have been // validated and generated GL_INVALID_VALUE. const gl::TextureCaps &formatCaps = mRenderer->getNativeTextureCaps().get(creationFormat); if (samples > formatCaps.getMaxSamples()) { return gl::OutOfMemory() << "Renderbuffer format does not support " << samples << " samples, " << formatCaps.getMaxSamples() << " is the maximum."; } RenderTargetD3D *newRT = nullptr; ANGLE_TRY(mRenderer->createRenderTarget(static_cast(width), static_cast(height), creationFormat, static_cast(samples), &newRT)); deleteRenderTarget(context); mImage = nullptr; mRenderTarget = newRT; return gl::NoError(); } gl::Error RenderbufferD3D::setStorageEGLImageTarget(const gl::Context *context, egl::Image *image) { mImage = GetImplAs(image); deleteRenderTarget(context); return gl::NoError(); } gl::Error RenderbufferD3D::getRenderTarget(const gl::Context *context, RenderTargetD3D **outRenderTarget) { if (mImage) { return mImage->getRenderTarget(context, outRenderTarget); } else { *outRenderTarget = mRenderTarget; return gl::NoError(); } } gl::Error RenderbufferD3D::getAttachmentRenderTarget(const gl::Context *context, GLenum /*binding*/, const gl::ImageIndex & /*imageIndex*/, FramebufferAttachmentRenderTarget **rtOut) { return getRenderTarget(context, reinterpret_cast(rtOut)); } void RenderbufferD3D::deleteRenderTarget(const gl::Context *context) { if (mRenderTarget) { mRenderTarget->signalDirty(context); SafeDelete(mRenderTarget); } } gl::Error RenderbufferD3D::initializeContents(const gl::Context *context, const gl::ImageIndex &imageIndex) { RenderTargetD3D *renderTarget = nullptr; ANGLE_TRY(getRenderTarget(context, &renderTarget)); return mRenderer->initRenderTarget(renderTarget); } } // namespace rx