// // Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // formatutils11.cpp: Queries for GL image formats and their translations to D3D11 // formats. #include "libANGLE/renderer/d3d/d3d11/formatutils11.h" #include "libANGLE/formatutils.h" #include "libANGLE/renderer/d3d/copyimage.h" #include "libANGLE/renderer/d3d/d3d11/copyvertex.h" #include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h" #include "libANGLE/renderer/d3d/d3d11/Renderer11.h" #include "libANGLE/renderer/d3d/generatemip.h" #include "libANGLE/renderer/d3d/loadimage.h" #include "libANGLE/renderer/Renderer.h" namespace rx { namespace d3d11 { typedef std::map DXGIToESFormatMap; inline void AddDXGIToESEntry(DXGIToESFormatMap *map, DXGI_FORMAT key, GLenum value) { map->insert(std::make_pair(key, value)); } static DXGIToESFormatMap BuildDXGIToESFormatMap() { DXGIToESFormatMap map; AddDXGIToESEntry(&map, DXGI_FORMAT_UNKNOWN, GL_NONE); AddDXGIToESEntry(&map, DXGI_FORMAT_A8_UNORM, GL_ALPHA8_EXT); AddDXGIToESEntry(&map, DXGI_FORMAT_R8_UNORM, GL_R8); AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8_UNORM, GL_RG8); AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8B8A8_UNORM, GL_RGBA8); AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, GL_SRGB8_ALPHA8); AddDXGIToESEntry(&map, DXGI_FORMAT_B8G8R8A8_UNORM, GL_BGRA8_EXT); AddDXGIToESEntry(&map, DXGI_FORMAT_R8_SNORM, GL_R8_SNORM); AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8_SNORM, GL_RG8_SNORM); AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8B8A8_SNORM, GL_RGBA8_SNORM); AddDXGIToESEntry(&map, DXGI_FORMAT_R8_UINT, GL_R8UI); AddDXGIToESEntry(&map, DXGI_FORMAT_R16_UINT, GL_R16UI); AddDXGIToESEntry(&map, DXGI_FORMAT_R32_UINT, GL_R32UI); AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8_UINT, GL_RG8UI); AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16_UINT, GL_RG16UI); AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32_UINT, GL_RG32UI); AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32_UINT, GL_RGB32UI); AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8B8A8_UINT, GL_RGBA8UI); AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16B16A16_UINT, GL_RGBA16UI); AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32A32_UINT, GL_RGBA32UI); AddDXGIToESEntry(&map, DXGI_FORMAT_R8_SINT, GL_R8I); AddDXGIToESEntry(&map, DXGI_FORMAT_R16_SINT, GL_R16I); AddDXGIToESEntry(&map, DXGI_FORMAT_R32_SINT, GL_R32I); AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8_SINT, GL_RG8I); AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16_SINT, GL_RG16I); AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32_SINT, GL_RG32I); AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32_SINT, GL_RGB32I); AddDXGIToESEntry(&map, DXGI_FORMAT_R8G8B8A8_SINT, GL_RGBA8I); AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16B16A16_SINT, GL_RGBA16I); AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32A32_SINT, GL_RGBA32I); AddDXGIToESEntry(&map, DXGI_FORMAT_R10G10B10A2_UNORM, GL_RGB10_A2); AddDXGIToESEntry(&map, DXGI_FORMAT_R10G10B10A2_UINT, GL_RGB10_A2UI); AddDXGIToESEntry(&map, DXGI_FORMAT_R16_FLOAT, GL_R16F); AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16_FLOAT, GL_RG16F); AddDXGIToESEntry(&map, DXGI_FORMAT_R16G16B16A16_FLOAT, GL_RGBA16F); AddDXGIToESEntry(&map, DXGI_FORMAT_R32_FLOAT, GL_R32F); AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32_FLOAT, GL_RG32F); AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32_FLOAT, GL_RGB32F); AddDXGIToESEntry(&map, DXGI_FORMAT_R32G32B32A32_FLOAT, GL_RGBA32F); AddDXGIToESEntry(&map, DXGI_FORMAT_R9G9B9E5_SHAREDEXP, GL_RGB9_E5); AddDXGIToESEntry(&map, DXGI_FORMAT_R11G11B10_FLOAT, GL_R11F_G11F_B10F); AddDXGIToESEntry(&map, DXGI_FORMAT_R16_TYPELESS, GL_DEPTH_COMPONENT16); AddDXGIToESEntry(&map, DXGI_FORMAT_R16_UNORM, GL_DEPTH_COMPONENT16); AddDXGIToESEntry(&map, DXGI_FORMAT_D16_UNORM, GL_DEPTH_COMPONENT16); AddDXGIToESEntry(&map, DXGI_FORMAT_R24G8_TYPELESS, GL_DEPTH24_STENCIL8_OES); AddDXGIToESEntry(&map, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, GL_DEPTH24_STENCIL8_OES); AddDXGIToESEntry(&map, DXGI_FORMAT_D24_UNORM_S8_UINT, GL_DEPTH24_STENCIL8_OES); AddDXGIToESEntry(&map, DXGI_FORMAT_R32G8X24_TYPELESS, GL_DEPTH32F_STENCIL8); AddDXGIToESEntry(&map, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, GL_DEPTH32F_STENCIL8); AddDXGIToESEntry(&map, DXGI_FORMAT_D32_FLOAT_S8X24_UINT, GL_DEPTH32F_STENCIL8); AddDXGIToESEntry(&map, DXGI_FORMAT_R32_TYPELESS, GL_DEPTH_COMPONENT32F); AddDXGIToESEntry(&map, DXGI_FORMAT_D32_FLOAT, GL_DEPTH_COMPONENT32F); AddDXGIToESEntry(&map, DXGI_FORMAT_BC1_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT); AddDXGIToESEntry(&map, DXGI_FORMAT_BC2_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE); AddDXGIToESEntry(&map, DXGI_FORMAT_BC3_UNORM, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE); AddDXGIToESEntry(&map, DXGI_FORMAT_B5G6R5_UNORM, GL_RGB565); AddDXGIToESEntry(&map, DXGI_FORMAT_B5G5R5A1_UNORM, GL_RGB5_A1); AddDXGIToESEntry(&map, DXGI_FORMAT_B4G4R4A4_UNORM, GL_RGBA4); return map; } struct D3D11FastCopyFormat { GLenum destFormat; GLenum destType; ColorCopyFunction copyFunction; D3D11FastCopyFormat(GLenum destFormat, GLenum destType, ColorCopyFunction