// // Copyright 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // load_functions_table: // Contains load functions table depending on internal format and dxgi format // #ifndef LIBANGLE_RENDERER_D3D_D3D11_LOADFUNCTIONSTABLE_H_ #define LIBANGLE_RENDERER_D3D_D3D11_LOADFUNCTIONSTABLE_H_ #include #include "libANGLE/renderer/d3d/d3d11/Renderer11.h" #include "libANGLE/renderer/d3d/d3d11/texture_format_table.h" namespace rx { namespace d3d11 { const std::map &GetLoadFunctionsMap(GLenum internalFormat, DXGI_FORMAT dxgiFormat); } // namespace d3d11 } // namespace rx #endif // LIBANGLE_RENDERER_D3D_D3D11_LOADFUNCTIONSTABLE_H_