// // Copyright (c) 2016 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // NativeWindow11.h: Defines NativeWindow11, a class for managing and performing operations on an // EGLNativeWindowType for the D3D11 renderer. #ifndef LIBANGLE_RENDERER_D3D_D3D11_NATIVEWINDOW11_H_ #define LIBANGLE_RENDERER_D3D_D3D11_NATIVEWINDOW11_H_ #include "common/debug.h" #include "common/platform.h" #include "libANGLE/Config.h" #include "libANGLE/renderer/d3d/NativeWindowD3D.h" namespace rx { class NativeWindow11 : public NativeWindowD3D { public: NativeWindow11(EGLNativeWindowType window) : NativeWindowD3D(window) {} virtual HRESULT createSwapChain(ID3D11Device *device, IDXGIFactory *factory, DXGI_FORMAT format, UINT width, UINT height, UINT samples, IDXGISwapChain **swapChain) = 0; virtual void commitChange() = 0; }; } // namespace rx #endif // LIBANGLE_RENDERER_D3D_D3D11_NATIVEWINDOW11_H_