// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Image11.h: Implements the rx::Image11 class, which acts as the interface to // the actual underlying resources of a Texture #include "libANGLE/renderer/d3d/d3d11/Image11.h" #include "common/utilities.h" #include "libANGLE/formatutils.h" #include "libANGLE/Framebuffer.h" #include "libANGLE/FramebufferAttachment.h" #include "libANGLE/renderer/d3d/d3d11/formatutils11.h" #include "libANGLE/renderer/d3d/d3d11/Renderer11.h" #include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h" #include "libANGLE/renderer/d3d/d3d11/RenderTarget11.h" #include "libANGLE/renderer/d3d/d3d11/texture_format_table.h" #include "libANGLE/renderer/d3d/d3d11/TextureStorage11.h" namespace rx { Image11::Image11(Renderer11 *renderer) : mRenderer(renderer), mDXGIFormat(DXGI_FORMAT_UNKNOWN), mStagingTexture(), mStagingSubresource(0), mRecoverFromStorage(false), mAssociatedStorage(nullptr), mAssociatedImageIndex(gl::ImageIndex::MakeInvalid()), mRecoveredFromStorageCount(0) { } Image11::~Image11() { disassociateStorage(); releaseStagingTexture(); } // static gl::Error Image11::GenerateMipmap(const gl::Context *context, Image11 *dest, Image11 *src, const Renderer11DeviceCaps &rendererCaps) { ASSERT(src->getDXGIFormat() == dest->getDXGIFormat()); ASSERT(src->getWidth() == 1 || src->getWidth() / 2 == dest->getWidth()); ASSERT(src->getHeight() == 1 || src->getHeight() / 2 == dest->getHeight()); D3D11_MAPPED_SUBRESOURCE destMapped; ANGLE_TRY(dest->map(context, D3D11_MAP_WRITE, &destMapped)); D3D11_MAPPED_SUBRESOURCE srcMapped; gl::Error error = src->map(context, D3D11_MAP_READ, &srcMapped); if (error.isError()) { dest->unmap(); return error; } const uint8_t *sourceData = reinterpret_cast(srcMapped.pData); uint8_t *destData = reinterpret_cast(destMapped.pData); auto mipGenerationFunction = d3d11::Format::Get(src->getInternalFormat(), rendererCaps).format().mipGenerationFunction; mipGenerationFunction(src->getWidth(), src->getHeight(), src->getDepth(), sourceData, srcMapped.RowPitch, srcMapped.DepthPitch, destData, destMapped.RowPitch, destMapped.DepthPitch); dest->unmap(); src->unmap(); dest->markDirty(); return gl::NoError(); } // static gl::Error Image11::CopyImage(const gl::Context *context, Image11 *dest, Image11 *source, const gl::Rectangle &sourceRect, const gl::Offset &destOffset, bool unpackFlipY, bool unpackPremultiplyAlpha, bool unpackUnmultiplyAlpha, const Renderer11DeviceCaps &rendererCaps) { D3D11_MAPPED_SUBRESOURCE destMapped; ANGLE_TRY(dest->map(context, D3D11_MAP_WRITE, &destMapped)); D3D11_MAPPED_SUBRESOURCE srcMapped; gl::Error error = source->map(context, D3D11_MAP_READ, &srcMapped); if (error.isError()) { dest->unmap(); return error; } const auto &sourceFormat = d3d11::Format::Get(source->getInternalFormat(), rendererCaps).format(); GLuint sourcePixelBytes = gl::GetSizedInternalFormatInfo(sourceFormat.fboImplementationInternalFormat).pixelBytes; GLenum destUnsizedFormat = gl::GetUnsizedFormat(dest->getInternalFormat()); const auto &destFormat = d3d11::Format::Get(dest->getInternalFormat(), rendererCaps).format(); const auto &destFormatInfo = gl::GetSizedInternalFormatInfo(destFormat.fboImplementationInternalFormat); GLuint destPixelBytes = destFormatInfo.pixelBytes; const uint8_t *sourceData = reinterpret_cast(srcMapped.pData) + sourceRect.x * sourcePixelBytes + sourceRect.y * srcMapped.RowPitch; uint8_t *destData = reinterpret_cast(destMapped.pData) + destOffset.x * destPixelBytes + destOffset.y * destMapped.RowPitch; CopyImageCHROMIUM(sourceData, srcMapped.RowPitch, sourcePixelBytes, sourceFormat.colorReadFunction, destData, destMapped.RowPitch, destPixelBytes, destFormat.colorWriteFunction, destUnsizedFormat, destFormatInfo.componentType, sourceRect.width, sourceRect.height, unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha); dest->unmap(); source->unmap(); dest->markDirty(); return gl::NoError(); } bool Image11::isDirty() const { // If mDirty is true AND mStagingTexture doesn't exist AND mStagingTexture doesn't need to be // recovered from TextureStorage AND the texture doesn't require init data (i.e. a blank new // texture will suffice) AND robust resource initialization is not enabled then isDirty should // still return false. if (mDirty && !mStagingTexture.valid() && !mRecoverFromStorage) { const Renderer11DeviceCaps &deviceCaps = mRenderer->getRenderer11DeviceCaps(); const auto &formatInfo = d3d11::Format::Get(mInternalFormat, deviceCaps); if (formatInfo.dataInitializerFunction == nullptr) { return false; } } return mDirty; } gl::Error Image11::copyToStorage(const gl::Context *context, TextureStorage *storage, const gl::ImageIndex &index, const gl::Box ®ion) { TextureStorage11 *storage11 = GetAs(storage); // If an app's behavior results in an Image11 copying its data to/from to a TextureStorage // multiple times, then we should just keep the staging texture around to prevent the copying // from impacting perf. We allow the Image11 to copy its data to/from TextureStorage once. This // accounts for an app making a late call to glGenerateMipmap. bool attemptToReleaseStagingTexture = (mRecoveredFromStorageCount < 2); if (attemptToReleaseStagingTexture) { // If another image is relying on this Storage for its data, then we must let it recover its // data before we overwrite it. ANGLE_TRY(storage11->releaseAssociatedImage(context, index, this)); } const TextureHelper11 *stagingTexture = nullptr; unsigned int stagingSubresourceIndex = 0; ANGLE_TRY(getStagingTexture(&stagingTexture, &stagingSubresourceIndex)); ANGLE_TRY(storage11->updateSubresourceLevel(context, *stagingTexture, stagingSubresourceIndex, index, region)); // Once the image data has been copied into the Storage, we can release it locally. if (attemptToReleaseStagingTexture) { storage11->associateImage(this, index); releaseStagingTexture(); mRecoverFromStorage = true; mAssociatedStorage = storage11; mAssociatedImageIndex = index; } return gl::NoError(); } void Image11::verifyAssociatedStorageValid(TextureStorage11 *textureStorage) const { ASSERT(mAssociatedStorage == textureStorage); } gl::Error Image11::recoverFromAssociatedStorage(const gl::Context *context) { if (mRecoverFromStorage) { ANGLE_TRY(createStagingTexture()); mAssociatedStorage->verifyAssociatedImageValid(mAssociatedImageIndex, this); // CopySubResource from the Storage to the Staging texture gl::Box region(0, 0, 0, mWidth, mHeight, mDepth); ANGLE_TRY(mAssociatedStorage->copySubresourceLevel( context, mStagingTexture, mStagingSubresource, mAssociatedImageIndex, region)); mRecoveredFromStorageCount += 1; // Reset all the recovery parameters, even if the texture storage association is broken. disassociateStorage(); } return