// // Copyright 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // DebugAnnotator11.cpp: D3D11 helpers for adding trace annotations. // #include "libANGLE/renderer/d3d/d3d11/DebugAnnotator11.h" #include "common/debug.h" #include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h" namespace rx { DebugAnnotator11::DebugAnnotator11() : mInitialized(false), mD3d11Module(nullptr), mUserDefinedAnnotation(nullptr) { // D3D11 devices can't be created during DllMain. // We defer device creation until the object is actually used. } DebugAnnotator11::~DebugAnnotator11() { if (mInitialized) { #if defined(ANGLE_ENABLE_D3D11_1) SafeRelease(mUserDefinedAnnotation); #endif #if !defined(ANGLE_ENABLE_WINDOWS_STORE) FreeLibrary(mD3d11Module); #endif // !ANGLE_ENABLE_WINDOWS_STORE } } void DebugAnnotator11::beginEvent(const wchar_t *eventName) { initializeDevice(); if (mUserDefinedAnnotation != nullptr) { #if defined(ANGLE_ENABLE_D3D11_1) mUserDefinedAnnotation->BeginEvent(eventName); #endif } } void DebugAnnotator11::endEvent() { initializeDevice(); if (mUserDefinedAnnotation != nullptr) { #if defined(ANGLE_ENABLE_D3D11_1) mUserDefinedAnnotation->EndEvent(); #endif } } void DebugAnnotator11::setMarker(const wchar_t *markerName) { initializeDevice(); if (mUserDefinedAnnotation != nullptr) { #if defined(ANGLE_ENABLE_D3D11_1) mUserDefinedAnnotation->SetMarker(markerName); #endif } } bool DebugAnnotator11::getStatus() { #if defined(ANGLE_ENABLE_WINDOWS_STORE) #if (NTDDI_VERSION == NTDDI_WIN10) initializeDevice(); if (mUserDefinedAnnotation != nullptr) { return !!(mUserDefinedAnnotation->GetStatus()); } return true; // Default if initializeDevice() failed #elif defined(_DEBUG) && (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) static bool underCapture = true; // ID3DUserDefinedAnnotation::GetStatus doesn't work with the Graphics Diagnostics tools in // Windows 8.1/Visual Studio 2013. We can use IDXGraphicsAnalysis, though. // The call to GetDebugInterface1 only succeeds if the app is under capture. // This should only be called in DEBUG mode. // If an app links against DXGIGetDebugInterface1 in release mode then it will fail Windows // Store ingestion checks. // Cache the result to reduce the number of calls to DXGIGetDebugInterface1 static bool triedIDXGraphicsAnalysis = false; if (!triedIDXGraphicsAnalysis) { IDXGraphicsAnalysis *graphicsAnalysis = nullptr; HRESULT result = DXGIGetDebugInterface1(0, IID_PPV_ARGS(&graphicsAnalysis)); if (SUCCEEDED(result)) { underCapture = (graphicsAnalysis != nullptr); } SafeRelease(graphicsAnalysis); triedIDXGraphicsAnalysis = true; } return underCapture; #else // We can't detect GetStatus() on release WinRT 8.1 builds, so always return true. return true; #endif // (NTDDI_VERSION == NTDDI_WIN10) or _DEBUG #else // We can't detect GetStatus() on desktop ANGLE builds so always return true. return true; #endif // ANGLE_ENABLE_WINDOWS_STORE } void DebugAnnotator11::initializeDevice() { if (!mInitialized) { #if !defined(ANGLE_ENABLE_WINDOWS_STORE) mD3d11Module = LoadLibrary(TEXT("d3d11.dll")); ASSERT(mD3d11Module); PFN_D3D11_CREATE_DEVICE D3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)GetProcAddress(mD3d11Module, "D3D11CreateDevice"); ASSERT(D3D11CreateDevice != nullptr); #endif // !ANGLE_ENABLE_WINDOWS_STORE ID3D11Device *device = nullptr; ID3D11DeviceContext *context = nullptr; HRESULT hr = E_FAIL; // Create a D3D_DRIVER_TYPE_NULL device, which is much cheaper than other types of device. hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_NULL, nullptr, 0, nullptr, 0, D3D11_SDK_VERSION, &device, nullptr, &context); ASSERT(SUCCEEDED(hr)); if (SUCCEEDED(hr)) { #if defined(ANGLE_ENABLE_D3D11_1) mUserDefinedAnnotation = d3d11::DynamicCastComObject(context); ASSERT(mUserDefinedAnnotation != nullptr); #endif mInitialized = true; } SafeRelease(device); SafeRelease(context); } } }