// // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // TextureStorage11.h: Defines the abstract rx::TextureStorage11 class and its concrete derived // classes TextureStorage11_2D and TextureStorage11_Cube, which act as the interface to the D3D11 texture. #ifndef LIBANGLE_RENDERER_D3D_D3D11_TEXTURESTORAGE11_H_ #define LIBANGLE_RENDERER_D3D_D3D11_TEXTURESTORAGE11_H_ #include "libANGLE/Error.h" #include "libANGLE/Texture.h" #include "libANGLE/renderer/d3d/TextureStorage.h" #include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h" #include "libANGLE/renderer/d3d/d3d11/texture_format_table.h" #include #include namespace gl { struct ImageIndex; } namespace rx { class EGLImageD3D; class RenderTargetD3D; class RenderTarget11; class Renderer11; class SwapChain11; class Image11; struct Renderer11DeviceCaps; template using TexLevelArray = std::array; template using CubeFaceArray = std::array; class TextureStorage11 : public TextureStorage { public: ~TextureStorage11() override; static DWORD GetTextureBindFlags(GLenum internalFormat, const Renderer11DeviceCaps &renderer11DeviceCaps, bool renderTarget); static DWORD GetTextureMiscFlags(GLenum internalFormat, const Renderer11DeviceCaps &renderer11DeviceCaps, bool renderTarget, int levels); UINT getBindFlags() const; UINT getMiscFlags() const; const d3d11::Format &getFormatSet() const; gl::Error getSRVLevels(const gl::Context *context, GLint baseLevel, GLint maxLevel, const d3d11::SharedSRV **outSRV); gl::Error generateSwizzles(const gl::Context *context, const gl::SwizzleState &swizzleTarget); void markLevelDirty(int mipLevel); void markDirty(); gl::Error updateSubresourceLevel(const gl::Context *context, const TextureHelper11 &texture, unsigned int sourceSubresource, const gl::ImageIndex &index, const gl::Box ©Area); gl::Error copySubresourceLevel(const gl::Context *context, const TextureHelper11 &dstTexture, unsigned int dstSubresource, const gl::ImageIndex &index, const gl::Box ®ion); // TextureStorage virtual functions int getTopLevel() const override; bool isRenderTarget() const override; bool isManaged() const override; bool supportsNativeMipmapFunction() const override; int getLevelCount() const override; gl::Error generateMipmap(const gl::Context *context, const gl::ImageIndex &sourceIndex, const gl::ImageIndex &destIndex) override; gl::Error copyToStorage(const gl::Context *context, TextureStorage *destStorage) override; gl::Error setData(const gl::Context *context, const gl::ImageIndex &index, ImageD3D *image, const gl::Box *destBox, GLenum type, const gl::PixelUnpackState &unpack, const uint8_t *pixelData) override; virtual gl::Error getSRV(const gl::Context *context, const gl::TextureState &textureState, const d3d11::SharedSRV **outSRV); virtual UINT getSubresourceIndex(const gl::ImageIndex &index) const; virtual gl::Error getResource(const gl::Context *context, const TextureHelper11 **outResource) = 0; virtual void associateImage(Image11* image, const gl::ImageIndex &index) = 0; virtual void disassociateImage(const gl::ImageIndex &index, Image11* expectedImage) = 0; virtual void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) = 0; virtual gl::Error releaseAssociatedImage(const gl::Context *context, const gl::ImageIndex &index, Image11 *incomingImage) = 0; protected: TextureStorage11(Renderer11 *renderer, UINT bindFlags, UINT miscFlags, GLenum internalFormat); int getLevelWidth(int mipLevel) const; int getLevelHeight(int mipLevel) const; int getLevelDepth(int mipLevel) const; // Some classes (e.g. TextureStorage11_2D) will override getMippedResource. virtual gl::Error getMippedResource(const gl::Context *context, const TextureHelper11 **outResource); virtual gl::Error getSwizzleTexture(const TextureHelper11 **outTexture) = 0; virtual gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) = 0; gl::Error getSRVLevel(const gl::Context *context, int mipLevel, bool blitSRV, const d3d11::SharedSRV **outSRV); // Get a version of a depth texture with only depth information, not stencil. enum DropStencil { CREATED, ALREADY_EXISTS }; virtual gl::ErrorOrResult ensureDropStencilTexture(const gl::Context *context); gl::Error initDropStencilTexture(const gl::Context *context, const gl::ImageIndexIterator &it); // The baseLevel parameter should *not* have mTopLevel applied. virtual gl::Error createSRV(const gl::Context *context, int baseLevel, int mipLevels, DXGI_FORMAT format, const TextureHelper11 &texture, d3d11::SharedSRV *outSRV) = 0; void verifySwizzleExists(const gl::SwizzleState &swizzleState); // Clear all cached non-swizzle SRVs and invalidate the swizzle cache. void clearSRVCache(); Renderer11 *mRenderer; int mTopLevel; unsigned int mMipLevels; const d3d11::Format &mFormatInfo; unsigned int mTextureWidth; unsigned int mTextureHeight; unsigned int mTextureDepth; TexLevelArray mSwizzleCache; TextureHelper11 mDropStencilTexture; private: const UINT mBindFlags; const UINT mMiscFlags; struct SRVKey { SRVKey(int baseLevel, int mipLevels, bool swizzle, bool dropStencil); bool operator<(const SRVKey &rhs) const; int baseLevel = 0; // Without mTopLevel applied. int mipLevels = 0; bool swizzle = false; bool dropStencil = false; }; typedef std::map SRVCache; gl::Error getCachedOrCreateSRV(const gl::Context *context, const SRVKey &key, const d3d11::SharedSRV **outSRV); SRVCache mSrvCache; TexLevelArray mLevelSRVs; TexLevelArray mLevelBlitSRVs; }; class TextureStorage11_2D : public TextureStorage11 { public: TextureStorage11_2D(Renderer11 *renderer, SwapChain11 *swapchain); TextureStorage11_2D(Renderer11 *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels, bool hintLevelZeroOnly = false); ~TextureStorage11_2D() override; gl::Error onDestroy(const gl::Context *context) override; gl::Error getResource(const gl::Context *context, const TextureHelper11 **outResource) override; gl::Error getMippedResource(const gl::Context *context, const TextureHelper11 **outResource) override; gl::Error getRenderTarget(const gl::Context *context, const gl::ImageIndex &index, RenderTargetD3D **outRT) override; gl::Error copyToStorage(const gl::Context *context, TextureStorage *destStorage) override; void associateImage(Image11 *image, const gl::ImageIndex &index) override; void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override; void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override; gl::Error releaseAssociatedImage(const gl::Context *context, const gl::ImageIndex &index, Image11 *incomingImage) override; gl::Error useLevelZeroWorkaroundTexture(const gl::Context *context, bool useLevelZeroTexture) override; protected: gl::Error getSwizzleTexture(const TextureHelper11 **outTexture) override; gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) override; gl::ErrorOrResult ensureDropStencilTexture(const gl::Context *context) override; gl::Error ensureTextureExists(int mipLevels); private: gl::Error createSRV(const gl::Context *context, int baseLevel, int mipLevels, DXGI_FORMAT format, const TextureHelper11 &texture, d3d11::SharedSRV *outSRV) override; TextureHelper11 mTexture; TexLevelArray> mRenderTarget; bool mHasKeyedMutex; // These are members related to the zero max-LOD workaround. // D3D11 Feature Level 9_3 can't disable mipmaps on a mipmapped texture (i.e. solely sample from level zero). // These members are used to work around this limitation. // Usually only mTexture XOR mLevelZeroTexture will exist. // For example, if an app creates a texture with only one level, then 9_3 will only create mLevelZeroTexture. // However, in some scenarios, both textures have to be created. This incurs additional memory overhead. // One example of this is an application that creates a texture, calls glGenerateMipmap, and then disables mipmaps on the texture. // A more likely example is an app that creates an empty texture, renders to it, and then calls glGenerateMipmap // TODO: In this rendering scenario, release the mLevelZeroTexture after mTexture has been created to save memory. TextureHelper11 mLevelZeroTexture; std::unique_ptr mLevelZeroRenderTarget; bool mUseLevelZeroTexture; // Swizzle-related variables TextureHelper11 mSwizzleTexture; TexLevelArray mSwizzleRenderTargets; TexLevelArray mAssociatedImages; }; class TextureStorage11_External : public TextureStorage11 { public: TextureStorage11_External(Renderer11 *renderer, egl::Stream *stream, const egl::Stream::GLTextureDescription &glDesc); ~TextureStorage11_External() override; gl::Error onDestroy(const gl::Context *context) override; gl::Error getResource(const gl::Context *context, const TextureHelper11 **outResource) override; gl::Error getMippedResource(const gl::Context *context, const TextureHelper11 **outResource) override; gl::Error getRenderTarget(const gl::Context *context, const gl::ImageIndex &index, RenderTargetD3D **outRT) override; gl::Error copyToStorage(const gl::Context *context, TextureStorage *destStorage) override; void associateImage(Image11 *image, const gl::ImageIndex &index) override; void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override; void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override; gl::Error releaseAssociatedImage(const gl::Context *context, const gl::ImageIndex &index, Image11 *incomingImage) override; protected: gl::Error getSwizzleTexture(const TextureHelper11 **outTexture) override; gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) override; private: gl::Error createSRV(const gl::Context *context, int baseLevel, int mipLevels, DXGI_FORMAT format, const TextureHelper11 &texture, d3d11::SharedSRV *outSRV) override; TextureHelper11 mTexture; int mSubresourceIndex; bool mHasKeyedMutex; Image11 *mAssociatedImage; }; class TextureStorage11_EGLImage final : public TextureStorage11 { public: TextureStorage11_EGLImage(Renderer11 *renderer, EGLImageD3D *eglImage, RenderTarget11 *renderTarget11); ~TextureStorage11_EGLImage() override; gl::Error getResource(const gl::Context *context, const TextureHelper11 **outResource) override; gl::Error getSRV(const gl::Context *context, const gl::TextureState &textureState, const d3d11::SharedSRV **outSRV) override; gl::Error getMippedResource(const gl::Context *context, const TextureHelper11 **outResource) override; gl::Error getRenderTarget(const gl::Context *context, const gl::ImageIndex &index, RenderTargetD3D **outRT) override; gl::Error copyToStorage(const gl::Context *context, TextureStorage *destStorage) override; void associateImage(Image11 *image, const gl::ImageIndex &index) override; void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override; void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override; gl::Error releaseAssociatedImage(const gl::Context *context, const gl::ImageIndex &index, Image11 *incomingImage) override; gl::Error useLevelZeroWorkaroundTexture(const gl::Context *context, bool useLevelZeroTexture) override; protected: gl::Error getSwizzleTexture(const TextureHelper11 **outTexture) override; gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) override; private: // Check if the EGL image's render target has been updated due to orphaning and delete // any SRVs and other resources based on the image's old render target. gl::Error checkForUpdatedRenderTarget(const gl::Context *context); gl::Error createSRV(const gl::Context *context, int baseLevel, int mipLevels, DXGI_FORMAT format, const TextureHelper11 &texture, d3d11::SharedSRV *outSRV) override; gl::Error getImageRenderTarget(const gl::Context *context, RenderTarget11 **outRT) const; EGLImageD3D *mImage; uintptr_t mCurrentRenderTarget; // Swizzle-related variables TextureHelper11 mSwizzleTexture; std::vector mSwizzleRenderTargets; }; class TextureStorage11_Cube : public TextureStorage11 { public: TextureStorage11_Cube(Renderer11 *renderer, GLenum internalformat, bool renderTarget, int size, int levels, bool hintLevelZeroOnly); ~TextureStorage11_Cube() override; gl::Error onDestroy(const gl::Context *context) override; UINT getSubresourceIndex(const gl::ImageIndex &index) const override; gl::Error getResource(const gl::Context *context, const TextureHelper11 **outResource) override; gl::Error getMippedResource(const gl::Context *context, const TextureHelper11 **outResource) override; gl::Error getRenderTarget(const gl::Context *context, const gl::ImageIndex &index, RenderTargetD3D **outRT) override; gl::Error copyToStorage(const gl::Context *context, TextureStorage *destStorage) override; void associateImage(Image11 *image, const gl::ImageIndex &index) override; void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override; void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override; gl::Error releaseAssociatedImage(const gl::Context *context, const gl::ImageIndex &index, Image11 *incomingImage) override; gl::Error useLevelZeroWorkaroundTexture(const gl::Context *context, bool useLevelZeroTexture) override; protected: gl::Error getSwizzleTexture(const TextureHelper11 **outTexture) override; gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) override; gl::ErrorOrResult ensureDropStencilTexture(const gl::Context *context) override; gl::Error ensureTextureExists(int mipLevels); private: gl::Error createSRV(const gl::Context *context, int baseLevel, int mipLevels, DXGI_FORMAT format, const TextureHelper11 &texture, d3d11::SharedSRV *outSRV) override; gl::Error createRenderTargetSRV(const TextureHelper11 &texture, const gl::ImageIndex &index, DXGI_FORMAT resourceFormat, d3d11::SharedSRV *srv) const; TextureHelper11 mTexture; CubeFaceArray>> mRenderTarget; // Level-zero workaround members. See TextureStorage11_2D's workaround members for a description. TextureHelper11 mLevelZeroTexture; CubeFaceArray> mLevelZeroRenderTarget; bool mUseLevelZeroTexture; TextureHelper11 mSwizzleTexture; TexLevelArray mSwizzleRenderTargets; CubeFaceArray> mAssociatedImages; }; class TextureStorage11_3D : public TextureStorage11 { public: TextureStorage11_3D(Renderer11 *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels); ~TextureStorage11_3D() override; gl::Error onDestroy(const gl::Context *context) override; gl::Error getResource(const gl::Context *context, const TextureHelper11 **outResource) override; // Handles