gl::NoError(); } void Image11::disassociateStorage() { if (mRecoverFromStorage) { // Make the texturestorage release the Image11 too mAssociatedStorage->disassociateImage(mAssociatedImageIndex, this); mRecoverFromStorage = false; mAssociatedStorage = nullptr; mAssociatedImageIndex = gl::ImageIndex::MakeInvalid(); } } bool Image11::redefine(GLenum target, GLenum internalformat, const gl::Extents &size, bool forceRelease) { if (mWidth != size.width || mHeight != size.height || mInternalFormat != internalformat || forceRelease) { // End the association with the TextureStorage, since that data will be out of date. // Also reset mRecoveredFromStorageCount since this Image is getting completely redefined. disassociateStorage(); mRecoveredFromStorageCount = 0; mWidth = size.width; mHeight = size.height; mDepth = size.depth; mInternalFormat = internalformat; mTarget = target; // compute the d3d format that will be used const d3d11::Format &formatInfo = d3d11::Format::Get(internalformat, mRenderer->getRenderer11DeviceCaps()); mDXGIFormat = formatInfo.texFormat; mRenderable = (formatInfo.rtvFormat != DXGI_FORMAT_UNKNOWN); releaseStagingTexture(); mDirty = (formatInfo.dataInitializerFunction != nullptr); return true; } return false; } DXGI_FORMAT Image11::getDXGIFormat() const { // this should only happen if the image hasn't been redefined first // which would be a bug by the caller ASSERT(mDXGIFormat != DXGI_FORMAT_UNKNOWN); return mDXGIFormat; } // Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as // format/type at input // into the target pixel rectangle. gl::Error Image11::loadData(const gl::Context *context, const gl::Box &area, const gl::PixelUnpackState &unpack, GLenum type, const void *input, bool applySkipImages) { const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat); GLuint inputRowPitch = 0; ANGLE_TRY_RESULT( formatInfo.computeRowPitch(type, area.width, unpack.alignment, unpack.rowLength), inputRowPitch); GLuint inputDepthPitch = 0; ANGLE_TRY_RESULT(formatInfo.computeDepthPitch(area.height, unpack.imageHeight, inputRowPitch), inputDepthPitch); GLuint inputSkipBytes = 0; ANGLE_TRY_RESULT( formatInfo.computeSkipBytes(inputRowPitch, inputDepthPitch, unpack, applySkipImages), inputSkipBytes); const d3d11::DXGIFormatSize &dxgiFormatInfo = d3d11::GetDXGIFormatSizeInfo(mDXGIFormat); GLuint outputPixelSize = dxgiFormatInfo.pixelBytes; const d3d11::Format &d3dFormatInfo = d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps()); LoadImageFunction loadFunction = d3dFormatInfo.getLoadFunctions()(type).loadFunction; D3D11_MAPPED_SUBRESOURCE mappedImage; ANGLE_TRY(map(context, D3D11_MAP_WRITE, &mappedImage)); uint8_t *offsetMappedData = (reinterpret_cast(mappedImage.pData) + (area.y * mappedImage.RowPitch + area.x * outputPixelSize + area.z * mappedImage.DepthPitch)); loadFunction(area.width, area.height, area.depth, reinterpret_cast(input) + inputSkipBytes, inputRowPitch, inputDepthPitch, offsetMappedData, mappedImage.RowPitch, mappedImage.DepthPitch); unmap(); return gl::NoError(); } gl::Error Image11::loadCompressedData(const gl::Context *context, const gl::Box &area, const void *input) { const gl::InternalFormat &formatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat); GLsizei inputRowPitch = 0; ANGLE_TRY_RESULT(formatInfo.computeRowPitch(GL_UNSIGNED_BYTE, area.width, 