// // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // SurfaceD3D.cpp: D3D implementation of an EGL surface #include "libANGLE/renderer/d3d/SurfaceD3D.h" #include "libANGLE/Context.h" #include "libANGLE/Display.h" #include "libANGLE/Surface.h" #include "libANGLE/renderer/d3d/RenderTargetD3D.h" #include "libANGLE/renderer/d3d/RendererD3D.h" #include "libANGLE/renderer/d3d/SwapChainD3D.h" #include #include #include namespace rx { SurfaceD3D::SurfaceD3D(const egl::SurfaceState &state, RendererD3D *renderer, egl::Display *display, EGLNativeWindowType window, EGLenum buftype, EGLClientBuffer clientBuffer, const egl::AttributeMap &attribs) : SurfaceImpl(state), mRenderer(renderer), mDisplay(display), mFixedSize(window == nullptr || attribs.get(EGL_FIXED_SIZE_ANGLE, EGL_FALSE) == EGL_TRUE), mOrientation(static_cast(attribs.get(EGL_SURFACE_ORIENTATION_ANGLE, 0))), mRenderTargetFormat(state.config->renderTargetFormat), mDepthStencilFormat(state.config->depthStencilFormat), mSwapChain(nullptr), mSwapIntervalDirty(true), mWindowSubclassed(false), mNativeWindow(renderer->createNativeWindow(window, state.config, attribs)), mWidth(static_cast(attribs.get(EGL_WIDTH, 0))), mHeight(static_cast(attribs.get(EGL_HEIGHT, 0))), mSwapInterval(1), mShareHandle(0), mD3DTexture(nullptr) { subclassWindow(); if (window != nullptr && !mFixedSize) { mWidth = -1; mHeight = -1; } switch (buftype) { case EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE: mShareHandle = static_cast(clientBuffer); break; case EGL_D3D_TEXTURE_ANGLE: mD3DTexture = static_cast(clientBuffer); ASSERT(mD3DTexture != nullptr); mD3DTexture->AddRef(); ANGLE_SWALLOW_ERR(mRenderer->getD3DTextureInfo(state.config, mD3DTexture, &mWidth, &mHeight, &mRenderTargetFormat)); break; default: break; } } SurfaceD3D::~SurfaceD3D() { unsubclassWindow(); releaseSwapChain(); SafeDelete(mNativeWindow); SafeRelease(mD3DTexture); } void SurfaceD3D::releaseSwapChain() { SafeDelete(mSwapChain); } egl::Error SurfaceD3D::initialize(const egl::Display *display) { if (mNativeWindow->getNativeWindow()) { if (!mNativeWindow->initialize()) { return egl::EglBadSurface(); } } ANGLE_TRY(resetSwapChain(display)); return egl::NoError(); } FramebufferImpl *SurfaceD3D::createDefaultFramebuffer(const gl::FramebufferState &data) { return mRenderer->createDefaultFramebuffer(data); } egl::Error SurfaceD3D::bindTexImage(gl::Texture *, EGLint) { return egl::NoError(); } egl::Error SurfaceD3D::releaseTexImage(EGLint) { return egl::NoError(); } egl::Error SurfaceD3D::getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc) { return mSwapChain->getSyncValues(ust, msc, sbc); } egl::Error SurfaceD3D::resetSwapChain(const egl::Display *display) { ASSERT(!mSwapChain); int width; int height; if (!mFixedSize) { RECT windowRect; if (!mNativeWindow->getClientRect(&windowRect)) { ASSERT(false); return egl::EglBadSurface() << "Could not retrieve the window dimensions"; } width = windowRect.right - windowRect.left; height = windowRect.bottom - windowRect.top; } else { // non-window surface - size is determined at creation width = mWidth; height = mHeight; } mSwapChain = mRenderer->createSwapChain(mNativeWindow, mShareHandle, mD3DTexture, mRenderTargetFormat, mDepthStencilFormat, mOrientation, mState.config->samples); if (!mSwapChain) { return egl::EglBadAlloc(); } // This is a bit risky to pass the proxy context here, but it can happen at almost any time. egl::Error error = resetSwapChain(display->getProxyContext(), width, height); if (error.isError()) { SafeDelete(mSwapChain); return error; } return egl::NoError(); } egl::Error