copyFunction) : destFormat(destFormat), destType(destType), copyFunction(copyFunction) { } bool operator<(const D3D11FastCopyFormat& other) const { return memcmp(this, &other, sizeof(D3D11FastCopyFormat)) < 0; } }; typedef std::multimap D3D11FastCopyMap; static D3D11FastCopyMap BuildFastCopyMap() { D3D11FastCopyMap map; map.insert(std::make_pair(DXGI_FORMAT_B8G8R8A8_UNORM, D3D11FastCopyFormat(GL_RGBA, GL_UNSIGNED_BYTE, CopyBGRA8ToRGBA8))); return map; } struct DXGIColorFormatInfo { size_t redBits; size_t greenBits; size_t blueBits; size_t luminanceBits; size_t alphaBits; size_t sharedBits; }; typedef std::map ColorFormatInfoMap; typedef std::pair ColorFormatInfoPair; static inline void InsertDXGIColorFormatInfo(ColorFormatInfoMap *map, DXGI_FORMAT format, size_t redBits, size_t greenBits, size_t blueBits, size_t alphaBits, size_t sharedBits) { DXGIColorFormatInfo info; info.redBits = redBits; info.greenBits = greenBits; info.blueBits = blueBits; info.alphaBits = alphaBits; info.sharedBits = sharedBits; map->insert(std::make_pair(format, info)); } static ColorFormatInfoMap BuildColorFormatInfoMap() { ColorFormatInfoMap map; // | DXGI format | R | G | B | A | S | InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_A8_UNORM, 0, 0, 0, 8, 0); InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8_UNORM, 8, 0, 0, 0, 0); InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8G8_UNORM, 8, 8, 0, 0, 0); InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8G8B8A8_UNORM, 8, 8, 8, 8, 0); InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, 8, 8, 8, 8, 0); InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_B8G8R8A8_UNORM, 8, 8, 8, 8, 0); InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8_SNORM, 8, 0, 0, 0, 0); InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8G8_SNORM, 8, 8, 0, 0, 0); InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8G8B8A8_SNORM, 8, 8, 8, 8, 0); InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8_UINT, 8, 0, 0, 0, 0); InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R16_UINT, 16, 0, 0, 0, 0); InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32_UINT, 32, 0, 0, 0, 0); InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8G8_UINT, 8, 8, 0, 0, 0); InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R16G16_UINT, 16, 16, 0, 0, 0); InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32G32_UINT, 32, 32, 0, 0, 0); InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32G32B32_UINT, 32, 32, 32, 0, 0); InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8G8B8A8_UINT, 8, 8, 8, 8, 0); InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R16G16B16A16_UINT, 16, 16, 16, 16, 0); InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32G32B32A32_UINT, 32, 32, 32, 32, 0); InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8_SINT, 8, 0, 0, 0, 0); InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R16_SINT, 16, 0, 0, 0, 0); InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32_SINT, 32, 0, 0, 0, 0); InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8G8_SINT, 8, 8, 0, 0, 0); InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R16G16_SINT, 16, 16, 0, 0, 0); InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32G32_SINT, 32, 32, 0, 0, 0); InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32G32B32_SINT, 32, 32, 32, 0, 0); InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R8G8B8A8_SINT, 8, 8, 8, 8, 0); InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R16G16B16A16_SINT, 16, 16, 16, 16, 0); InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32G32B32A32_SINT, 32, 32, 32, 32, 0); InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R10G10B10A2_UNORM, 10, 10, 10, 2, 0); InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R10G10B10A2_UINT, 10, 10, 10, 2, 0); InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R16_FLOAT, 16, 0, 0, 0, 0); InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R16G16_FLOAT, 16, 16, 0, 0, 0); InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R16G16B16A16_FLOAT, 16, 16, 16, 16, 0); InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32_FLOAT, 32, 0, 0, 0, 0); InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32G32_FLOAT, 32, 32, 0, 0, 0); InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32G32B32_FLOAT, 32, 32, 32, 0, 0); InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R32G32B32A32_FLOAT, 32, 32, 32, 32, 0); InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R9G9B9E5_SHAREDEXP, 9, 9, 9, 0, 5); InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_R11G11B10_FLOAT, 11, 11, 10, 0, 0); InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_B5G6R5_UNORM, 5, 6, 5, 0, 0); InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_B4G4R4A4_UNORM, 4, 4, 4, 4, 0); InsertDXGIColorFormatInfo(&map, DXGI_FORMAT_B5G5R5A1_UNORM, 5, 5, 5, 1, 0); return map; } struct DXGIDepthStencilInfo { unsigned int depthBits; unsigned int depthOffset; unsigned int stencilBits; unsigned int stencilOffset; }; typedef std::map DepthStencilInfoMap; typedef std::pair DepthStencilInfoPair; static inline void InsertDXGIDepthStencilInfo(DepthStencilInfoMap *map, DXGI_FORMAT format, unsigned int depthBits, unsigned int depthOffset, unsigned int stencilBits, unsigned int stencilOffset) { DXGIDepthStencilInfo