// // Copyright 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // DebugAnnotator11.cpp: D3D11 helpers for adding trace annotations. // #include "libANGLE/renderer/d3d/d3d11/DebugAnnotator11.h" #include "common/debug.h" #include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h" namespace rx { DebugAnnotator11::DebugAnnotator11() : mInitialized(false), mD3d11Module(nullptr), mUserDefinedAnnotation(nullptr) { // D3D11 devices can't be created during DllMain. // We defer device creation until the object is actually used. } DebugAnnotator11::~DebugAnnotator11() { if (mInitialized) { #if defined(ANGLE_ENABLE_D3D11_1) SafeRelease(mUserDefinedAnnotation); #endif #if !defined(ANGLE_ENABLE_WINDOWS_STORE) FreeLibrary(mD3d11Module); #endif // !ANGLE_ENABLE_WINDOWS_STORE } } void DebugAnnotator11::beginEvent(const std::wstring &eventName) { initializeDevice(); #if defined(ANGLE_ENABLE_D3D11_1) mUserDefinedAnnotation->BeginEvent(eventName.c_str()); #endif } void DebugAnnotator11::endEvent() { initializeDevice(); #if defined(ANGLE_ENABLE_D3D11_1) mUserDefinedAnnotation->EndEvent(); #endif } void DebugAnnotator11::setMarker(const std::wstring &markerName) { initializeDevice(); #if defined(ANGLE_ENABLE_D3D11_1) mUserDefinedAnnotation->SetMarker(markerName.c_str()); #endif } bool DebugAnnotator11::getStatus() { // ID3DUserDefinedAnnotation::GetStatus doesn't work with the Graphics Diagnostics tools in Visual Studio 2013. #if defined(_DEBUG) && defined(ANGLE_ENABLE_WINDOWS_STORE) && (WINAPI_FAMILY != WINAPI_FAMILY_PHONE_APP) // In the Windows Store, we can use IDXGraphicsAnalysis. The call to GetDebugInterface1 only succeeds if the app is under capture. // This should only be called in DEBUG mode. // If an app links against DXGIGetDebugInterface1 in release mode then it will fail Windows Store ingestion checks. IDXGraphicsAnalysis *graphicsAnalysis; DXGIGetDebugInterface1(0, IID_PPV_ARGS(&graphicsAnalysis)); bool underCapture = (graphicsAnalysis != nullptr); SafeRelease(graphicsAnalysis); return underCapture; #endif // _DEBUG && !ANGLE_ENABLE_WINDOWS_STORE // Otherwise, we have to return true here. return true; } void DebugAnnotator11::initializeDevice() { if (!mInitialized) { #if !defined(ANGLE_ENABLE_WINDOWS_STORE) mD3d11Module = LoadLibrary(TEXT("d3d11.dll")); ASSERT(mD3d11Module); PFN_D3D11_CREATE_DEVICE D3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)GetProcAddress(mD3d11Module, "D3D11CreateDevice"); ASSERT(D3D11CreateDevice != nullptr); #endif // !ANGLE_ENABLE_WINDOWS_STORE ID3D11Device *device = nullptr; ID3D11DeviceContext *context = nullptr; HRESULT hr = E_FAIL; // Create a D3D_DRIVER_TYPE_NULL device, which is much cheaper than other types of device. hr = D3D11CreateDevice(NULL, D3D_DRIVER_TYPE_NULL, nullptr, 0, nullptr, 0, D3D11_SDK_VERSION, &device, nullptr, &context); ASSERT(SUCCEEDED(hr)); #if defined(ANGLE_ENABLE_D3D11_1) mUserDefinedAnnotation = d3d11::DynamicCastComObject(context); ASSERT(mUserDefinedAnnotation != nullptr); #endif SafeRelease(device); SafeRelease(context); mInitialized = true; } } }