// // Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // formatutils11.cpp: Queries for GL image formats and their translations to D3D11 // formats. #include "libANGLE/renderer/d3d/d3d11/formatutils11.h" #include "image_util/copyimage.h" #include "image_util/generatemip.h" #include "image_util/loadimage.h" #include "libANGLE/formatutils.h" #include "libANGLE/renderer/d3d/d3d11/copyvertex.h" #include "libANGLE/renderer/d3d/d3d11/dxgi_support_table.h" #include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h" #include "libANGLE/renderer/d3d/d3d11/Renderer11.h" namespace rx { namespace d3d11 { bool SupportsMipGen(DXGI_FORMAT dxgiFormat, D3D_FEATURE_LEVEL featureLevel) { const auto &support = GetDXGISupport(dxgiFormat, featureLevel); ASSERT((support.optionallySupportedFlags & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN) == 0); return ((support.alwaysSupportedFlags & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN) != 0); } DXGIFormatSize::DXGIFormatSize(GLuint pixelBits, GLuint blockWidth, GLuint blockHeight) : pixelBytes(pixelBits / 8), blockWidth(blockWidth), blockHeight(blockHeight) { } const DXGIFormatSize &GetDXGIFormatSizeInfo(DXGI_FORMAT format) { static const DXGIFormatSize sizeUnknown(0, 0, 0); static const DXGIFormatSize size128(128, 1, 1); static const DXGIFormatSize size96(96, 1, 1); static const DXGIFormatSize size64(64, 1, 1); static const DXGIFormatSize size32(32, 1, 1); static const DXGIFormatSize size16(16, 1, 1); static const DXGIFormatSize size8(8, 1, 1); static const DXGIFormatSize sizeBC1(64, 4, 4); static const DXGIFormatSize sizeBC2(128, 4, 4); static const DXGIFormatSize sizeBC3(128, 4, 4); static const DXGIFormatSize sizeBC4(64, 4, 4); static const DXGIFormatSize sizeBC5(128, 4, 4); static const DXGIFormatSize sizeBC6H(128, 4, 4); static const DXGIFormatSize sizeBC7(128, 4, 4); switch (format) { case DXGI_FORMAT_UNKNOWN: return sizeUnknown; case DXGI_FORMAT_R32G32B32A32_TYPELESS: case DXGI_FORMAT_R32G32B32A32_FLOAT: case DXGI_FORMAT_R32G32B32A32_UINT: case DXGI_FORMAT_R32G32B32A32_SINT: return size128; case DXGI_FORMAT_R32G32B32_TYPELESS: case DXGI_FORMAT_R32G32B32_FLOAT: case DXGI_FORMAT_R32G32B32_UINT: case DXGI_FORMAT_R32G32B32_SINT: return size96; case DXGI_FORMAT_R16G16B16A16_TYPELESS: case DXGI_FORMAT_R16G16B16A16_FLOAT: case DXGI_FORMAT_R16G16B16A16_UNORM: case DXGI_FORMAT_R16G16B16A16_UINT: case DXGI_FORMAT_R16G16B16A16_SNORM: case DXGI_FORMAT_R16G16B16A16_SINT: case DXGI_FORMAT_R32G32_TYPELESS: case DXGI_FORMAT_R32G32_FLOAT: case DXGI_FORMAT_R32G32_UINT: case DXGI_FORMAT_R32G32_SINT: case DXGI_FORMAT_R32G8X24_TYPELESS: case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS: case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT: return size64; case DXGI_FORMAT_R10G10B10A2_TYPELESS: case DXGI_FORMAT_R10G10B10A2_UNORM: case DXGI_FORMAT_R10G10B10A2_UINT: case DXGI_FORMAT_R11G11B10_FLOAT: case DXGI_FORMAT_R8G8B8A8_TYPELESS: case DXGI_FORMAT_R8G8B8A8_UNORM: case DXGI_FORMAT_R8G8B8A8_UNORM_SRGB: case DXGI_FORMAT_R8G8B8A8_UINT: case DXGI_FORMAT_R8G8B8A8_SNORM: case DXGI_FORMAT_R8G8B8A8_SINT: case DXGI_FORMAT_R16G16_TYPELESS: case DXGI_FORMAT_R16G16_FLOAT: case DXGI_FORMAT_R16G16_UNORM: case DXGI_FORMAT_R16G16_UINT: case DXGI_FORMAT_R16G16_SNORM: case DXGI_FORMAT_R16G16_SINT: case DXGI_FORMAT_R32_TYPELESS: case DXGI_FORMAT_D32_FLOAT: case DXGI_FORMAT_R32_FLOAT: case DXGI_FORMAT_R32_UINT: case DXGI_FORMAT_R32_SINT: case DXGI_FORMAT_R24G8_TYPELESS: case DXGI_FORMAT_D24_UNORM_S8_UINT: case DXGI_FORMAT_R24_UNORM_X8_TYPELESS: case DXGI_FORMAT_X24_TYPELESS_G8_UINT: return size32; case DXGI_FORMAT_R8G8_TYPELESS: case DXGI_FORMAT_R8G8_UNORM: case DXGI_FORMAT_R8G8_UINT: case DXGI_FORMAT_R8G8_SNORM: case DXGI_FORMAT_R8G8_SINT: case DXGI_FORMAT_R16_TYPELESS: case DXGI_FORMAT_R16_FLOAT: case DXGI_FORMAT_D16_UNORM: case DXGI_FORMAT_R16_UNORM: case DXGI_FORMAT_R16_UINT: case DXGI_FORMAT_R16_SNORM: case DXGI_FORMAT_R16_SINT: return size16; case DXGI_FORMAT_R8_TYPELESS: case DXGI_FORMAT_R8_UNORM: case DXGI_FORMAT_R8_UINT: case DXGI_FORMAT_R8_SNORM: case DXGI_FORMAT_R8_SINT: case DXGI_FORMAT_A8_UNORM: return size8; case DXGI_FORMAT_R1_UNORM: UNREACHABLE(); return sizeUnknown; case DXGI_FORMAT_R9G9B9E5_SHAREDEXP: case DXGI_FORMAT_R8G8_B8G8_UNORM: case DXGI_FORMAT_G8R8_G8B8_UNORM: return size32; case DXGI_FORMAT_BC1_TYPELESS: case DXGI_FORMAT_BC1_UNORM: case DXGI_FORMAT_BC1_UNORM_SRGB: return sizeBC1; case DXGI_FORMAT_BC2_TYPELESS: case DXGI_FORMAT_BC2_UNORM: case DXGI_FORMAT_BC2_UNORM_SRGB: return sizeBC2; case DXGI_FORMAT_BC3_TYPELESS: case DXGI_FORMAT_BC3_UNORM: case DXGI_FORMAT_BC3_UNORM_SRGB: return sizeBC3; case DXGI_FORMAT_BC4_TYPELESS: case DXGI_FORMAT_BC4_UNORM: case DXGI_FORMAT_BC4_SNORM: return sizeBC4; case DXGI_FORMAT_BC5_TYPELESS: case DXGI_FORMAT_BC5_UNORM: case DXGI_FORMAT_BC5_SNORM: return