info; info.depthBits = depthBits; info.depthOffset = depthOffset; info.stencilBits = stencilBits; info.stencilOffset = stencilOffset; map->insert(std::make_pair(format, info)); } static DepthStencilInfoMap BuildDepthStencilInfoMap() { DepthStencilInfoMap map; InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R16_TYPELESS, 16, 0, 0, 0); InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R16_UNORM, 16, 0, 0, 0); InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_D16_UNORM, 16, 0, 0, 0); InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R24G8_TYPELESS, 24, 0, 8, 24); InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, 24, 0, 8, 24); InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_D24_UNORM_S8_UINT, 24, 0, 8, 24); InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R32_TYPELESS, 32, 0, 0, 0); InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R32_FLOAT, 32, 0, 0, 0); InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_D32_FLOAT, 32, 0, 0, 0); InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R32G8X24_TYPELESS, 32, 0, 8, 32); InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, 32, 0, 8, 32); InsertDXGIDepthStencilInfo(&map, DXGI_FORMAT_D32_FLOAT_S8X24_UINT, 32, 0, 8, 32); return map; } typedef std::map DXGIFormatInfoMap; DXGIFormat::DXGIFormat() : pixelBytes(0), blockWidth(0), blockHeight(0), redBits(0), greenBits(0), blueBits(0), alphaBits(0), sharedBits(0), depthBits(0), depthOffset(0), stencilBits(0), stencilOffset(0), internalFormat(GL_NONE), componentType(GL_NONE), mipGenerationFunction(NULL), colorReadFunction(NULL), fastCopyFunctions(), nativeMipmapSupport(NULL) { } static bool NeverSupported(D3D_FEATURE_LEVEL) { return false; } template static bool RequiresFeatureLevel(D3D_FEATURE_LEVEL featureLevel) { return featureLevel >= requiredFeatureLevel; } ColorCopyFunction DXGIFormat::getFastCopyFunction(GLenum format, GLenum type) const { FastCopyFunctionMap::const_iterator iter = fastCopyFunctions.find(std::make_pair(format, type)); return (iter != fastCopyFunctions.end()) ? iter->second : NULL; } void AddDXGIFormat(DXGIFormatInfoMap *map, DXGI_FORMAT dxgiFormat, GLuint pixelBits, GLuint blockWidth, GLuint blockHeight, GLenum componentType, MipGenerationFunction mipFunc, ColorReadFunction readFunc, NativeMipmapGenerationSupportFunction nativeMipmapSupport) { DXGIFormat info; info.pixelBytes = pixelBits / 8; info.blockWidth = blockWidth; info.blockHeight = blockHeight; static const ColorFormatInfoMap colorInfoMap = BuildColorFormatInfoMap(); ColorFormatInfoMap::const_iterator colorInfoIter = colorInfoMap.find(dxgiFormat); if (colorInfoIter != colorInfoMap.end()) { const DXGIColorFormatInfo &colorInfo = colorInfoIter->second; info.redBits = static_cast(colorInfo.redBits); info.greenBits = static_cast(colorInfo.greenBits); info.blueBits = static_cast(colorInfo.blueBits); info.alphaBits = static_cast(colorInfo.alphaBits); info.sharedBits = static_cast(colorInfo.sharedBits); } static const DepthStencilInfoMap dsInfoMap = BuildDepthStencilInfoMap(); DepthStencilInfoMap::const_iterator dsInfoIter = dsInfoMap.find(dxgiFormat); if (dsInfoIter != dsInfoMap.end()) { const DXGIDepthStencilInfo &dsInfo = dsInfoIter->second; info.depthBits = dsInfo.depthBits; info.depthOffset = dsInfo.depthOffset; info.stencilBits = dsInfo.stencilBits; info.stencilOffset = dsInfo.stencilOffset; } static const DXGIToESFormatMap dxgiToESMap = BuildDXGIToESFormatMap(); DXGIToESFormatMap::const_iterator dxgiToESIter = dxgiToESMap.find(dxgiFormat); info.internalFormat = (dxgiToESIter != dxgiToESMap.end()) ? dxgiToESIter->second : GL_NONE; info.componentType = componentType; info.mipGenerationFunction = mipFunc; info.colorReadFunction = readFunc; static const D3D11FastCopyMap fastCopyMap = BuildFastCopyMap(); std::pair fastCopyIter = fastCopyMap.equal_range(dxgiFormat); for (D3D11FastCopyMap::const_iterator i = fastCopyIter.first; i != fastCopyIter.second; i++) { info.fastCopyFunctions.insert(std::make_pair(std::make_pair(i->second.destFormat, i->second.destType), i->second.copyFunction)); } info.nativeMipmapSupport = nativeMipmapSupport; map->insert(std::make_pair(dxgiFormat, info)); } // A map to determine the pixel size and mipmap generation function of a given DXGI format static DXGIFormatInfoMap BuildDXGIFormatInfoMap() { DXGIFormatInfoMap map; // | DXGI format |S |W |H |Component Type | Mip generation function | Color read function | Native mipmap function AddDXGIFormat(&map, DXGI_FORMAT_UNKNOWN, 0, 0, 0, GL_NONE, NULL, NULL, NeverSupported); AddDXGIFormat(&map, DXGI_FORMAT_A8_UNORM, 8, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip, ReadColor, RequiresFeatureLevel); AddDXGIFormat(&map, DXGI_FORMAT_R8_UNORM, 8, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip, ReadColor, RequiresFeatureLevel); AddDXGIFormat(&map, DXGI_FORMAT_R8G8_UNORM, 16, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip, ReadColor, RequiresFeatureLevel); AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_UNORM, 32, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip, ReadColor, RequiresFeatureLevel); AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, 32, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip, ReadColor, RequiresFeatureLevel); AddDXGIFormat(&map, DXGI_FORMAT_B8G8R8A8_UNORM, 32, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip, ReadColor, RequiresFeatureLevel); AddDXGIFormat(&map, DXGI_FORMAT_R8_SNORM, 8, 1, 1, GL_SIGNED_NORMALIZED, GenerateMip, ReadColor , RequiresFeatureLevel); AddDXGIFormat(&map, DXGI_FORMAT_R8G8_SNORM, 16, 1, 1, GL_SIGNED_NORMALIZED, GenerateMip, ReadColor , RequiresFeatureLevel); AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_SNORM, 32, 1, 1, GL_SIGNED_NORMALIZED, GenerateMip, ReadColor, RequiresFeatureLevel); AddDXGIFormat(&map, DXGI_FORMAT_R8_UINT, 8, 1, 1, GL_UNSIGNED_INT, GenerateMip, ReadColor, NeverSupported); AddDXGIFormat(&map, DXGI_FORMAT_R16_UINT, 16, 1, 1, GL_UNSIGNED_INT, GenerateMip, ReadColor, NeverSupported); AddDXGIFormat(&map, DXGI_FORMAT_R32_UINT, 32, 1, 1, GL_UNSIGNED_INT, GenerateMip, ReadColor, NeverSupported); AddDXGIFormat(&map, DXGI_FORMAT_R8G8_UINT, 16, 1, 1, GL_UNSIGNED_INT, GenerateMip, ReadColor, NeverSupported); AddDXGIFormat(&map, DXGI_FORMAT_R16G16_UINT, 32, 1, 1, GL_UNSIGNED_INT, GenerateMip, ReadColor, NeverSupported); AddDXGIFormat(&map, DXGI_FORMAT_R32G32_UINT, 64, 1, 1, GL_UNSIGNED_INT, GenerateMip, ReadColor, NeverSupported); AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32_UINT, 96, 1, 1, GL_UNSIGNED_INT, GenerateMip, ReadColor, NeverSupported); AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_UINT, 32, 1, 1, GL_UNSIGNED_INT, GenerateMip, ReadColor, NeverSupported); AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_UINT, 64, 1, 1, GL_UNSIGNED_INT, GenerateMip, ReadColor, NeverSupported); AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32A32_UINT, 128, 1, 1, GL_UNSIGNED_INT, GenerateMip, ReadColor, NeverSupported); AddDXGIFormat(&map, DXGI_FORMAT_R8_SINT, 8, 1, 1, GL_INT, GenerateMip, ReadColor, NeverSupported); AddDXGIFormat(&map, DXGI_FORMAT_R16_SINT, 16, 1, 1, GL_INT, GenerateMip, ReadColor, NeverSupported); AddDXGIFormat(&map, DXGI_FORMAT_R32_SINT, 32, 1, 1, GL_INT, GenerateMip, ReadColor, NeverSupported); AddDXGIFormat(&map, DXGI_FORMAT_R8G8_SINT, 16, 1, 1, GL_INT, GenerateMip, ReadColor, NeverSupported); AddDXGIFormat(&map, DXGI_FORMAT_R16G16_SINT, 32, 1, 1, GL_INT, GenerateMip, ReadColor, NeverSupported); AddDXGIFormat(&map, DXGI_FORMAT_R32G32_SINT, 64, 1, 1, GL_INT, GenerateMip, ReadColor, NeverSupported); AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32_SINT, 96, 1, 1, GL_INT, GenerateMip, ReadColor, NeverSupported); AddDXGIFormat(&map, DXGI_FORMAT_R8G8B8A8_SINT, 32, 1, 1, GL_INT, GenerateMip, ReadColor, NeverSupported); AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_SINT, 64, 1, 1, GL_INT, GenerateMip, ReadColor, NeverSupported); AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32A32_SINT, 128, 1, 1, GL_INT, GenerateMip, ReadColor, NeverSupported); AddDXGIFormat(&map, DXGI_FORMAT_R10G10B10A2_UNORM, 32, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip, ReadColor, RequiresFeatureLevel); AddDXGIFormat(&map, DXGI_FORMAT_R10G10B10A2_UINT, 32, 1, 1, GL_UNSIGNED_INT, GenerateMip, ReadColor, NeverSupported); AddDXGIFormat(&map, DXGI_FORMAT_R16_FLOAT, 16, 1, 1, GL_FLOAT, GenerateMip, ReadColor, RequiresFeatureLevel); AddDXGIFormat(&map, DXGI_FORMAT_R16G16_FLOAT, 32, 1, 1, GL_FLOAT, GenerateMip, ReadColor, RequiresFeatureLevel); AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_FLOAT, 64, 1, 1, GL_FLOAT, GenerateMip, ReadColor, RequiresFeatureLevel); AddDXGIFormat(&map, DXGI_FORMAT_R32_FLOAT, 32, 1, 1, GL_FLOAT, GenerateMip, ReadColor, RequiresFeatureLevel); AddDXGIFormat(&map, DXGI_FORMAT_R32G32_FLOAT, 64, 1, 1, GL_FLOAT, GenerateMip, ReadColor, RequiresFeatureLevel); AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32_FLOAT, 96, 1, 1, GL_FLOAT, NULL, NULL, NeverSupported); AddDXGIFormat(&map, DXGI_FORMAT_R32G32B32A32_FLOAT, 128, 1, 1, GL_FLOAT, GenerateMip, ReadColor, RequiresFeatureLevel); AddDXGIFormat(&map, DXGI_FORMAT_R9G9B9E5_SHAREDEXP, 32, 1, 1, GL_FLOAT, GenerateMip, ReadColor, NeverSupported); AddDXGIFormat(&map, DXGI_FORMAT_R11G11B10_FLOAT, 32, 1, 1, GL_FLOAT, GenerateMip, ReadColor, RequiresFeatureLevel); AddDXGIFormat(&map, DXGI_FORMAT_R16_TYPELESS, 16, 1, 1, GL_NONE, NULL, NULL, NeverSupported); AddDXGIFormat(&map, DXGI_FORMAT_R16_UNORM, 16, 1, 1, GL_UNSIGNED_NORMALIZED, NULL, NULL, NeverSupported); AddDXGIFormat(&map, DXGI_FORMAT_D16_UNORM, 16, 1, 1, GL_UNSIGNED_NORMALIZED, NULL, NULL, NeverSupported); AddDXGIFormat(&map, DXGI_FORMAT_R24G8_TYPELESS, 32, 1, 1, GL_NONE, NULL, NULL, NeverSupported); AddDXGIFormat(&map, DXGI_FORMAT_R24_UNORM_X8_TYPELESS, 32, 1, 1, GL_NONE, NULL, NULL, NeverSupported); AddDXGIFormat(&map, DXGI_FORMAT_D24_UNORM_S8_UINT, 32, 1, 1, GL_UNSIGNED_INT, NULL, NULL, NeverSupported); AddDXGIFormat(&map, DXGI_FORMAT_R32G8X24_TYPELESS, 64, 1, 1, GL_NONE, NULL, NULL, NeverSupported); AddDXGIFormat(&map, DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS, 64, 1, 1, GL_NONE, NULL, NULL, NeverSupported); AddDXGIFormat(&map, DXGI_FORMAT_D32_FLOAT_S8X24_UINT, 64, 1, 1, GL_UNSIGNED_INT, NULL, NULL, NeverSupported); AddDXGIFormat(&map, DXGI_FORMAT_R32_TYPELESS, 32, 1, 1, GL_NONE, NULL, NULL, NeverSupported); AddDXGIFormat(&map, DXGI_FORMAT_D32_FLOAT, 32, 1, 1, GL_FLOAT, NULL, NULL, NeverSupported); AddDXGIFormat(&map, DXGI_FORMAT_BC1_UNORM, 