// // Copyright 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // TransformFeedbackD3D.cpp is a no-op implementation for both the D3D9 and D3D11 renderers. #include "libANGLE/renderer/d3d/TransformFeedbackD3D.h" namespace rx { TransformFeedbackD3D::TransformFeedbackD3D() { } TransformFeedbackD3D::~TransformFeedbackD3D() { } void TransformFeedbackD3D::begin(GLenum primitiveMode) { } void TransformFeedbackD3D::end() { } void TransformFeedbackD3D::pause() { } void TransformFeedbackD3D::resume() { } }