// // Copyright (c) 2016 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // StreamProducerNV12.h: Interface for a NV12 texture stream producer #ifndef LIBANGLE_RENDERER_D3D_D3D11_STREAM11_H_ #define LIBANGLE_RENDERER_D3D_D3D11_STREAM11_H_ #include "libANGLE/renderer/StreamProducerImpl.h" namespace rx { class Renderer11; class StreamProducerNV12 : public StreamProducerImpl { public: StreamProducerNV12(Renderer11 *renderer); ~StreamProducerNV12() override; egl::Error validateD3DNV12Texture(void *pointer) const override; void postD3DNV12Texture(void *pointer, const egl::AttributeMap &attributes) override; egl::Stream::GLTextureDescription getGLFrameDescription(int planeIndex) override; // Gets a pointer to the internal D3D texture ID3D11Texture2D *getD3DTexture(); // Gets the slice index for the D3D texture that the frame is in UINT getArraySlice(); private: Renderer11 *mRenderer; ID3D11Texture2D *mTexture; UINT mArraySlice; UINT mTextureWidth; UINT mTextureHeight; }; } // namespace rx #endif // LIBANGLE_RENDERER_D3D_D3D11_STREAM11_H_