// // Copyright 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Buffer11.h: Defines the rx::Buffer11 class which implements rx::BufferImpl via rx::BufferD3D. #ifndef LIBANGLE_RENDERER_D3D_D3D11_BUFFER11_H_ #define LIBANGLE_RENDERER_D3D_D3D11_BUFFER11_H_ #include #include "libANGLE/angletypes.h" #include "libANGLE/renderer/d3d/BufferD3D.h" namespace gl { class FramebufferAttachment; } namespace rx { class Renderer11; struct SourceIndexData; struct TranslatedAttribute; enum BufferUsage { BUFFER_USAGE_STAGING, BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK, BUFFER_USAGE_INDEX, BUFFER_USAGE_PIXEL_UNPACK, BUFFER_USAGE_PIXEL_PACK, BUFFER_USAGE_UNIFORM, BUFFER_USAGE_SYSTEM_MEMORY, BUFFER_USAGE_EMULATED_INDEXED_VERTEX, BUFFER_USAGE_COUNT, }; struct PackPixelsParams { PackPixelsParams(); PackPixelsParams(const gl::Rectangle &area, GLenum format, GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, ptrdiff_t offset); gl::Rectangle area; GLenum format; GLenum type; GLuint outputPitch; gl::Buffer *packBuffer; gl::PixelPackState pack; ptrdiff_t offset; }; typedef size_t DataRevision; class Buffer11 : public BufferD3D { public: Buffer11(Renderer11 *renderer); virtual ~Buffer11(); ID3D11Buffer *getBuffer(BufferUsage usage); ID3D11Buffer *getEmulatedIndexedBuffer(SourceIndexData *indexInfo, const TranslatedAttribute *attribute); ID3D11Buffer *getConstantBufferRange(GLintptr offset, GLsizeiptr size); ID3D11ShaderResourceView *getSRV(DXGI_FORMAT srvFormat); bool isMapped() const { return mMappedStorage != NULL; } gl::Error packPixels(const gl::FramebufferAttachment &readAttachment, const PackPixelsParams ¶ms); size_t getTotalCPUBufferMemoryBytes() const; // BufferD3D implementation virtual size_t getSize() const { return mSize; } virtual bool supportsDirectBinding() const; gl::Error getData(const uint8_t **outData) override; // BufferImpl implementation virtual gl::Error setData(const void* data, size_t size, GLenum usage); virtual gl::Error setSubData(const void* data, size_t size, size_t offset); virtual gl::Error copySubData(BufferImpl* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size); virtual gl::Error map(GLenum access, GLvoid **mapPtr); virtual gl::Error mapRange(size_t offset, size_t length, GLbitfield access, GLvoid **mapPtr); virtual gl::Error unmap(GLboolean *result); virtual void markTransformFeedbackUsage(); private: class BufferStorage; class EmulatedIndexedStorage; class NativeStorage; class PackStorage; class SystemMemoryStorage; Renderer11 *mRenderer; size_t mSize; BufferStorage *mMappedStorage; std::vector mBufferStorages; struct ConstantBufferCacheEntry { ConstantBufferCacheEntry() : storage(nullptr), lruCount(0) { } BufferStorage *storage; unsigned int lruCount; }; // Cache of D3D11 constant buffer for specific ranges of buffer data. // This is used to emulate UBO ranges on 11.0 devices. // Constant buffers are indexed by there start offset. typedef std::map ConstantBufferCache; ConstantBufferCache mConstantBufferRangeStoragesCache; size_t mConstantBufferStorageAdditionalSize; unsigned int mMaxConstantBufferLruCount; typedef std::pair BufferSRVPair; std::map mBufferResourceViews; unsigned int mReadUsageCount; void markBufferUsage(); NativeStorage *getStagingStorage(); PackStorage *getPackStorage(); gl::Error getSystemMemoryStorage(SystemMemoryStorage **storageOut); void updateBufferStorage(BufferStorage *storage, size_t sourceOffset, size_t storageSize); BufferStorage *getBufferStorage(BufferUsage usage); BufferStorage *getLatestBufferStorage() const; BufferStorage *getConstantBufferRangeStorage(GLintptr offset, GLsizeiptr size); void invalidateEmulatedIndexedBuffer(); }; } #endif // LIBANGLE_RENDERER_D3D_D3D11_BUFFER11_H_