both layer and non-layer RTs gl::Error getRenderTarget(const gl::Context *context, const gl::ImageIndex &index, RenderTargetD3D **outRT) override; void associateImage(Image11 *image, const gl::ImageIndex &index) override; void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override; void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override; gl::Error releaseAssociatedImage(const gl::Context *context, const gl::ImageIndex &index, Image11 *incomingImage) override; protected: gl::Error getSwizzleTexture(const TextureHelper11 **outTexture) override; gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) override; private: gl::Error createSRV(const gl::Context *context, int baseLevel, int mipLevels, DXGI_FORMAT format, const TextureHelper11 &texture, d3d11::SharedSRV *outSRV) override; typedef std::pair LevelLayerKey; std::map> mLevelLayerRenderTargets; TexLevelArray> mLevelRenderTargets; TextureHelper11 mTexture; TextureHelper11 mSwizzleTexture; TexLevelArray mSwizzleRenderTargets; TexLevelArray mAssociatedImages; }; class TextureStorage11_2DArray : public TextureStorage11 { public: TextureStorage11_2DArray(Renderer11 *renderer, GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels); ~TextureStorage11_2DArray() override; gl::Error onDestroy(const gl::Context *context) override; gl::Error getResource(const gl::Context *context, const TextureHelper11 **outResource) override; gl::Error getRenderTarget(const gl::Context *context, const gl::ImageIndex &index, RenderTargetD3D **outRT) override; void associateImage(Image11 *image, const gl::ImageIndex &index) override; void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override; void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override; gl::Error releaseAssociatedImage(const gl::Context *context, const gl::ImageIndex &index, Image11 *incomingImage) override; protected: gl::Error getSwizzleTexture(const TextureHelper11 **outTexture) override; gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) override; gl::ErrorOrResult ensureDropStencilTexture(const gl::Context *context) override; private: struct LevelLayerRangeKey { LevelLayerRangeKey(int mipLevelIn, int layerIn, int numLayersIn) : mipLevel(mipLevelIn), layer(layerIn), numLayers(numLayersIn) { } bool operator<(const LevelLayerRangeKey &other) const { if (mipLevel != other.mipLevel) { return mipLevel < other.mipLevel; } if (layer != other.layer) { return layer < other.layer; } return numLayers < other.numLayers; } int mipLevel; int layer; int numLayers; }; private: gl::Error createSRV(const gl::Context *context, int baseLevel, int mipLevels, DXGI_FORMAT format, const TextureHelper11 &texture, d3d11::SharedSRV *outSRV) override; gl::Error createRenderTargetSRV(const TextureHelper11 &texture, const gl::ImageIndex &index, DXGI_FORMAT resourceFormat, d3d11::SharedSRV *srv) const; std::map> mRenderTargets; TextureHelper11 mTexture; TextureHelper11 mSwizzleTexture; TexLevelArray mSwizzleRenderTargets; typedef std::map ImageMap; ImageMap mAssociatedImages; }; class TextureStorage11_2DMultisample : public TextureStorage11 { public: TextureStorage11_2DMultisample(Renderer11 *renderer, GLenum internalformat, GLsizei width, GLsizei height, int levels, int samples, bool fixedSampleLocations); ~TextureStorage11_2DMultisample() override; gl::Error onDestroy(const gl::Context *context) override; gl::Error getResource(const gl::Context *context, const TextureHelper11 **outResource) override; gl::Error getRenderTarget(const gl::Context *context, const gl::ImageIndex &index, RenderTargetD3D **outRT) override; gl::Error copyToStorage(const gl::Context *context, TextureStorage *destStorage) override; void associateImage(Image11 *image, const gl::ImageIndex &index) override; void disassociateImage(const gl::ImageIndex &index, Image11 *expectedImage) override; void verifyAssociatedImageValid(const gl::ImageIndex &index, Image11 *expectedImage) override; gl::Error releaseAssociatedImage(const gl::Context *context, const gl::ImageIndex &index, Image11 *incomingImage) override; protected: gl::Error getSwizzleTexture(const TextureHelper11 **outTexture) override; gl::Error getSwizzleRenderTarget(int mipLevel, const d3d11::RenderTargetView **outRTV) override; gl::ErrorOrResult ensureDropStencilTexture(const gl::Context *context) override; gl::Error ensureTextureExists(int mipLevels); private: gl::Error createSRV(const gl::Context *context, int baseLevel, int mipLevels, DXGI_FORMAT format, const TextureHelper11 &texture, d3d11::SharedSRV *outSRV) override; TextureHelper11 mTexture; std::unique_ptr mRenderTarget; unsigned int mSamples; GLboolean mFixedSampleLocations; }; } #endif // LIBANGLE_RENDERER_D3D_D3D11_TEXTURESTORAGE11_H_