sizeBC5; case DXGI_FORMAT_B5G6R5_UNORM: case DXGI_FORMAT_B5G5R5A1_UNORM: return size16; case DXGI_FORMAT_B8G8R8A8_UNORM: case DXGI_FORMAT_B8G8R8X8_UNORM: case DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM: case DXGI_FORMAT_B8G8R8A8_TYPELESS: case DXGI_FORMAT_B8G8R8A8_UNORM_SRGB: case DXGI_FORMAT_B8G8R8X8_TYPELESS: case DXGI_FORMAT_B8G8R8X8_UNORM_SRGB: return size32; case DXGI_FORMAT_BC6H_TYPELESS: case DXGI_FORMAT_BC6H_UF16: case DXGI_FORMAT_BC6H_SF16: return sizeBC6H; case DXGI_FORMAT_BC7_TYPELESS: case DXGI_FORMAT_BC7_UNORM: case DXGI_FORMAT_BC7_UNORM_SRGB: return sizeBC7; case DXGI_FORMAT_AYUV: case DXGI_FORMAT_Y410: case DXGI_FORMAT_Y416: case DXGI_FORMAT_NV12: case DXGI_FORMAT_P010: case DXGI_FORMAT_P016: case DXGI_FORMAT_420_OPAQUE: case DXGI_FORMAT_YUY2: case DXGI_FORMAT_Y210: case DXGI_FORMAT_Y216: case DXGI_FORMAT_NV11: case DXGI_FORMAT_AI44: case DXGI_FORMAT_IA44: case DXGI_FORMAT_P8: case DXGI_FORMAT_A8P8: UNREACHABLE(); return sizeUnknown; case DXGI_FORMAT_B4G4R4A4_UNORM: return size16; default: UNREACHABLE(); return sizeUnknown; } } constexpr VertexFormat::VertexFormat() : conversionType(VERTEX_CONVERT_NONE), nativeFormat(DXGI_FORMAT_UNKNOWN), copyFunction(nullptr) { } constexpr VertexFormat::VertexFormat(VertexConversionType conversionTypeIn, DXGI_FORMAT nativeFormatIn, VertexCopyFunction copyFunctionIn) : conversionType(conversionTypeIn), nativeFormat(nativeFormatIn), copyFunction(copyFunctionIn) { } const VertexFormat *GetVertexFormatInfo_FL_9_3(gl::VertexFormatType vertexFormatType) { // D3D11 Feature Level 9_3 doesn't support as many formats for vertex buffer resource as Feature // Level 10_0+. // http://msdn.microsoft.com/en-us/library/windows/desktop/ff471324(v=vs.85).aspx switch (vertexFormatType) { // GL_BYTE -- unnormalized case gl::VERTEX_FORMAT_SBYTE1: { static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16_SINT, &Copy8SintTo16SintVertexData<1, 2>); return &info; } case gl::VERTEX_FORMAT_SBYTE2: { static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16_SINT, &Copy8SintTo16SintVertexData<2, 2>); return &info; } case gl::VERTEX_FORMAT_SBYTE3: { static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_SINT, &Copy8SintTo16SintVertexData<3, 4>); return &info; } case gl::VERTEX_FORMAT_SBYTE4: { static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_SINT, &Copy8SintTo16SintVertexData<4, 4>); return &info; } // GL_BYTE -- normalized case gl::VERTEX_FORMAT_SBYTE1_NORM: { static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16_SNORM, &Copy8SnormTo16SnormVertexData<1, 2>); return &info; } case gl::VERTEX_FORMAT_SBYTE2_NORM: { static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16_SNORM, &Copy8SnormTo16SnormVertexData<2, 2>); return &info; } case gl::VERTEX_FORMAT_SBYTE3_NORM: { static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SNORM, &Copy8SnormTo16SnormVertexData<3, 4>); return &info; } case gl::VERTEX_FORMAT_SBYTE4_NORM: { static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SNORM, &Copy8SnormTo16SnormVertexData<4, 4>); return &info; } // GL_UNSIGNED_BYTE -- un-normalized // NOTE: 3 and 4 component unnormalized GL_UNSIGNED_BYTE should use the default format // table. case gl::VERTEX_FORMAT_UBYTE1: { static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_UINT, &CopyNativeVertexData); return &info; } case gl::VERTEX_FORMAT_UBYTE2: { static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_UINT, &CopyNativeVertexData); return &info; } // GL_UNSIGNED_BYTE -- normalized // NOTE: 3 and 4 component normalized GL_UNSIGNED_BYTE should use the default format table. // GL_UNSIGNED_BYTE -- normalized case gl::VERTEX_FORMAT_UBYTE1_NORM: { static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UNORM, &CopyNativeVertexData); return &info; } case gl::VERTEX_FORMAT_UBYTE2_NORM: { static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UNORM, &CopyNativeVertexData); return &info; } // GL_SHORT -- un-normalized // NOTE: 2, 3 and 4 component unnormalized GL_SHORT should use the default format table. case gl::VERTEX_FORMAT_SSHORT1: { static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16_SINT, &CopyNativeVertexData); return &info; } // GL_SHORT -- normalized // NOTE: 2, 3 and 4 component normalized GL_SHORT should use the default format table. case gl::VERTEX_FORMAT_SSHORT1_NORM: { static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16_SNORM, &CopyNativeVertexData); return &info; } // GL_UNSIGNED_SHORT -- un-normalized case gl::VERTEX_FORMAT_USHORT1: { static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &CopyTo32FVertexData); return &info; } case gl::VERTEX_FORMAT_USHORT2: { static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &CopyTo32FVertexData); return &info; } case gl::VERTEX_FORMAT_USHORT3: { static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, &CopyTo32FVertexData); return &info; } case gl::VERTEX_FORMAT_USHORT4: { static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyTo32FVertexData); return &info; } // GL_UNSIGNED_SHORT -- normalized case gl::VERTEX_FORMAT_USHORT1_NORM: { static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &CopyTo32FVertexData); return &info; } case gl::VERTEX_FORMAT_USHORT2_NORM: { static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &CopyTo32FVertexData); return &info; } case gl::VERTEX_FORMAT_USHORT3_NORM: { static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, &CopyTo32FVertexData); return &info; } case gl::VERTEX_FORMAT_USHORT4_NORM: { static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyTo32FVertexData); return &info; } // GL_FIXED // TODO: Add test to verify that this works correctly. // NOTE: 2, 3 and 4 component GL_FIXED should use the default format table. case gl::VERTEX_FORMAT_FIXED1: { static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &Copy32FixedTo32FVertexData<1, 2>); return &info; } // GL_FLOAT // TODO: Add test to verify that this works correctly. // NOTE: 2, 3 and 4 component GL_FLOAT should use the default format table. case gl::VERTEX_FORMAT_FLOAT1: { static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &CopyNativeVertexData); return &info; } default: return nullptr; } } const VertexFormat &GetVertexFormatInfo(gl::VertexFormatType vertexFormatType, D3D_FEATURE_LEVEL featureLevel) { if (featureLevel == D3D_FEATURE_LEVEL_9_3) { const VertexFormat *result = GetVertexFormatInfo_FL_9_3(vertexFormatType); if (result) { return *result; } } switch (vertexFormatType) { // // Float formats // // GL_BYTE -- un-normalized case gl::VERTEX_FORMAT_SBYTE1: { static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8_SINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_SBYTE2: { static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8_SINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_SBYTE3: { static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_SINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_SBYTE4: { static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8B8A8_SINT, &CopyNativeVertexData); return info; } // GL_BYTE -- normalized case gl::VERTEX_FORMAT_SBYTE1_NORM: { static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_SNORM, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_SBYTE2_NORM: { static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_SNORM, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_SBYTE3_NORM: { static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_SNORM, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_SBYTE4_NORM: { static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_SNORM, &CopyNativeVertexData); return info; } // GL_UNSIGNED_BYTE -- un-normalized case gl::VERTEX_FORMAT_UBYTE1: { static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8_UINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_UBYTE2: { static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8_UINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_UBYTE3: { static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_UINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_UBYTE4: { static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8B8A8_UINT, &CopyNativeVertexData); return info; } // GL_UNSIGNED_BYTE -- normalized case gl::VERTEX_FORMAT_UBYTE1_NORM: { static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_UNORM, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_UBYTE2_NORM: { static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_UNORM, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_UBYTE3_NORM: { static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UNORM, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_UBYTE4_NORM: { static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_UNORM, &CopyNativeVertexData); return info; } // GL_SHORT -- un-normalized case gl::VERTEX_FORMAT_SSHORT1: { static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16_SINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_SSHORT2: { static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16_SINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_SSHORT3: { static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_SINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_SSHORT4: { static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16B16A16_SINT, &CopyNativeVertexData); return info; } // GL_SHORT -- normalized case gl::VERTEX_FORMAT_SSHORT1_NORM: { static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_SNORM, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_SSHORT2_NORM: { static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_SNORM, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_SSHORT3_NORM: { static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SNORM, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_SSHORT4_NORM: { static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_SNORM, &CopyNativeVertexData); return info; } // GL_UNSIGNED_SHORT -- un-normalized case gl::VERTEX_FORMAT_USHORT1: { static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16_UINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_USHORT2: { static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16_UINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_USHORT3: { static constexpr VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_UINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_USHORT4: { static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16B16A16_UINT, &CopyNativeVertexData); return info; } // GL_UNSIGNED_SHORT -- normalized case gl::VERTEX_FORMAT_USHORT1_NORM: { static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_UNORM, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_USHORT2_NORM: { static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_UNORM, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_USHORT3_NORM: { static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_UNORM, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_USHORT4_NORM: { static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_UNORM, &CopyNativeVertexData); return info; } // GL_INT -- un-normalized case gl::VERTEX_FORMAT_SINT1: { static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32_SINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_SINT2: { static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32_SINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_SINT3: { static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32_SINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_SINT4: { static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32A32_SINT, &CopyNativeVertexData); return info; } // GL_INT -- normalized case gl::VERTEX_FORMAT_SINT1_NORM: { static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32_FLOAT, &CopyTo32FVertexData); return info; } case gl::VERTEX_FORMAT_SINT2_NORM: { static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &CopyTo32FVertexData); return info; } case gl::VERTEX_FORMAT_SINT3_NORM: { static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, &CopyTo32FVertexData); return info; } case gl::VERTEX_FORMAT_SINT4_NORM: { static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyTo32FVertexData); return info; } // GL_UNSIGNED_INT -- un-normalized case gl::VERTEX_FORMAT_UINT1: { static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32_UINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_UINT2: { static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32_UINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_UINT3: { static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32_UINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_UINT4: { static constexpr VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32A32_UINT, &CopyNativeVertexData); return info; } // GL_UNSIGNED_INT -- normalized case gl::VERTEX_FORMAT_UINT1_NORM: { static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32_FLOAT, &CopyTo32FVertexData); return info; } case gl::VERTEX_FORMAT_UINT2_NORM: { static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &CopyTo32FVertexData); return info; } case gl::VERTEX_FORMAT_UINT3_NORM: { static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, &CopyTo32FVertexData); return info; } case gl::VERTEX_FORMAT_UINT4_NORM: { static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyTo32FVertexData); return info; } // GL_FIXED case gl::VERTEX_FORMAT_FIXED1: { static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32_FLOAT, &Copy32FixedTo32FVertexData<1, 1>); return info; } case gl::VERTEX_FORMAT_FIXED2: { static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &Copy32FixedTo32FVertexData<2, 2>); return info; } case gl::VERTEX_FORMAT_FIXED3: { static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, &Copy32FixedTo32FVertexData<3, 3>); return info; } case gl::VERTEX_FORMAT_FIXED4: { static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &Copy32FixedTo32FVertexData<4, 4>); return info; } // GL_HALF_FLOAT case gl::VERTEX_FORMAT_HALF1: { static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_FLOAT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_HALF2: { static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_FLOAT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_HALF3: { static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_FLOAT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_HALF4: { static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_FLOAT, &CopyNativeVertexData); return info; } // GL_FLOAT case