// // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Fence11.h: Defines the rx::FenceNV11 and rx::FenceSync11 classes which implement rx::FenceNVImpl and rx::FenceSyncImpl. #ifndef LIBANGLE_RENDERER_D3D_D3D11_FENCE11_H_ #define LIBANGLE_RENDERER_D3D_D3D11_FENCE11_H_ #include "libANGLE/renderer/FenceNVImpl.h" #include "libANGLE/renderer/FenceSyncImpl.h" namespace rx { class Renderer11; class FenceNV11 : public FenceNVImpl { public: explicit FenceNV11(Renderer11 *renderer); virtual ~FenceNV11(); gl::Error set(); gl::Error test(bool flushCommandBuffer, GLboolean *outFinished); gl::Error finishFence(GLboolean *outFinished); private: template friend gl::Error FenceSetHelper(T *fence); template friend gl::Error FenceTestHelper(T *fence, bool flushCommandBuffer, GLboolean *outFinished); Renderer11 *mRenderer; ID3D11Query *mQuery; }; class FenceSync11 : public FenceSyncImpl { public: explicit FenceSync11(Renderer11 *renderer); virtual ~FenceSync11(); gl::Error set(); gl::Error clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult); gl::Error serverWait(GLbitfield flags, GLuint64 timeout); gl::Error getStatus(GLint *outResult); private: template friend gl::Error FenceSetHelper(T *fence); template friend gl::Error FenceTestHelper(T *fence, bool flushCommandBuffer, GLboolean *outFinished); Renderer11 *mRenderer; ID3D11Query *mQuery; LONGLONG mCounterFrequency; }; } #endif // LIBANGLE_RENDERER_D3D_D3D11_FENCE11_H_