// // Copyright 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Buffer9.cpp Defines the Buffer9 class. #include "libANGLE/renderer/d3d/d3d9/Buffer9.h" #include "libANGLE/renderer/d3d/d3d9/Renderer9.h" namespace rx { Buffer9::Buffer9(const gl::BufferState &state, Renderer9 *renderer) : BufferD3D(state, renderer), mSize(0) { } Buffer9::~Buffer9() { mSize = 0; } size_t Buffer9::getSize() const { return mSize; } bool Buffer9::supportsDirectBinding() const { return false; } gl::Error Buffer9::setData(const gl::Context *context, gl::BufferBinding /*target*/, const void *data, size_t size, gl::BufferUsage usage) { if (size > mMemory.size()) { if (!mMemory.resize(size)) { return gl::OutOfMemory() << "Failed to resize internal buffer."; } } mSize = size; if (data && size > 0) { memcpy(mMemory.data(), data, size); } updateD3DBufferUsage(context, usage); invalidateStaticData(context); return gl::NoError(); } gl::Error Buffer9::getData(const gl::Context *context, const uint8_t **outData) { *outData = mMemory.data(); return gl::NoError(); } gl::Error Buffer9::setSubData(const gl::Context *context, gl::BufferBinding /*target*/, const void *data, size_t size, size_t offset) { if (offset + size > mMemory.size()) { if (!mMemory.resize(offset + size)) { return gl::OutOfMemory() << "Failed to resize internal buffer."; } } mSize = std::max(mSize, offset + size); if (data && size > 0) { memcpy(mMemory.data() + offset, data, size); } invalidateStaticData(context); return gl::NoError(); } gl::Error Buffer9::copySubData(const gl::Context *context, BufferImpl *source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size) { // Note: this method is currently unreachable Buffer9 *sourceBuffer = GetAs(source); ASSERT(sourceBuffer); memcpy(mMemory.data() + destOffset, sourceBuffer->mMemory.data() + sourceOffset, size); invalidateStaticData(context); return gl::NoError(); } // We do not support buffer mapping in D3D9 gl::Error Buffer9::map(const gl::Context *context, GLenum access, void **mapPtr) { UNREACHABLE(); return gl::InternalError(); } gl::Error Buffer9::mapRange(const gl::Context *context, size_t offset, size_t length, GLbitfield access, void **mapPtr) { UNREACHABLE(); return gl::InternalError(); } gl::Error Buffer9::unmap(const gl::Context *context, GLboolean *result) { UNREACHABLE(); return gl::InternalError(); } gl::Error Buffer9::markTransformFeedbackUsage(const gl::Context *context) { UNREACHABLE(); return gl::InternalError(); } } // namespace rx