SurfaceD3D::resizeSwapChain(const gl::Context *context, int backbufferWidth, int backbufferHeight) { ASSERT(backbufferWidth >= 0 && backbufferHeight >= 0); ASSERT(mSwapChain); EGLint status = mSwapChain->resize(context, std::max(1, backbufferWidth), std::max(1, backbufferHeight)); if (status == EGL_CONTEXT_LOST) { mDisplay->notifyDeviceLost(); return egl::Error(status); } else if (status != EGL_SUCCESS) { return egl::Error(status); } mWidth = backbufferWidth; mHeight = backbufferHeight; return egl::NoError(); } egl::Error SurfaceD3D::resetSwapChain(const gl::Context *context, int backbufferWidth, int backbufferHeight) { ASSERT(backbufferWidth >= 0 && backbufferHeight >= 0); ASSERT(mSwapChain); EGLint status = mSwapChain->reset(context, std::max(1, backbufferWidth), std::max(1, backbufferHeight), mSwapInterval); if (status == EGL_CONTEXT_LOST) { mRenderer->notifyDeviceLost(); return egl::Error(status); } else if (status != EGL_SUCCESS) { return egl::Error(status); } mWidth = backbufferWidth; mHeight = backbufferHeight; mSwapIntervalDirty = false; return egl::NoError(); } egl::Error SurfaceD3D::swapRect(const gl::Context *context, EGLint x, EGLint y, EGLint width, EGLint height) { if (!mSwapChain) { return egl::NoError(); } if (x + width > mWidth) { width = mWidth - x; } if (y + height > mHeight) { height = mHeight - y; } if (width != 0 && height != 0) { EGLint status = mSwapChain->swapRect(context, x, y, width, height); if (status == EGL_CONTEXT_LOST) { mRenderer->notifyDeviceLost(); return egl::Error(status); } else if (status != EGL_SUCCESS) { return egl::Error(status); } } ANGLE_TRY(checkForOutOfDateSwapChain(context)); return egl::NoError(); } #if !defined(ANGLE_ENABLE_WINDOWS_STORE) #define kSurfaceProperty _TEXT("Egl::SurfaceOwner") #define kParentWndProc _TEXT("Egl::SurfaceParentWndProc") #define kDisplayProperty _TEXT("Egl::Display") static LRESULT CALLBACK SurfaceWindowProc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam) { if (message == WM_SIZE) { SurfaceD3D* surf = reinterpret_cast(GetProp(hwnd, kSurfaceProperty)); if(surf) { egl::Display *display = reinterpret_cast(GetProp(hwnd, kDisplayProperty)); surf->checkForOutOfDateSwapChain(display->getProxyContext()); } } WNDPROC prevWndFunc = reinterpret_cast(GetProp(hwnd, kParentWndProc)); return CallWindowProc(prevWndFunc, hwnd, message, wparam, lparam); } #endif void SurfaceD3D::subclassWindow() { #if !defined(ANGLE_ENABLE_WINDOWS_STORE) HWND window = mNativeWindow->getNativeWindow(); if (!window) { return; } DWORD processId; DWORD threadId = GetWindowThreadProcessId(window, &processId); if (processId != GetCurrentProcessId() || threadId != GetCurrentThreadId()) { return; } SetLastError(0); LONG_PTR oldWndProc = SetWindowLongPtr(window, GWLP_WNDPROC, reinterpret_cast(SurfaceWindowProc)); if(oldWndProc == 0 && GetLastError() != ERROR_SUCCESS) { mWindowSubclassed = false; return; } SetProp(window, kSurfaceProperty, reinterpret_cast(this)); SetProp(window, kParentWndProc, reinterpret_cast(oldWndProc)); SetProp(window, kDisplayProperty, reinterpret_cast(mDisplay)); mWindowSubclassed = true; #endif } void SurfaceD3D::unsubclassWindow() { if (!mWindowSubclassed) { return; } #if !defined(ANGLE_ENABLE_WINDOWS_STORE) HWND window = mNativeWindow->getNativeWindow(); if (!window) { return; } // un-subclass LONG_PTR parentWndFunc = reinterpret_cast(GetProp(window, kParentWndProc)); // Check the windowproc is still SurfaceWindowProc. // If this assert fails, then it is likely the application has subclassed the // hwnd as well and did not unsubclass before destroying its EGL