// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // IndexBuffer11.h: Defines the D3D11 IndexBuffer implementation. #ifndef LIBANGLE_RENDERER_D3D_D3D11_INDEXBUFFER11_H_ #define LIBANGLE_RENDERER_D3D_D3D11_INDEXBUFFER11_H_ #include "libANGLE/renderer/d3d/IndexBuffer.h" #include "libANGLE/renderer/d3d/d3d11/ResourceManager11.h" namespace rx { class Renderer11; class IndexBuffer11 : public IndexBuffer { public: explicit IndexBuffer11(Renderer11 *const renderer); ~IndexBuffer11() override; gl::Error initialize(unsigned int bufferSize, GLenum indexType, bool dynamic) override; gl::Error mapBuffer(unsigned int offset, unsigned int size, void **outMappedMemory) override; gl::Error unmapBuffer() override; GLenum getIndexType() const override; unsigned int getBufferSize() const override; gl::Error setSize(unsigned int bufferSize, GLenum indexType) override; gl::Error discard() override; DXGI_FORMAT getIndexFormat() const; const d3d11::Buffer &getBuffer() const; private: Renderer11 *const mRenderer; d3d11::Buffer mBuffer; unsigned int mBufferSize; GLenum mIndexType; bool mDynamicUsage; }; } // namespace rx #endif // LIBANGLE_RENDERER_D3D_D3D11_INDEXBUFFER11_H_