// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Image9.cpp: Implements the rx::Image9 class, which acts as the interface to // the actual underlying surfaces of a Texture. #include "libANGLE/renderer/d3d/d3d9/Image9.h" #include "libANGLE/renderer/d3d/d3d9/renderer9_utils.h" #include "libANGLE/renderer/d3d/d3d9/formatutils9.h" #include "libANGLE/renderer/d3d/d3d9/Renderer9.h" #include "libANGLE/renderer/d3d/d3d9/RenderTarget9.h" #include "libANGLE/renderer/d3d/d3d9/TextureStorage9.h" #include "libANGLE/formatutils.h" #include "libANGLE/Framebuffer.h" #include "libANGLE/FramebufferAttachment.h" #include "libANGLE/Renderbuffer.h" #include "common/utilities.h" namespace rx { Image9::Image9(Renderer9 *renderer) { mSurface = NULL; mRenderer = NULL; mD3DPool = D3DPOOL_SYSTEMMEM; mD3DFormat = D3DFMT_UNKNOWN; mRenderer = renderer; } Image9::~Image9() { SafeRelease(mSurface); } gl::Error Image9::generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface) { D3DSURFACE_DESC destDesc; HRESULT result = destSurface->GetDesc(&destDesc); ASSERT(SUCCEEDED(result)); if (FAILED(result)) { return gl::Error(GL_OUT_OF_MEMORY, "Failed to query the source surface description for mipmap generation, result: 0x%X.", result); } D3DSURFACE_DESC sourceDesc; result = sourceSurface->GetDesc(&sourceDesc); ASSERT(SUCCEEDED(result)); if (FAILED(result)) { return gl::Error(GL_OUT_OF_MEMORY, "Failed to query the destination surface description for mipmap generation, result: 0x%X.", result); } ASSERT(sourceDesc.Format == destDesc.Format); ASSERT(sourceDesc.Width == 1 || sourceDesc.Width / 2 == destDesc.Width); ASSERT(sourceDesc.Height == 1 || sourceDesc.Height / 2 == destDesc.Height); const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(sourceDesc.Format); ASSERT(d3dFormatInfo.mipGenerationFunction != NULL); D3DLOCKED_RECT sourceLocked = {0}; result = sourceSurface->LockRect(&sourceLocked, NULL, D3DLOCK_READONLY); ASSERT(SUCCEEDED(result)); if (FAILED(result)) { return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock the source surface for mipmap generation, result: 0x%X.", result); } D3DLOCKED_RECT destLocked = {0}; result = destSurface->LockRect(&destLocked, NULL, 0); ASSERT(SUCCEEDED(result)); if (FAILED(result)) { sourceSurface->UnlockRect(); return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock the destination surface for mipmap generation, result: 0x%X.", result); } const uint8_t *sourceData = reinterpret_cast(sourceLocked.pBits); uint8_t *destData = reinterpret_cast(destLocked.pBits); ASSERT(sourceData && destData); d3dFormatInfo.mipGenerationFunction(sourceDesc.Width, sourceDesc.Height, 1, sourceData, sourceLocked.Pitch, 0, destData, destLocked.Pitch, 0); destSurface->UnlockRect(); sourceSurface->UnlockRect(); return gl::Error(GL_NO_ERROR); } Image9 *Image9::makeImage9(ImageD3D *img) { ASSERT(HAS_DYNAMIC_TYPE(Image9*, img)); return static_cast(img); } gl::Error Image9::generateMipmap(Image9 *dest, Image9 *source) { IDirect3DSurface9 *sourceSurface = NULL; gl::Error error = source->getSurface(&sourceSurface); if (error.isError()) { return error; } IDirect3DSurface9 *destSurface = NULL; error = dest->getSurface(&destSurface); if (error.isError()) { return error; } error = generateMip(destSurface, sourceSurface); if (error.isError()) { return error; } dest->markDirty(); return gl::Error(GL_NO_ERROR); } gl::Error Image9::copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source) { D3DLOCKED_RECT sourceLock = {0}; D3DLOCKED_RECT destLock = {0}; HRESULT result; result = source->LockRect(&sourceLock, NULL, 0); if (FAILED(result)) { return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock source surface for copy, result: 0x%X.", result); } result = dest->LockRect(&destLock, NULL, 0); if (FAILED(result)) { source->UnlockRect(); return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock source surface for copy, result: 0x%X.", result); } ASSERT(sourceLock.pBits && destLock.pBits); D3DSURFACE_DESC desc; source->GetDesc(&desc); const d3d9::D3DFormat &d3dFormatInfo = d3d9::GetD3DFormatInfo(desc.Format); unsigned int rows = desc.Height / d3dFormatInfo.blockHeight; unsigned int bytes = d3d9::ComputeBlockSize(desc.Format, desc.Width, d3dFormatInfo.blockHeight); ASSERT(bytes <= static_cast(sourceLock.Pitch) && bytes <= static_cast(destLock.Pitch)); for(unsigned int i = 0; i < rows; i++) { memcpy((char*)destLock.pBits + destLock.Pitch * i, (char*)sourceLock.pBits + sourceLock.Pitch * i, bytes); } source->UnlockRect(); dest->UnlockRect(); return gl::Error(GL_NO_ERROR); } bool Image9::redefine(GLenum target, GLenum internalformat, const gl::Extents &size, bool forceRelease) { // 3D textures are not supported by the D3D9 backend. ASSERT(size.depth <= 1); // Only 2D and cube texture are supported by the D3D9 backend. ASSERT(target == GL_TEXTURE_2D || target == GL_TEXTURE_CUBE_MAP); if (mWidth != size.width || mHeight != size.height || mDepth != size.depth || mInternalFormat != internalformat || forceRelease) { mWidth = size.width; mHeight = size.height; mDepth = size.depth; mInternalFormat = internalformat; // compute the d3d format that will be used const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(internalformat); mD3DFormat = d3d9FormatInfo.texFormat; mRenderable = (d3d9FormatInfo.renderFormat != D3DFMT_UNKNOWN); SafeRelease(mSurface); mDirty = (d3d9FormatInfo.dataInitializerFunction != NULL); return true; } return false; } gl::Error Image9::createSurface() { if (mSurface) { return gl::Error(GL_NO_ERROR); } IDirect3DTexture9 *newTexture = NULL; IDirect3DSurface9 *newSurface = NULL; const D3DPOOL poolToUse = D3DPOOL_SYSTEMMEM; const D3DFORMAT d3dFormat = getD3DFormat(); if (mWidth != 0 && mHeight != 0) { int levelToFetch = 0; GLsizei requestWidth = mWidth; GLsizei requestHeight = mHeight; d3d9::MakeValidSize(true, d3dFormat, &requestWidth, &requestHeight, &levelToFetch); IDirect3DDevice9 *device = mRenderer->getDevice(); HRESULT result = device->CreateTexture(requestWidth, requestHeight, levelToFetch + 1, 0, d3dFormat, poolToUse, &newTexture, NULL); if (FAILED(result)) { ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY); return gl::Error(GL_OUT_OF_MEMORY, "Failed to create image surface, result: 0x%X.", result); } newTexture->GetSurfaceLevel(levelToFetch, &newSurface); SafeRelease(newTexture); const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat); if (d3dFormatInfo.dataInitializerFunction != NULL) { RECT entireRect; entireRect.left = 0; entireRect.right = mWidth; entireRect.top = 0; entireRect.bottom = mHeight; D3DLOCKED_RECT lockedRect; result = newSurface->LockRect(&lockedRect, &entireRect, 0); ASSERT(SUCCEEDED(result)); if (FAILED(result)) { return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock image surface, result: 0x%X.", result); } d3dFormatInfo.dataInitializerFunction(mWidth, mHeight, 1, reinterpret_cast(lockedRect.pBits), lockedRect.Pitch, 0); result = newSurface->UnlockRect(); ASSERT(SUCCEEDED(result)); if (FAILED(result)) { return gl::Error(GL_OUT_OF_MEMORY, "Failed to unlock image surface, result: 0x%X.", result); } } } mSurface = newSurface; mDirty = false; mD3DPool = poolToUse; return gl::Error(GL_NO_ERROR); } gl::Error Image9::lock(D3DLOCKED_RECT *lockedRect, const RECT &rect) { gl::Error error = createSurface(); if (error.isError()) { return error; } if (mSurface) { HRESULT result = mSurface->LockRect(lockedRect, &rect, 0); ASSERT(SUCCEEDED(result)); if (FAILED(result)) { return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock image surface, result: 0x%X.", result); } mDirty = true; } return gl::Error(GL_NO_ERROR); } void Image9::unlock() { if (mSurface) { HRESULT result = mSurface->UnlockRect(); UNUSED_ASSERTION_VARIABLE(result); ASSERT(SUCCEEDED(result)); } } D3DFORMAT Image9::getD3DFormat() const { // this should only happen if the image hasn't been redefined first // which would be a bug by the caller ASSERT(mD3DFormat != D3DFMT_UNKNOWN); return mD3DFormat; } bool Image9::isDirty() const { // Make sure to that this image is marked as dirty even if the staging texture hasn't been created yet // if initialization is required before use. return (mSurface || d3d9::GetTextureFormatInfo(mInternalFormat).dataInitializerFunction != NULL) && mDirty; } gl::Error Image9::getSurface(IDirect3DSurface9 **outSurface) { gl::Error error = createSurface(); if (error.isError()) { return error; } *outSurface = mSurface; return gl::Error(GL_NO_ERROR); } gl::Error Image9::setManagedSurface2D(TextureStorage *storage, int level) { IDirect3DSurface9 *surface = NULL; TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage); gl::Error