// // Copyright 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Framebuffer11.h: Defines the Framebuffer11 class. #ifndef LIBANGLE_RENDERER_D3D_D3D11_FRAMBUFFER11_H_ #define LIBANGLE_RENDERER_D3D_D3D11_FRAMBUFFER11_H_ #include "libANGLE/renderer/d3d/FramebufferD3D.h" namespace rx { class Renderer11; class Framebuffer11 : public FramebufferD3D { public: Framebuffer11(const gl::Framebuffer::Data &data, Renderer11 *renderer); virtual ~Framebuffer11(); gl::Error discard(size_t count, const GLenum *attachments) override; gl::Error invalidate(size_t count, const GLenum *attachments) override; gl::Error invalidateSub(size_t count, const GLenum *attachments, const gl::Rectangle &area) override; // Invalidate the cached swizzles of all bound texture attachments. gl::Error invalidateSwizzles() const; private: gl::Error clear(const gl::Data &data, const ClearParameters &clearParams) override; gl::Error readPixelsImpl(const gl::Rectangle &area, GLenum format, GLenum type, size_t outputPitch, const gl::PixelPackState &pack, uint8_t *pixels) const override; gl::Error blit(const gl::Rectangle &sourceArea, const gl::Rectangle &destArea, const gl::Rectangle *scissor, bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter, const gl::Framebuffer *sourceFramebuffer) override; gl::Error invalidateBase(size_t count, const GLenum *attachments, bool useEXTBehavior) const; GLenum getRenderTargetImplementationFormat(RenderTargetD3D *renderTarget) const override; Renderer11 *const mRenderer; }; } #endif // LIBANGLE_RENDERER_D3D_D3D11_FRAMBUFFER11_H_