context. The // application should be modified to either subclass before initializing the // EGL context, or to unsubclass before destroying the EGL context. if(parentWndFunc) { LONG_PTR prevWndFunc = SetWindowLongPtr(window, GWLP_WNDPROC, parentWndFunc); ASSERT(prevWndFunc == reinterpret_cast(SurfaceWindowProc)); } RemoveProp(window, kSurfaceProperty); RemoveProp(window, kParentWndProc); RemoveProp(window, kDisplayProperty); #endif mWindowSubclassed = false; } egl::Error SurfaceD3D::checkForOutOfDateSwapChain(const gl::Context *context) { RECT client; int clientWidth = getWidth(); int clientHeight = getHeight(); bool sizeDirty = false; if (!mFixedSize && !mNativeWindow->isIconic()) { // The window is automatically resized to 150x22 when it's minimized, but the swapchain shouldn't be resized // because that's not a useful size to render to. if (!mNativeWindow->getClientRect(&client)) { UNREACHABLE(); return egl::NoError(); } // Grow the buffer now, if the window has grown. We need to grow now to avoid losing information. clientWidth = client.right - client.left; clientHeight = client.bottom - client.top; sizeDirty = clientWidth != getWidth() || clientHeight != getHeight(); } if (mSwapIntervalDirty) { ANGLE_TRY(resetSwapChain(context, clientWidth, clientHeight)); } else if (sizeDirty) { ANGLE_TRY(resizeSwapChain(context, clientWidth, clientHeight)); } return egl::NoError(); } egl::Error SurfaceD3D::swap(const gl::Context *context) { return swapRect(context, 0, 0, mWidth, mHeight); } egl::Error SurfaceD3D::postSubBuffer(const gl::Context *context, EGLint x, EGLint y, EGLint width, EGLint height) { return swapRect(context, x, y, width, height); } rx::SwapChainD3D *SurfaceD3D::getSwapChain() const { return mSwapChain; } void SurfaceD3D::setSwapInterval(EGLint interval) { if (mSwapInterval == interval) { return; } mSwapInterval = interval; mSwapIntervalDirty = true; } EGLint SurfaceD3D::getWidth() const { return mWidth; } EGLint SurfaceD3D::getHeight() const { return mHeight; } EGLint SurfaceD3D::isPostSubBufferSupported() const { // post sub buffer is always possible on D3D surfaces return EGL_TRUE; } EGLint SurfaceD3D::getSwapBehavior() const { return EGL_BUFFER_PRESERVED; } egl::Error SurfaceD3D::querySurfacePointerANGLE(EGLint attribute, void **value) { if (attribute == EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE) { *value = mSwapChain->getShareHandle(); } else if (attribute == EGL_DXGI_KEYED_MUTEX_ANGLE) { *value = mSwapChain->getKeyedMutex(); } else if (attribute == EGL_DEVICE_EXT) { *value = mSwapChain->getDevice(); } else UNREACHABLE(); return egl::NoError(); } gl::Error SurfaceD3D::getAttachmentRenderTarget(const gl::Context *context, GLenum binding, const gl::ImageIndex &imageIndex, FramebufferAttachmentRenderTarget **rtOut) { if (binding == GL_BACK) { *rtOut = mSwapChain->getColorRenderTarget(); } else { *rtOut = mSwapChain->getDepthStencilRenderTarget(); } return gl::NoError(); } WindowSurfaceD3D::WindowSurfaceD3D(const egl::SurfaceState &state, RendererD3D *renderer, egl::Display *display, EGLNativeWindowType window, const egl::AttributeMap &attribs) : SurfaceD3D(state, renderer, display, window, 0, static_cast(0), attribs) { } WindowSurfaceD3D::~WindowSurfaceD3D() { } PbufferSurfaceD3D::PbufferSurfaceD3D(const egl::SurfaceState &state, RendererD3D *renderer, egl::Display *display, EGLenum buftype, EGLClientBuffer clientBuffer, const egl::AttributeMap &attribs) : SurfaceD3D(state, renderer, display, static_cast(0), buftype, clientBuffer, attribs) { } PbufferSurfaceD3D::~PbufferSurfaceD3D() { } } // namespace rc