64, 4, 4, GL_UNSIGNED_NORMALIZED, NULL, NULL, NeverSupported); AddDXGIFormat(&map, DXGI_FORMAT_BC2_UNORM, 128, 4, 4, GL_UNSIGNED_NORMALIZED, NULL, NULL, NeverSupported); AddDXGIFormat(&map, DXGI_FORMAT_BC3_UNORM, 128, 4, 4, GL_UNSIGNED_NORMALIZED, NULL, NULL, NeverSupported); // B5G6R5 in D3D11 is treated the same as R5G6B5 in D3D9, so reuse the R5G6B5 functions used by the D3D9 renderer. // The same applies to B4G4R4A4 and B5G5R5A1 with A4R4G4B4 and A1R5G5B5 respectively. AddDXGIFormat(&map, DXGI_FORMAT_B5G6R5_UNORM, 16, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip, ReadColor, RequiresFeatureLevel); AddDXGIFormat(&map, DXGI_FORMAT_B4G4R4A4_UNORM, 16, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip, ReadColor, NeverSupported); AddDXGIFormat(&map, DXGI_FORMAT_B5G5R5A1_UNORM, 16, 1, 1, GL_UNSIGNED_NORMALIZED, GenerateMip, ReadColor, NeverSupported); // Useful formats for vertex buffers AddDXGIFormat(&map, DXGI_FORMAT_R16_UNORM, 16, 1, 1, GL_UNSIGNED_NORMALIZED, NULL, NULL, NeverSupported); AddDXGIFormat(&map, DXGI_FORMAT_R16_SNORM, 16, 1, 1, GL_SIGNED_NORMALIZED, NULL, NULL, NeverSupported); AddDXGIFormat(&map, DXGI_FORMAT_R16G16_UNORM, 32, 1, 1, GL_UNSIGNED_NORMALIZED, NULL, NULL, NeverSupported); AddDXGIFormat(&map, DXGI_FORMAT_R16G16_SNORM, 32, 1, 1, GL_SIGNED_NORMALIZED, NULL, NULL, NeverSupported); AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_UNORM, 64, 1, 1, GL_UNSIGNED_NORMALIZED, NULL, NULL, NeverSupported); AddDXGIFormat(&map, DXGI_FORMAT_R16G16B16A16_SNORM, 64, 1, 1, GL_SIGNED_NORMALIZED, NULL, NULL, NeverSupported); return map; } const DXGIFormat &GetDXGIFormatInfo(DXGI_FORMAT format) { static const DXGIFormatInfoMap infoMap = BuildDXGIFormatInfoMap(); DXGIFormatInfoMap::const_iterator iter = infoMap.find(format); if (iter != infoMap.end()) { return iter->second; } else { static DXGIFormat defaultInfo; return defaultInfo; } } typedef std::map D3D11VertexFormatInfoMap; typedef std::pair D3D11VertexFormatPair; VertexFormat::VertexFormat() : conversionType(VERTEX_CONVERT_NONE), nativeFormat(DXGI_FORMAT_UNKNOWN), copyFunction(NULL) { } VertexFormat::VertexFormat(VertexConversionType conversionTypeIn, DXGI_FORMAT nativeFormatIn, VertexCopyFunction copyFunctionIn) : conversionType(conversionTypeIn), nativeFormat(nativeFormatIn), copyFunction(copyFunctionIn) { } static void AddVertexFormatInfo(D3D11VertexFormatInfoMap *map, GLenum inputType, GLboolean normalized, GLuint componentCount, VertexConversionType conversionType, DXGI_FORMAT nativeFormat, VertexCopyFunction copyFunction) { gl::VertexFormatType formatType = gl::GetVertexFormatType(inputType, normalized, componentCount, false); VertexFormat info; info.conversionType = conversionType; info.nativeFormat = nativeFormat; info.copyFunction = copyFunction; map->insert(D3D11VertexFormatPair(formatType, info)); } static D3D11VertexFormatInfoMap BuildD3D11_FL9_3VertexFormatInfoOverrideMap() { // D3D11 Feature Level 9_3 doesn't support as many formats for vertex buffer resource as Feature Level 10_0+. // http://msdn.microsoft.com/en-us/library/windows/desktop/ff471324(v=vs.85).aspx D3D11VertexFormatInfoMap map; // GL_BYTE -- unnormalized AddVertexFormatInfo(&map, GL_BYTE, GL_FALSE, 1, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16_SINT, &Copy8SintTo16SintVertexData<1, 2>); AddVertexFormatInfo(&map, GL_BYTE, GL_FALSE, 2, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16_SINT, &Copy8SintTo16SintVertexData<2, 2>); AddVertexFormatInfo(&map, GL_BYTE, GL_FALSE, 3, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_SINT, &Copy8SintTo16SintVertexData<3, 4>); AddVertexFormatInfo(&map, GL_BYTE, GL_FALSE, 4, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_SINT, &Copy8SintTo16SintVertexData<4, 4>); // GL_BYTE -- normalized AddVertexFormatInfo(&map, GL_BYTE, GL_TRUE, 1, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16_SNORM, &Copy8SnormTo16SnormVertexData<1, 2>); AddVertexFormatInfo(&map, GL_BYTE, GL_TRUE, 2, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16_SNORM, &Copy8SnormTo16SnormVertexData<2, 2>); AddVertexFormatInfo(&map, GL_BYTE, GL_TRUE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SNORM, &Copy8SnormTo16SnormVertexData<3, 4>); AddVertexFormatInfo(&map, GL_BYTE, GL_TRUE, 4, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SNORM, &Copy8SnormTo16SnormVertexData<4, 4>); // GL_UNSIGNED_BYTE -- unnormalized AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_FALSE, 1, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_UINT, &CopyNativeVertexData); AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_FALSE, 2, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_UINT, &CopyNativeVertexData); // NOTE: 3 and 4 component unnormalized GL_UNSIGNED_BYTE should use the default format table. // GL_UNSIGNED_BYTE -- normalized AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_TRUE, 1, VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UNORM, &CopyNativeVertexData); AddVertexFormatInfo(&map, GL_UNSIGNED_BYTE, GL_TRUE, 2, VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UNORM, &CopyNativeVertexData); // NOTE: 3 and 4 component normalized GL_UNSIGNED_BYTE should use the default format table. // GL_SHORT -- unnormalized