// // Copyright 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Buffer9.h: Defines the rx::Buffer9 class which implements rx::BufferImpl via rx::BufferD3D. #ifndef LIBANGLE_RENDERER_D3D_D3D9_BUFFER9_H_ #define LIBANGLE_RENDERER_D3D_D3D9_BUFFER9_H_ #include "common/MemoryBuffer.h" #include "libANGLE/angletypes.h" #include "libANGLE/renderer/d3d/BufferD3D.h" namespace rx { class Renderer9; class Buffer9 : public BufferD3D { public: Buffer9(Renderer9 *renderer); virtual ~Buffer9(); static Buffer9 *makeBuffer9(BufferImpl *buffer); // BufferD3D implementation virtual size_t getSize() const { return mSize; } virtual bool supportsDirectBinding() const { return false; } // BufferImpl implementation virtual gl::Error setData(const void* data, size_t size, GLenum usage); gl::Error getData(const uint8_t **outData) override; virtual gl::Error setSubData(const void* data, size_t size, size_t offset); virtual gl::Error copySubData(BufferImpl* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size); virtual gl::Error map(size_t offset, size_t length, GLbitfield access, GLvoid **mapPtr); virtual gl::Error unmap(); virtual void markTransformFeedbackUsage(); private: Renderer9 *mRenderer; MemoryBuffer mMemory; size_t mSize; }; } #endif // LIBANGLE_RENDERER_D3D_D3D9_BUFFER9_H_