// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // VertexDataManager.h: Defines the VertexDataManager, a class that // runs the Buffer translation process. #include "libANGLE/renderer/d3d/VertexDataManager.h" #include "libANGLE/Buffer.h" #include "libANGLE/Program.h" #include "libANGLE/State.h" #include "libANGLE/VertexAttribute.h" #include "libANGLE/VertexArray.h" #include "libANGLE/renderer/d3d/BufferD3D.h" #include "libANGLE/renderer/d3d/VertexBuffer.h" namespace { enum { INITIAL_STREAM_BUFFER_SIZE = 1024*1024 }; // This has to be at least 4k or else it fails on ATI cards. enum { CONSTANT_VERTEX_BUFFER_SIZE = 4096 }; } namespace rx { static int ElementsInBuffer(const gl::VertexAttribute &attrib, unsigned int size) { // Size cannot be larger than a GLsizei if (size > static_cast(std::numeric_limits::max())) { size = static_cast(std::numeric_limits::max()); } GLsizei stride = static_cast(ComputeVertexAttributeStride(attrib)); return (size - attrib.offset % stride + (stride - static_cast(ComputeVertexAttributeTypeSize(attrib)))) / stride; } VertexDataManager::CurrentValueState::CurrentValueState() : buffer(nullptr), offset(0) { data.FloatValues[0] = std::numeric_limits::quiet_NaN(); data.FloatValues[1] = std::numeric_limits::quiet_NaN(); data.FloatValues[2] = std::numeric_limits::quiet_NaN(); data.FloatValues[3] = std::numeric_limits::quiet_NaN(); data.Type = GL_FLOAT; } VertexDataManager::CurrentValueState::~CurrentValueState() { SafeDelete(buffer); } VertexDataManager::VertexDataManager(BufferFactoryD3D *factory) : mFactory(factory), mStreamingBuffer(nullptr), // TODO(jmadill): use context caps mCurrentValueCache(gl::MAX_VERTEX_ATTRIBS) { mStreamingBuffer = new StreamingVertexBufferInterface(factory, INITIAL_STREAM_BUFFER_SIZE); if (!mStreamingBuffer) { ERR("Failed to allocate the streaming vertex buffer."); } // TODO(jmadill): use context caps mActiveEnabledAttributes.reserve(gl::MAX_VERTEX_ATTRIBS); mActiveDisabledAttributes.reserve(gl::MAX_VERTEX_ATTRIBS); } VertexDataManager::~VertexDataManager() { SafeDelete(mStreamingBuffer); } void VertexDataManager::hintUnmapAllResources(const std::vector &vertexAttributes) { mStreamingBuffer->getVertexBuffer()->hintUnmapResource(); for (const TranslatedAttribute *translated : mActiveEnabledAttributes) { gl::Buffer *buffer = translated->attribute->buffer.get(); BufferD3D *storage = buffer ? GetImplAs(buffer) : nullptr; StaticVertexBufferInterface *staticBuffer = storage ? storage->getStaticVertexBuffer(*translated->attribute, D3D_BUFFER_DO_NOT_CREATE) : nullptr; if (staticBuffer) { // Commit all the static vertex buffers. This fixes them in size/contents, and forces // ANGLE to use a new static buffer (or recreate the static buffers) next time staticBuffer->commit(); staticBuffer->getVertexBuffer()->hintUnmapResource(); } } for (auto ¤tValue : mCurrentValueCache) { if (currentValue.buffer != nullptr) { currentValue.buffer->getVertexBuffer()->hintUnmapResource(); } } } gl::Error VertexDataManager::prepareVertexData(const gl::State &state, GLint start, GLsizei count, std::vector *translatedAttribs, GLsizei instances) { if (!mStreamingBuffer) { return gl::Error(GL_OUT_OF_MEMORY, "Internal streaming vertex buffer is unexpectedly NULL."); } // Compute active enabled and active disable attributes, for speed. // TODO(jmadill): don't recompute if there was no state change const gl::VertexArray *vertexArray = state.getVertexArray(); const gl::Program *program = state.getProgram(); const auto &vertexAttributes = vertexArray->getVertexAttributes(); mActiveEnabledAttributes.clear(); mActiveDisabledAttributes.clear(); translatedAttribs->clear(); for (size_t attribIndex = 0; attribIndex < vertexAttributes.size(); ++attribIndex) { if (program->isAttribLocationActive(attribIndex)) { // Resize