// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // IndexBuffer11.cpp: Defines the D3D11 IndexBuffer implementation. #include "libANGLE/renderer/d3d/d3d11/IndexBuffer11.h" #include "libANGLE/renderer/d3d/d3d11/Renderer11.h" #include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h" namespace rx { IndexBuffer11::IndexBuffer11(Renderer11 *const renderer) : mRenderer(renderer), mBuffer(), mBufferSize(0), mIndexType(GL_NONE), mDynamicUsage(false) { } IndexBuffer11::~IndexBuffer11() { } gl::Error IndexBuffer11::initialize(unsigned int bufferSize, GLenum indexType, bool dynamic) { mBuffer.reset(); updateSerial(); if (bufferSize > 0) { D3D11_BUFFER_DESC bufferDesc; bufferDesc.ByteWidth = bufferSize; bufferDesc.Usage = D3D11_USAGE_DYNAMIC; bufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER; bufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; bufferDesc.MiscFlags = 0; bufferDesc.StructureByteStride = 0; ANGLE_TRY(mRenderer->allocateResource(bufferDesc, &mBuffer)); if (dynamic) { mBuffer.setDebugName("IndexBuffer11 (dynamic)"); } else { mBuffer.setDebugName("IndexBuffer11 (static)"); } } mBufferSize = bufferSize; mIndexType = indexType; mDynamicUsage = dynamic; return gl::NoError(); } gl::Error IndexBuffer11::mapBuffer(unsigned int offset, unsigned int size, void** outMappedMemory) { if (!mBuffer.valid()) { return gl::OutOfMemory() << "Internal index buffer is not initialized."; } // Check for integer overflows and out-out-bounds map requests if (offset + size < offset || offset + size > mBufferSize) { return gl::OutOfMemory() << "Index buffer map range is not inside the buffer."; } ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext(); D3D11_MAPPED_SUBRESOURCE mappedResource; HRESULT result = dxContext->Map(mBuffer.get(), 0, D3D11_MAP_WRITE_NO_OVERWRITE, 0, &mappedResource); if (FAILED(result)) { return gl::OutOfMemory() << "Failed to map internal index buffer, " << gl::FmtHR(result); } *outMappedMemory = reinterpret_cast(mappedResource.pData) + offset; return gl::NoError(); } gl::Error IndexBuffer11::unmapBuffer() { if (!mBuffer.valid()) { return gl::OutOfMemory() << "Internal index buffer is not initialized."; } ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext(); dxContext->Unmap(mBuffer.get(), 0); return gl::NoError(); } GLenum IndexBuffer11::getIndexType() const { return mIndexType; } unsigned int IndexBuffer11::getBufferSize() const { return mBufferSize; } gl::Error IndexBuffer11::setSize(unsigned int bufferSize, GLenum indexType) { if (bufferSize > mBufferSize || indexType != mIndexType) { return initialize(bufferSize, indexType, mDynamicUsage); } else { return gl::NoError(); } } gl::Error IndexBuffer11::discard() { if (!mBuffer.valid()) { return gl::OutOfMemory() << "Internal index buffer is not initialized."; } ID3D11DeviceContext *dxContext = mRenderer->getDeviceContext(); D3D11_MAPPED_SUBRESOURCE mappedResource; HRESULT result = dxContext->Map(mBuffer.get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &mappedResource); if (FAILED(result)) { return gl::OutOfMemory() << "Failed to map internal index buffer, " << gl::FmtHR(result); } dxContext->Unmap(mBuffer.get(), 0); return gl::NoError(); } DXGI_FORMAT IndexBuffer11::getIndexFormat() const { switch (mIndexType) { case GL_UNSIGNED_BYTE: return DXGI_FORMAT_R16_UINT; case GL_UNSIGNED_SHORT: return DXGI_FORMAT_R16_UINT; case GL_UNSIGNED_INT: return DXGI_FORMAT_R32_UINT; default: UNREACHABLE(); return DXGI_FORMAT_UNKNOWN; } } const d3d11::Buffer &IndexBuffer11::getBuffer() const { return mBuffer; } } // namespace rx