gl::VERTEX_FORMAT_FLOAT1: { static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_FLOAT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_FLOAT2: { static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_FLOAT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_FLOAT3: { static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_FLOAT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_FLOAT4: { static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyNativeVertexData); return info; } // GL_INT_2_10_10_10_REV case gl::VERTEX_FORMAT_SINT210: { static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyXYZ10W2ToXYZW32FVertexData); return info; } case gl::VERTEX_FORMAT_SINT210_NORM: { static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyXYZ10W2ToXYZW32FVertexData); return info; } // GL_UNSIGNED_INT_2_10_10_10_REV case gl::VERTEX_FORMAT_UINT210: { static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyXYZ10W2ToXYZW32FVertexData); return info; } case gl::VERTEX_FORMAT_UINT210_NORM: { static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R10G10B10A2_UNORM, &CopyNativeVertexData); return info; } // // Integer Formats // // GL_BYTE case gl::VERTEX_FORMAT_SBYTE1_INT: { static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_SINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_SBYTE2_INT: { static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_SINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_SBYTE3_INT: { static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_SINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_SBYTE4_INT: { static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_SINT, &CopyNativeVertexData); return info; } // GL_UNSIGNED_BYTE case gl::VERTEX_FORMAT_UBYTE1_INT: { static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_UINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_UBYTE2_INT: { static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_UINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_UBYTE3_INT: { static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_UBYTE4_INT: { static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_UINT, &CopyNativeVertexData); return info; } // GL_SHORT case gl::VERTEX_FORMAT_SSHORT1_INT: { static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_SINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_SSHORT2_INT: { static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_SINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_SSHORT3_INT: { static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_SSHORT4_INT: { static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_SINT, &CopyNativeVertexData); return info; } // GL_UNSIGNED_SHORT case gl::VERTEX_FORMAT_USHORT1_INT: { static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_UINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_USHORT2_INT: { static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_UINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_USHORT3_INT: { static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_UINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_USHORT4_INT: { static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_UINT, &CopyNativeVertexData); return info; } // GL_INT case gl::VERTEX_FORMAT_SINT1_INT: { static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_SINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_SINT2_INT: { static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_SINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_SINT3_INT: { static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_SINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_SINT4_INT: { static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_SINT, &CopyNativeVertexData); return info; } // GL_UNSIGNED_INT case gl::VERTEX_FORMAT_UINT1_INT: { static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_SINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_UINT2_INT: { static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_SINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_UINT3_INT: { static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_SINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_UINT4_INT: { static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_SINT, &CopyNativeVertexData); return info; } // GL_INT_2_10_10_10_REV case gl::VERTEX_FORMAT_SINT210_INT: { static constexpr VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SINT, &CopyXYZ10W2ToXYZW32FVertexData); return info; } // GL_UNSIGNED_INT_2_10_10_10_REV case gl::VERTEX_FORMAT_UINT210_INT: { static constexpr VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R10G10B10A2_UINT, &CopyNativeVertexData); return info; } default: { static constexpr VertexFormat info; return info; } } } } // namespace d3d11 } // namespace rx