// // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // NativeWindow.cpp: Handler for managing HWND native window types. #include "libANGLE/renderer/d3d/d3d11/NativeWindow.h" #include "libANGLE/renderer/d3d/d3d11/renderer11_utils.h" #include "common/debug.h" #include #if !defined(__MINGW32__) #include #endif namespace rx { NativeWindow::NativeWindow(EGLNativeWindowType window, const egl::Config *config, bool directComposition) : mWindow(window), mDirectComposition(directComposition), mDevice(nullptr), mCompositionTarget(nullptr), mVisual(nullptr), mConfig(config) { } NativeWindow::~NativeWindow() { #if !defined(__MINGW32__) SafeRelease(mCompositionTarget); SafeRelease(mDevice); SafeRelease(mVisual); #endif } bool NativeWindow::initialize() { return true; } bool NativeWindow::getClientRect(LPRECT rect) { return GetClientRect(mWindow, rect) == TRUE; } bool NativeWindow::isIconic() { return IsIconic(mWindow) == TRUE; } bool NativeWindow::isValidNativeWindow(EGLNativeWindowType window) { return IsWindow(window) == TRUE; } #if defined(ANGLE_ENABLE_D3D11) HRESULT NativeWindow::createSwapChain(ID3D11Device* device, DXGIFactory* factory, DXGI_FORMAT format, unsigned int width, unsigned int height, DXGISwapChain** swapChain) { if (device == NULL || factory == NULL || swapChain == NULL || width == 0 || height == 0) { return E_INVALIDARG; } #if !defined(__MINGW32__) if (mDirectComposition) { HMODULE dcomp = ::GetModuleHandle(TEXT("dcomp.dll")); if (!dcomp) { return E_INVALIDARG; } typedef HRESULT(WINAPI * PFN_DCOMPOSITION_CREATE_DEVICE)( IDXGIDevice * dxgiDevice, REFIID iid, void **dcompositionDevice); PFN_DCOMPOSITION_CREATE_DEVICE createDComp = reinterpret_cast( GetProcAddress(dcomp, "DCompositionCreateDevice")); if (!createDComp) { return E_INVALIDARG; } if (!mDevice) { IDXGIDevice *dxgiDevice = d3d11::DynamicCastComObject(device); HRESULT result = createDComp(dxgiDevice, __uuidof(IDCompositionDevice), reinterpret_cast(&mDevice)); SafeRelease(dxgiDevice); if (FAILED(result)) { return result; } } if (!mCompositionTarget) { HRESULT result = mDevice->CreateTargetForHwnd(mWindow, TRUE, &mCompositionTarget); if (FAILED(result)) { return result; } } if (!mVisual) { HRESULT result = mDevice->CreateVisual(&mVisual); if (FAILED(result)) { return result; } } IDXGIFactory2 *factory2 = d3d11::DynamicCastComObject(factory); DXGI_SWAP_CHAIN_DESC1 swapChainDesc = {0}; swapChainDesc.Width = width; swapChainDesc.Height = height; swapChainDesc.Format = format; swapChainDesc.Stereo = FALSE; swapChainDesc.SampleDesc.Count = 1; swapChainDesc.SampleDesc.Quality = 0; swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_BACK_BUFFER | DXGI_USAGE_SHADER_INPUT; swapChainDesc.BufferCount = 2; swapChainDesc.Scaling = DXGI_SCALING_STRETCH; swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL; swapChainDesc.AlphaMode = mConfig->alphaSize == 0 ? DXGI_ALPHA_MODE_IGNORE : DXGI_ALPHA_MODE_PREMULTIPLIED; swapChainDesc.Flags = 0; IDXGISwapChain1 *swapChain1 = nullptr; HRESULT result = factory2->CreateSwapChainForComposition(device, &swapChainDesc, nullptr, &swapChain1); if (SUCCEEDED(result)) { *swapChain = static_cast(swapChain1); } mVisual->SetContent(swapChain1); mCompositionTarget->SetRoot(mVisual); SafeRelease(factory2); return result; } // Use IDXGIFactory2::CreateSwapChainForHwnd if DXGI 1.2 is available to create a DXGI_SWAP_EFFECT_SEQUENTIAL swap chain. IDXGIFactory2 *factory2 = d3d11::DynamicCastComObject(factory); if (factory2 != nullptr) { DXGI_SWAP_CHAIN_DESC1 swapChainDesc = { 0 }; swapChainDesc.Width = width; swapChainDesc.Height = height; swapChainDesc.Format = format; swapChainDesc.Stereo = FALSE; swapChainDesc.SampleDesc.Count = 1; swapChainDesc.SampleDesc.Quality = 0; swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_SHADER_INPUT | DXGI_USAGE_BACK_BUFFER; swapChainDesc.BufferCount = 1; swapChainDesc.Scaling = DXGI_SCALING_STRETCH; swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_SEQUENTIAL; swapChainDesc.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED; swapChainDesc.Flags = 0; IDXGISwapChain1 *swapChain1 = nullptr; HRESULT result = factory2->CreateSwapChainForHwnd(device, mWindow, &swapChainDesc, nullptr, nullptr, &swapChain1); if (SUCCEEDED(result)) { const HRESULT makeWindowAssociationResult = factory->MakeWindowAssociation(mWindow, DXGI_MWA_NO_ALT_ENTER); UNUSED_VARIABLE(makeWindowAssociationResult); *swapChain = static_cast(swapChain1); } SafeRelease(factory2); return result; } #endif // !__MINGW32__ DXGI_SWAP_CHAIN_DESC swapChainDesc = {}; swapChainDesc.BufferCount = 1; swapChainDesc.BufferDesc.Format = format; swapChainDesc.BufferDesc.Width = width; swapChainDesc.BufferDesc.Height = height; swapChainDesc.BufferDesc.Scaling = DXGI_MODE_SCALING_UNSPECIFIED; swapChainDesc.BufferDesc.ScanlineOrdering = DXGI_MODE_SCANLINE_ORDER_UNSPECIFIED; swapChainDesc.BufferDesc.RefreshRate.Numerator = 0; swapChainDesc.BufferDesc.RefreshRate.Denominator = 1; swapChainDesc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_SHADER_INPUT | DXGI_USAGE_BACK_BUFFER; swapChainDesc.Flags = 0; swapChainDesc.OutputWindow = mWindow; swapChainDesc.SampleDesc.Count = 1; swapChainDesc.SampleDesc.Quality = 0; swapChainDesc.Windowed = TRUE; swapChainDesc.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; const HRESULT result = factory->CreateSwapChain(device, &swapChainDesc, swapChain); if (SUCCEEDED(result)) { const HRESULT makeWindowAssociationResult = factory->MakeWindowAssociation(mWindow, DXGI_MWA_NO_ALT_ENTER); UNUSED_VARIABLE(makeWindowAssociationResult); } return result; } #endif void NativeWindow::commitChange() { #if !defined(__MINGW32__) if (mDevice) { mDevice->Commit(); } #endif } }