1, 0), inputRowPitch); GLsizei inputDepthPitch = 0; ANGLE_TRY_RESULT(formatInfo.computeDepthPitch(area.height, 0, inputRowPitch), inputDepthPitch); const d3d11::DXGIFormatSize &dxgiFormatInfo = d3d11::GetDXGIFormatSizeInfo(mDXGIFormat); GLuint outputPixelSize = dxgiFormatInfo.pixelBytes; GLuint outputBlockWidth = dxgiFormatInfo.blockWidth; GLuint outputBlockHeight = dxgiFormatInfo.blockHeight; ASSERT(area.x % outputBlockWidth == 0); ASSERT(area.y % outputBlockHeight == 0); const d3d11::Format &d3dFormatInfo = d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps()); LoadImageFunction loadFunction = d3dFormatInfo.getLoadFunctions()(GL_UNSIGNED_BYTE).loadFunction; D3D11_MAPPED_SUBRESOURCE mappedImage; ANGLE_TRY(map(context, D3D11_MAP_WRITE, &mappedImage)); uint8_t *offsetMappedData = reinterpret_cast(mappedImage.pData) + ((area.y / outputBlockHeight) * mappedImage.RowPitch + (area.x / outputBlockWidth) * outputPixelSize + area.z * mappedImage.DepthPitch); loadFunction(area.width, area.height, area.depth, reinterpret_cast(input), inputRowPitch, inputDepthPitch, offsetMappedData, mappedImage.RowPitch, mappedImage.DepthPitch); unmap(); return gl::NoError(); } gl::Error Image11::copyFromTexStorage(const gl::Context *context, const gl::ImageIndex &imageIndex, TextureStorage *source) { TextureStorage11 *storage11 = GetAs(source); const TextureHelper11 *textureHelper = nullptr; ANGLE_TRY(storage11->getResource(context, &textureHelper)); UINT subresourceIndex = storage11->getSubresourceIndex(imageIndex); gl::Box sourceBox(0, 0, 0, mWidth, mHeight, mDepth); return copyWithoutConversion(gl::Offset(), sourceBox, *textureHelper, subresourceIndex); } gl::Error Image11::copyFromFramebuffer(const gl::Context *context, const gl::Offset &destOffset, const gl::Rectangle &sourceArea, const gl::Framebuffer *sourceFBO) { const gl::FramebufferAttachment *srcAttachment = sourceFBO->getReadColorbuffer(); ASSERT(srcAttachment); GLenum sourceInternalFormat = srcAttachment->getFormat().info->sizedInternalFormat; const auto &d3d11Format = d3d11::Format::Get(sourceInternalFormat, mRenderer->getRenderer11DeviceCaps()); if (d3d11Format.texFormat == mDXGIFormat && sourceInternalFormat == mInternalFormat) { RenderTarget11 *rt11 = nullptr; ANGLE_TRY(srcAttachment->getRenderTarget(context, &rt11)); ASSERT(rt11->getTexture().get()); TextureHelper11 textureHelper = rt11->getTexture(); unsigned int sourceSubResource = rt11->getSubresourceIndex(); gl::Box sourceBox(sourceArea.x, sourceArea.y, 0, sourceArea.width, sourceArea.height, 1); return copyWithoutConversion(destOffset, sourceBox, textureHelper, sourceSubResource); } // This format requires conversion, so we must copy the texture to staging and manually convert // via readPixels D3D11_MAPPED_SUBRESOURCE mappedImage; ANGLE_TRY(map(context, D3D11_MAP_WRITE, &mappedImage)); // determine the offset coordinate into the destination buffer const auto &dxgiFormatInfo = d3d11::GetDXGIFormatSizeInfo(mDXGIFormat); GLsizei rowOffset = dxgiFormatInfo.pixelBytes * destOffset.x; uint8_t *dataOffset = static_cast(mappedImage.pData) + mappedImage.RowPitch * destOffset.y + rowOffset + destOffset.z * mappedImage.DepthPitch; const gl::InternalFormat &destFormatInfo = gl::GetSizedInternalFormatInfo(mInternalFormat); const auto &destD3D11Format = d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps()); auto