// // Copyright 2017 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // ProgramPipelineNULL.cpp: // Implements the class methods for ProgramPipeline11. // #include "libANGLE/renderer/d3d/d3d11/ProgramPipeline11.h" namespace rx { ProgramPipeline11::ProgramPipeline11(const gl::ProgramPipelineState &state) : ProgramPipelineImpl(state) { } ProgramPipeline11::~ProgramPipeline11() { } } // namespace rx