// // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // RenderbufferD3d.h: Defines the RenderbufferD3D class which implements RenderbufferImpl. #ifndef LIBANGLE_RENDERER_D3D_RENDERBUFFERD3D_H_ #define LIBANGLE_RENDERER_D3D_RENDERBUFFERD3D_H_ #include "angle_gl.h" #include "common/angleutils.h" #include "libANGLE/renderer/RenderbufferImpl.h" namespace rx { class EGLImageD3D; class RendererD3D; class RenderTargetD3D; class SwapChainD3D; class RenderbufferD3D : public RenderbufferImpl { public: RenderbufferD3D(RendererD3D *renderer); virtual ~RenderbufferD3D(); gl::Error setStorage(GLenum internalformat, size_t width, size_t height) override; gl::Error setStorageMultisample(size_t samples, GLenum internalformat, size_t width, size_t height) override; gl::Error setStorageEGLImageTarget(egl::Image *image) override; gl::Error getRenderTarget(RenderTargetD3D **outRenderTarget); gl::Error getAttachmentRenderTarget(const gl::FramebufferAttachment::Target &target, FramebufferAttachmentRenderTarget **rtOut) override; private: RendererD3D *mRenderer; RenderTargetD3D *mRenderTarget; EGLImageD3D *mImage; }; } #endif // LIBANGLE_RENDERER_D3D_RENDERBUFFERD3D_H_