loadFunction = destD3D11Format.getLoadFunctions()(destFormatInfo.type); gl::Error error = gl::NoError(); if (loadFunction.requiresConversion) { size_t bufferSize = destFormatInfo.pixelBytes * sourceArea.width * sourceArea.height; angle::MemoryBuffer *memoryBuffer = nullptr; error = mRenderer->getScratchMemoryBuffer(bufferSize, &memoryBuffer); if (!error.isError()) { GLuint memoryBufferRowPitch = destFormatInfo.pixelBytes * sourceArea.width; error = mRenderer->readFromAttachment( context, *srcAttachment, sourceArea, destFormatInfo.format, destFormatInfo.type, memoryBufferRowPitch, gl::PixelPackState(), memoryBuffer->data()); loadFunction.loadFunction(sourceArea.width, sourceArea.height, 1, memoryBuffer->data(), memoryBufferRowPitch, 0, dataOffset, mappedImage.RowPitch, mappedImage.DepthPitch); } } else { error = mRenderer->readFromAttachment( context, *srcAttachment, sourceArea, destFormatInfo.format, destFormatInfo.type, mappedImage.RowPitch, gl::PixelPackState(), dataOffset); } unmap(); mDirty = true; return error; } gl::Error Image11::copyWithoutConversion(const gl::Offset &destOffset, const gl::Box &sourceArea, const TextureHelper11 &textureHelper, UINT sourceSubResource) { // No conversion needed-- use copyback fastpath const TextureHelper11 *stagingTexture = nullptr; unsigned int stagingSubresourceIndex = 0; ANGLE_TRY(getStagingTexture(&stagingTexture, &stagingSubresourceIndex)); ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); const gl::Extents &extents = textureHelper.getExtents(); D3D11_BOX srcBox; srcBox.left = sourceArea.x; srcBox.right = sourceArea.x + sourceArea.width; srcBox.top = sourceArea.y; srcBox.bottom = sourceArea.y + sourceArea.height; srcBox.front = sourceArea.z; srcBox.back = sourceArea.z + sourceArea.depth; if (textureHelper.is2D() && textureHelper.getSampleCount() > 1) { D3D11_TEXTURE2D_DESC resolveDesc; resolveDesc.Width = extents.width; resolveDesc.Height = extents.height; resolveDesc.MipLevels = 1; resolveDesc.ArraySize = 1; resolveDesc.Format = textureHelper.getFormat(); resolveDesc.SampleDesc.Count = 1; resolveDesc.SampleDesc.Quality = 0; resolveDesc.Usage = D3D11_USAGE_DEFAULT; resolveDesc.BindFlags = 0; resolveDesc.CPUAccessFlags = 0; resolveDesc.MiscFlags = 0; d3d11::Texture2D resolveTex; ANGLE_TRY(mRenderer->allocateResource(resolveDesc, &resolveTex)); deviceContext->ResolveSubresource(resolveTex.get(), 0, textureHelper.get(), sourceSubResource, textureHelper.getFormat()); deviceContext->CopySubresourceRegion(stagingTexture->get(), stagingSubresourceIndex, destOffset.x, destOffset.y, destOffset.z, resolveTex.get(), 0, &srcBox); } else { deviceContext->CopySubresourceRegion(stagingTexture->get(), stagingSubresourceIndex, destOffset.x, destOffset.y, destOffset.z, textureHelper.get(), sourceSubResource, &srcBox); } mDirty = true; return gl::NoError(); } gl::Error Image11::getStagingTexture(const TextureHelper11 **outStagingTexture, unsigned int *outSubresourceIndex) { ANGLE_TRY(createStagingTexture()); *outStagingTexture = &mStagingTexture; *outSubresourceIndex = mStagingSubresource; return gl::NoError(); } void Image11::releaseStagingTexture() { mStagingTexture.reset(); } gl::Error Image11::createStagingTexture() { if (mStagingTexture.valid()) { return gl::NoError(); } ASSERT(mWidth > 0 && mHeight > 0 && mDepth > 0); const