automatically puts in empty attribs translatedAttribs->resize(attribIndex + 1); TranslatedAttribute *translated = &(*translatedAttribs)[attribIndex]; // Record the attribute now translated->active = true; translated->attribute = &vertexAttributes[attribIndex]; translated->currentValueType = state.getVertexAttribCurrentValue(static_cast(attribIndex)).Type; translated->divisor = vertexAttributes[attribIndex].divisor; if (vertexAttributes[attribIndex].enabled) { mActiveEnabledAttributes.push_back(translated); gl::Buffer *buffer = vertexAttributes[attribIndex].buffer.get(); if (buffer) { // Also reinitialize static buffers which didn't contain matching data // last time they were used BufferD3D *bufferImpl = GetImplAs(buffer); bufferImpl->reinitOutOfDateStaticData(); } } else { mActiveDisabledAttributes.push_back(attribIndex); } } } // Reserve the required space in the buffers for (const TranslatedAttribute *activeAttrib : mActiveEnabledAttributes) { gl::Error error = reserveSpaceForAttrib(*activeAttrib, count, instances); if (error.isError()) { return error; } } // Perform the vertex data translations for (TranslatedAttribute *activeAttrib : mActiveEnabledAttributes) { gl::Error error = storeAttribute(activeAttrib, start, count, instances); if (error.isError()) { hintUnmapAllResources(vertexAttributes); return error; } } for (size_t attribIndex : mActiveDisabledAttributes) { if (mCurrentValueCache[attribIndex].buffer == nullptr) { mCurrentValueCache[attribIndex].buffer = new StreamingVertexBufferInterface(mFactory, CONSTANT_VERTEX_BUFFER_SIZE); } gl::Error error = storeCurrentValue( state.getVertexAttribCurrentValue(static_cast(attribIndex)), &(*translatedAttribs)[attribIndex], &mCurrentValueCache[attribIndex]); if (error.isError()) { hintUnmapAllResources(vertexAttributes); return error; } } // Hint to unmap all the resources hintUnmapAllResources(vertexAttributes); for (const TranslatedAttribute *activeAttrib : mActiveEnabledAttributes) { gl::Buffer *buffer = activeAttrib->attribute->buffer.get(); if (buffer) { BufferD3D *bufferD3D = GetImplAs(buffer); size_t typeSize = ComputeVertexAttributeTypeSize(*activeAttrib->attribute); bufferD3D->promoteStaticUsage(count * static_cast(typeSize)); } } return gl::Error(GL_NO_ERROR); } gl::Error VertexDataManager::reserveSpaceForAttrib(const TranslatedAttribute &translatedAttrib, GLsizei count, GLsizei instances) const { const gl::VertexAttribute &attrib = *translatedAttrib.attribute; gl::Buffer *buffer = attrib.buffer.get(); BufferD3D *bufferImpl = buffer ? GetImplAs(buffer) : NULL; StaticVertexBufferInterface *staticBuffer = bufferImpl ? bufferImpl->getStaticVertexBuffer(attrib, D3D_BUFFER_CREATE_IF_NECESSARY) : NULL; VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast(mStreamingBuffer); if (!vertexBuffer->directStoragePossible(attrib, translatedAttrib.currentValueType)) { if (staticBuffer) { if (staticBuffer->getBufferSize() == 0) { int totalCount = ElementsInBuffer(attrib, static_cast(bufferImpl->getSize())); gl::Error error = staticBuffer->reserveVertexSpace(attrib, totalCount, 0); if (error.isError()) { return error; } } } else { size_t totalCount = ComputeVertexAttributeElementCount(attrib, count, instances); ASSERT(!bufferImpl || ElementsInBuffer(attrib, static_cast(bufferImpl->getSize())) >= static_cast(totalCount)); gl::Error error = mStreamingBuffer->reserveVertexSpace( attrib, static_cast(totalCount), instances); if (error.isError()) { return error; } } } return gl::Error(GL_NO_ERROR); } gl::Error VertexDataManager::storeAttribute(TranslatedAttribute *translated, GLint start, GLsizei count, GLsizei instances) { const gl::VertexAttribute &attrib = *translated->attribute; gl::Buffer *buffer = attrib.buffer.get(); ASSERT(buffer || attrib.pointer); ASSERT(attrib.enabled); BufferD3D *storage = buffer ? GetImplAs(buffer) : NULL; StaticVertexBufferInterface *staticBuffer = storage ? storage->getStaticVertexBuffer(attrib, D3D_BUFFER_DO_NOT_CREATE) : NULL; VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast(mStreamingBuffer); bool directStorage = vertexBuffer->directStoragePossible(attrib, translated->currentValueType); // Instanced vertices do not apply the 'start' offset GLint firstVertexIndex = (attrib.divisor > 0 ? 