AddVertexFormatInfo(&map, GL_SHORT, GL_FALSE, 1, VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16_SINT, &CopyNativeVertexData); // NOTE: 2, 3 and 4 component unnormalized GL_SHORT should use the default format table. // GL_SHORT -- normalized AddVertexFormatInfo(&map, GL_SHORT, GL_TRUE, 1, VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16_SNORM, &CopyNativeVertexData); // NOTE: 2, 3 and 4 component normalized GL_SHORT should use the default format table. // GL_UNSIGNED_SHORT -- unnormalized AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_FALSE, 1, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &CopyTo32FVertexData); AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_FALSE, 2, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &CopyTo32FVertexData); AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_FALSE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, &CopyTo32FVertexData); AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_FALSE, 4, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyTo32FVertexData); // GL_UNSIGNED_SHORT -- normalized AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_TRUE, 1, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &CopyTo32FVertexData); AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_TRUE, 2, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &CopyTo32FVertexData); AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_TRUE, 3, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, &CopyTo32FVertexData); AddVertexFormatInfo(&map, GL_UNSIGNED_SHORT, GL_TRUE, 4, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyTo32FVertexData); // GL_FIXED // TODO: Add test to verify that this works correctly. AddVertexFormatInfo(&map, GL_FIXED, GL_FALSE, 1, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &Copy32FixedTo32FVertexData<1, 2>); // NOTE: 2, 3 and 4 component GL_FIXED should use the default format table. // GL_FLOAT // TODO: Add test to verify that this works correctly. AddVertexFormatInfo(&map, GL_FLOAT, GL_FALSE, 1, VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &CopyNativeVertexData); // NOTE: 2, 3 and 4 component GL_FLOAT should use the default format table. return map; } const VertexFormat &GetVertexFormatInfo(gl::VertexFormatType vertexFormatType, D3D_FEATURE_LEVEL featureLevel) { if (featureLevel == D3D_FEATURE_LEVEL_9_3) { static const D3D11VertexFormatInfoMap vertexFormatMapFL9_3Override = BuildD3D11_FL9_3VertexFormatInfoOverrideMap(); // First see if the format has a special mapping for FL9_3 auto iter = vertexFormatMapFL9_3Override.find(vertexFormatType); if (iter != vertexFormatMapFL9_3Override.end()) { return iter->second; } } switch (vertexFormatType) { // // Float formats // // GL_BYTE -- un-normalized case gl::VERTEX_FORMAT_SBYTE1: { static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8_SINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_SBYTE2: { static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8_SINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_SBYTE3: { static const VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_SINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_SBYTE4: { static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8B8A8_SINT, &CopyNativeVertexData); return info; } // GL_BYTE -- normalized case gl::VERTEX_FORMAT_SBYTE1_NORM: { static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_SNORM, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_SBYTE2_NORM: { static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_SNORM, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_SBYTE3_NORM: { static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_SNORM, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_SBYTE4_NORM: { static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_SNORM, &CopyNativeVertexData); return info; } // GL_UNSIGNED_BYTE -- un-normalized case gl::VERTEX_FORMAT_UBYTE1: { static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8_UINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_UBYTE2: { static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8_UINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_UBYTE3: { static const VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R8G8B8A8_UINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_UBYTE4: { static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R8G8B8A8_UINT, &CopyNativeVertexData); return info; } // GL_UNSIGNED_BYTE -- normalized case gl::VERTEX_FORMAT_UBYTE1_NORM: { static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_UNORM, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_UBYTE2_NORM: { static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_UNORM, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_UBYTE3_NORM: { static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UNORM, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_UBYTE4_NORM: { static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_UNORM, &CopyNativeVertexData); return info; } // GL_SHORT -- un-normalized case gl::VERTEX_FORMAT_SSHORT1: { static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16_SINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_SSHORT2: { static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16_SINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_SSHORT3: { static const VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_SINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_SSHORT4: { static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16B16A16_SINT, &CopyNativeVertexData); return info; } // GL_SHORT -- normalized case gl::VERTEX_FORMAT_SSHORT1_NORM: { static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_SNORM, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_SSHORT2_NORM: { static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_SNORM, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_SSHORT3_NORM: { static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SNORM, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_SSHORT4_NORM: { static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_SNORM, &CopyNativeVertexData); return info; } // GL_UNSIGNED_SHORT -- un-normalized case gl::VERTEX_FORMAT_USHORT1: { static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16_UINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_USHORT2: { static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16_UINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_USHORT3: { static const VertexFormat info(VERTEX_CONVERT_BOTH, DXGI_FORMAT_R16G16B16A16_UINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_USHORT4: { static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R16G16B16A16_UINT, &CopyNativeVertexData); return info; } // GL_UNSIGNED_SHORT -- normalized case gl::VERTEX_FORMAT_USHORT1_NORM: { static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_UNORM, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_USHORT2_NORM: { static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_UNORM, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_USHORT3_NORM: { static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_UNORM, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_USHORT4_NORM: { static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_UNORM, &CopyNativeVertexData); return info; } // GL_INT -- un-normalized case gl::VERTEX_FORMAT_SINT1: { static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32_SINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_SINT2: { static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32_SINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_SINT3: { static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32_SINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_SINT4: { static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32A32_SINT, &CopyNativeVertexData); return info; } // GL_INT -- normalized case gl::VERTEX_FORMAT_SINT1_NORM: { static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32_FLOAT, &CopyTo32FVertexData); return info; } case gl::VERTEX_FORMAT_SINT2_NORM: { static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &CopyTo32FVertexData); return info; } case gl::VERTEX_FORMAT_SINT3_NORM: { static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, &CopyTo32FVertexData); return info; } case gl::VERTEX_FORMAT_SINT4_NORM: { static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyTo32FVertexData); return info; } // GL_UNSIGNED_INT -- un-normalized case gl::VERTEX_FORMAT_UINT1: { static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32_UINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_UINT2: { static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32_UINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_UINT3: { static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32_UINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_UINT4: { static const VertexFormat info(VERTEX_CONVERT_GPU, DXGI_FORMAT_R32G32B32A32_UINT, &CopyNativeVertexData); return info; } // GL_UNSIGNED_INT -- normalized case gl::VERTEX_FORMAT_UINT1_NORM: { static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_FLOAT, &CopyTo32FVertexData); return info; } case gl::VERTEX_FORMAT_UINT2_NORM: { static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_FLOAT, &CopyTo32FVertexData); return info; } case gl::VERTEX_FORMAT_UINT3_NORM: { static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, &CopyTo32FVertexData); return info; } case gl::VERTEX_FORMAT_UINT4_NORM: { static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyTo32FVertexData); return info; } // GL_FIXED case gl::VERTEX_FORMAT_FIXED1: { static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32_FLOAT, &Copy32FixedTo32FVertexData<1, 1>); return info; } case gl::VERTEX_FORMAT_FIXED2: { static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32_FLOAT, &Copy32FixedTo32FVertexData<2, 2>); return info; } case gl::VERTEX_FORMAT_FIXED3: { static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32_FLOAT, &Copy32FixedTo32FVertexData<3, 3>); return info; } case gl::VERTEX_FORMAT_FIXED4: { static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &Copy32FixedTo32FVertexData<4, 4>); return info; } // GL_HALF_FLOAT case gl::VERTEX_FORMAT_HALF1: { static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_FLOAT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_HALF2: { static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_FLOAT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_HALF3: { static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_FLOAT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_HALF4: { static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_FLOAT, &CopyNativeVertexData); return info; } // GL_FLOAT case gl::VERTEX_FORMAT_FLOAT1: { static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_FLOAT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_FLOAT2: { static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_FLOAT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_FLOAT3: { static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_FLOAT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_FLOAT4: { static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyNativeVertexData); return info; } // GL_INT_2_10_10_10_REV case gl::VERTEX_FORMAT_SINT210: { static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyXYZ10W2ToXYZW32FVertexData); return info; } case gl::VERTEX_FORMAT_SINT210_NORM: { static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyXYZ10W2ToXYZW32FVertexData); return info; } // GL_UNSIGNED_INT_2_10_10_10_REV case gl::VERTEX_FORMAT_UINT210: { static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R32G32B32A32_FLOAT, &CopyXYZ10W2ToXYZW32FVertexData); return info; } case gl::VERTEX_FORMAT_UINT210_NORM: { static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R10G10B10A2_UNORM, &CopyNativeVertexData); return info; } // // Integer Formats // // GL_BYTE case gl::VERTEX_FORMAT_SBYTE1_INT: { static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_SINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_SBYTE2_INT: { static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_SINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_SBYTE3_INT: { static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_SINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_SBYTE4_INT: { static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_SINT, &CopyNativeVertexData); return info; } // GL_UNSIGNED_BYTE case gl::VERTEX_FORMAT_UBYTE1_INT: { static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8_UINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_UBYTE2_INT: { static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8_UINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_UBYTE3_INT: { static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R8G8B8A8_UINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_UBYTE4_INT: { static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R8G8B8A8_UINT, &CopyNativeVertexData); return info; } // GL_SHORT case gl::VERTEX_FORMAT_SSHORT1_INT: { static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_SINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_SSHORT2_INT: { static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_SINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_SSHORT3_INT: { static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_SSHORT4_INT: { static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_SINT, &CopyNativeVertexData); return info; } // GL_UNSIGNED_SHORT case gl::VERTEX_FORMAT_USHORT1_INT: { static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16_UINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_USHORT2_INT: { static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16_UINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_USHORT3_INT: { static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_UINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_USHORT4_INT: { static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R16G16B16A16_UINT, &CopyNativeVertexData); return info; } // GL_INT case gl::VERTEX_FORMAT_SINT1_INT: { static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_SINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_SINT2_INT: { static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_SINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_SINT3_INT: { static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_SINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_SINT4_INT: { static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_SINT, &CopyNativeVertexData); return info; } // GL_UNSIGNED_INT case gl::VERTEX_FORMAT_UINT1_INT: { static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32_SINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_UINT2_INT: { static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32_SINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_UINT3_INT: { static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32_SINT, &CopyNativeVertexData); return info; } case gl::VERTEX_FORMAT_UINT4_INT: { static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R32G32B32A32_SINT, &CopyNativeVertexData); return info; } // GL_INT_2_10_10_10_REV case gl::VERTEX_FORMAT_SINT210_INT: { static const VertexFormat info(VERTEX_CONVERT_CPU, DXGI_FORMAT_R16G16B16A16_SINT, &CopyXYZ10W2ToXYZW32FVertexData); return info; } // GL_UNSIGNED_INT_2_10_10_10_REV case gl::VERTEX_FORMAT_UINT210_INT: { static const VertexFormat info(VERTEX_CONVERT_NONE, DXGI_FORMAT_R10G10B10A2_UINT, &CopyNativeVertexData); return info; } default: { static const VertexFormat info; return info; } } } } }