// // Copyright (c) 2013-2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // copyvertex.h: Defines D3D11 vertex buffer copying and conversion functions #ifndef LIBANGLE_RENDERER_D3D_D3D11_COPYVERTEX_H_ #define LIBANGLE_RENDERER_D3D_D3D11_COPYVERTEX_H_ #include "common/mathutil.h" namespace rx { // 'alphaDefaultValueBits' gives the default value for the alpha channel (4th component) template inline void CopyNativeVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output); template inline void Copy8SintTo16SintVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output); template inline void Copy8SnormTo16SnormVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output); template inline void Copy32FixedTo32FVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output); template inline void CopyTo32FVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output); template inline void CopyXYZ10W2ToXYZW32FVertexData(const uint8_t *input, size_t stride, size_t count, uint8_t *output); } #include "copyvertex.inl" #endif // LIBANGLE_RENDERER_D3D_D3D11_COPYVERTEX_H_