0 : start); translated->vertexBuffer = vertexBuffer->getVertexBuffer(); if (directStorage) { translated->storage = storage; translated->serial = storage->getSerial(); translated->stride = static_cast(ComputeVertexAttributeStride(attrib)); translated->offset = static_cast(attrib.offset + translated->stride * firstVertexIndex); return gl::Error(GL_NO_ERROR); } // Compute source data pointer const uint8_t *sourceData = nullptr; if (buffer) { gl::Error error = storage->getData(&sourceData); if (error.isError()) { return error; } sourceData += static_cast(attrib.offset); } else { sourceData = static_cast(attrib.pointer); } unsigned int streamOffset = 0; unsigned int outputElementSize = 0; if (staticBuffer) { gl::Error error = staticBuffer->getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize); if (error.isError()) { return error; } if (!staticBuffer->lookupAttribute(attrib, &streamOffset)) { // Convert the entire buffer int totalCount = ElementsInBuffer(attrib, static_cast(storage->getSize())); int startIndex = static_cast(attrib.offset) / static_cast(ComputeVertexAttributeStride(attrib)); error = staticBuffer->storeVertexAttributes(attrib, translated->currentValueType, -startIndex, totalCount, 0, &streamOffset, sourceData); if (error.isError()) { return error; } } unsigned int firstElementOffset = (static_cast(attrib.offset) / static_cast(ComputeVertexAttributeStride(attrib))) * outputElementSize; ASSERT(attrib.divisor == 0 || firstVertexIndex == 0); unsigned int startOffset = firstVertexIndex * outputElementSize; if (streamOffset + firstElementOffset + startOffset < streamOffset) { return gl::Error(GL_OUT_OF_MEMORY); } streamOffset += firstElementOffset + startOffset; } else { size_t totalCount = ComputeVertexAttributeElementCount(attrib, count, instances); gl::Error error = mStreamingBuffer->getVertexBuffer()->getSpaceRequired(attrib, 1, 0, &outputElementSize); if (error.isError()) { return error; } error = mStreamingBuffer->storeVertexAttributes( attrib, translated->currentValueType, firstVertexIndex, static_cast(totalCount), instances, &streamOffset, sourceData); if (error.isError()) { return error; } } translated->storage = nullptr; translated->serial = vertexBuffer->getSerial(); translated->stride = outputElementSize; translated->offset = streamOffset; return gl::Error(GL_NO_ERROR); } gl::Error VertexDataManager::storeCurrentValue(const gl::VertexAttribCurrentValueData ¤tValue, TranslatedAttribute *translated, CurrentValueState *cachedState) { if (cachedState->data != currentValue) { const gl::VertexAttribute &attrib = *translated->attribute; gl::Error error = cachedState->buffer->reserveVertexSpace(attrib, 1, 0); if (error.isError()) { return error; } const uint8_t *sourceData = reinterpret_cast(currentValue.FloatValues); unsigned int streamOffset; error = cachedState->buffer->storeVertexAttributes(attrib, currentValue.Type, 0, 1, 0, &streamOffset, sourceData); if (error.isError()) { return error; } cachedState->data = currentValue; cachedState->offset = streamOffset; } translated->storage = NULL; translated->vertexBuffer = cachedState->buffer->getVertexBuffer(); translated->serial = cachedState->buffer->getSerial(); translated->divisor = 0; translated->stride = 0; translated->offset = static_cast(cachedState->offset); return gl::Error(GL_NO_ERROR); } }