DXGI_FORMAT dxgiFormat = getDXGIFormat(); const auto &formatInfo = d3d11::Format::Get(mInternalFormat, mRenderer->getRenderer11DeviceCaps()); int lodOffset = 1; GLsizei width = mWidth; GLsizei height = mHeight; // adjust size if needed for compressed textures d3d11::MakeValidSize(false, dxgiFormat, &width, &height, &lodOffset); if (mTarget == GL_TEXTURE_3D) { D3D11_TEXTURE3D_DESC desc; desc.Width = width; desc.Height = height; desc.Depth = mDepth; desc.MipLevels = lodOffset + 1; desc.Format = dxgiFormat; desc.Usage = D3D11_USAGE_STAGING; desc.BindFlags = 0; desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE; desc.MiscFlags = 0; if (formatInfo.dataInitializerFunction != nullptr) { std::vector initialData; std::vector> textureData; d3d11::GenerateInitialTextureData(mInternalFormat, mRenderer->getRenderer11DeviceCaps(), width, height, mDepth, lodOffset + 1, &initialData, &textureData); ANGLE_TRY( mRenderer->allocateTexture(desc, formatInfo, initialData.data(), &mStagingTexture)); } else { ANGLE_TRY(mRenderer->allocateTexture(desc, formatInfo, &mStagingTexture)); } mStagingTexture.setDebugName("Image11::StagingTexture3D"); mStagingSubresource = D3D11CalcSubresource(lodOffset, 0, lodOffset + 1); } else if (mTarget == GL_TEXTURE_2D || mTarget == GL_TEXTURE_2D_ARRAY || mTarget == GL_TEXTURE_CUBE_MAP) { D3D11_TEXTURE2D_DESC desc; desc.Width = width; desc.Height = height; desc.MipLevels = lodOffset + 1; desc.ArraySize = 1; desc.Format = dxgiFormat; desc.SampleDesc.Count = 1; desc.SampleDesc.Quality = 0; desc.Usage = D3D11_USAGE_STAGING; desc.BindFlags = 0; desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE; desc.MiscFlags = 0; if (formatInfo.dataInitializerFunction != nullptr) { std::vector initialData; std::vector> textureData; d3d11::GenerateInitialTextureData(mInternalFormat, mRenderer->getRenderer11DeviceCaps(), width, height, 1, lodOffset + 1, &initialData, &textureData); ANGLE_TRY( mRenderer->allocateTexture(desc, formatInfo, initialData.data(), &mStagingTexture)); } else { ANGLE_TRY(mRenderer->allocateTexture(desc, formatInfo, &mStagingTexture)); } mStagingTexture.setDebugName("Image11::StagingTexture2D"); mStagingSubresource = D3D11CalcSubresource(lodOffset, 0, lodOffset + 1); } else { UNREACHABLE(); } mDirty = false; return gl::NoError(); } gl::Error Image11::map(const gl::Context *context, D3D11_MAP mapType, D3D11_MAPPED_SUBRESOURCE *map) { // We must recover from the TextureStorage if necessary, even for D3D11_MAP_WRITE. ANGLE_TRY(recoverFromAssociatedStorage(context)); const TextureHelper11 *stagingTexture = nullptr; unsigned int subresourceIndex = 0; ANGLE_TRY(getStagingTexture(&stagingTexture, &subresourceIndex)); ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); ASSERT(stagingTexture && stagingTexture->valid()); HRESULT result = deviceContext->Map(stagingTexture->get(), subresourceIndex, mapType, 0, map); if (FAILED(result)) { // this can fail if the device is removed (from TDR) if (d3d11::isDeviceLostError(result)) { mRenderer->notifyDeviceLost(); } return gl::OutOfMemory() << "Failed to map staging texture, " << gl::FmtHR(result); } mDirty = true; return gl::NoError(); } void Image11::unmap() { if (mStagingTexture.valid()) { ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); deviceContext->Unmap(mStagingTexture.get(), mStagingSubresource); } } } // namespace rx