error = storage9->getSurfaceLevel(level, false, &surface); if (error.isError()) { return error; } return setManagedSurface(surface); } gl::Error Image9::setManagedSurfaceCube(TextureStorage *storage, int face, int level) { IDirect3DSurface9 *surface = NULL; TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage); gl::Error error = storage9->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level, false, &surface); if (error.isError()) { return error; } return setManagedSurface(surface); } gl::Error Image9::setManagedSurface(IDirect3DSurface9 *surface) { D3DSURFACE_DESC desc; surface->GetDesc(&desc); ASSERT(desc.Pool == D3DPOOL_MANAGED); if ((GLsizei)desc.Width == mWidth && (GLsizei)desc.Height == mHeight) { if (mSurface) { gl::Error error = copyLockableSurfaces(surface, mSurface); SafeRelease(mSurface); if (error.isError()) { return error; } } mSurface = surface; mD3DPool = desc.Pool; } return gl::Error(GL_NO_ERROR); } gl::Error Image9::copyToStorage(TextureStorage *storage, const gl::ImageIndex &index, const gl::Box ®ion) { gl::Error error = createSurface(); if (error.isError()) { return error; } IDirect3DSurface9 *destSurface = NULL; if (index.type == GL_TEXTURE_2D) { TextureStorage9_2D *storage9 = TextureStorage9_2D::makeTextureStorage9_2D(storage); error = storage9->getSurfaceLevel(index.mipIndex, true, &destSurface); if (error.isError()) { return error; } } else { ASSERT(gl::IsCubeMapTextureTarget(index.type)); TextureStorage9_Cube *storage9 = TextureStorage9_Cube::makeTextureStorage9_Cube(storage); error = storage9->getCubeMapSurface(index.type, index.mipIndex, true, &destSurface); if (error.isError()) { return error; } } error = copyToSurface(destSurface, region); SafeRelease(destSurface); return error; } gl::Error Image9::copyToSurface(IDirect3DSurface9 *destSurface, const gl::Box &area) { ASSERT(area.width > 0 && area.height > 0 && area.depth == 1); ASSERT(destSurface); IDirect3DSurface9 *sourceSurface = NULL; gl::Error error = getSurface(&sourceSurface); if (error.isError()) { return error; } ASSERT(sourceSurface && sourceSurface != destSurface); RECT rect; rect.left = area.x; rect.top = area.y; rect.right = area.x + area.width; rect.bottom = area.y + area.height; POINT point = {rect.left, rect.top}; IDirect3DDevice9 *device = mRenderer->getDevice(); if (mD3DPool == D3DPOOL_MANAGED) { D3DSURFACE_DESC desc; sourceSurface->GetDesc(&desc); IDirect3DSurface9 *surf = 0; HRESULT result = device->CreateOffscreenPlainSurface(desc.Width, desc.Height, desc.Format, D3DPOOL_SYSTEMMEM, &surf, NULL); if (FAILED(result)) { return gl::Error(GL_OUT_OF_MEMORY, "Internal CreateOffscreenPlainSurface call failed, result: 0x%X.", result); } copyLockableSurfaces(surf, sourceSurface); result = device->UpdateSurface(surf, &rect, destSurface, &point); SafeRelease(surf); ASSERT(SUCCEEDED(result)); if (FAILED(result)) { return gl::Error(GL_OUT_OF_MEMORY, "Internal UpdateSurface call failed, result: 0x%X.", result); } } else { // UpdateSurface: source must be SYSTEMMEM, dest must be DEFAULT pools HRESULT result = device->UpdateSurface(sourceSurface, &rect, destSurface, &point); ASSERT(SUCCEEDED(result)); if (FAILED(result)) { return gl::Error(GL_OUT_OF_MEMORY, "Internal UpdateSurface call failed, result: 0x%X.", result); } } return gl::Error(GL_NO_ERROR); } // Store the pixel rectangle designated by xoffset,yoffset,width,height with pixels stored as format/type at input // into the target pixel rectangle. gl::Error Image9::loadData(const gl::Box &area, const gl::PixelUnpackState &unpack, GLenum type, const void *input) { // 3D textures are not supported by the D3D9 backend. ASSERT(area.z == 0 && area.depth == 1); const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(mInternalFormat); GLsizei inputRowPitch = formatInfo.computeRowPitch(type, area.width, unpack.alignment, unpack.rowLength); const d3d9::TextureFormat &d3dFormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat); ASSERT(d3dFormatInfo.loadFunction != NULL); RECT lockRect = { area.x, area.y, area.x + area.width, area.y + area.height }; D3DLOCKED_RECT locked; gl::Error error = lock(&locked, lockRect); if (error.isError()) { return error; } d3dFormatInfo.loadFunction(area.width, area.height, area.depth, reinterpret_cast(input), inputRowPitch, 0, reinterpret_cast(locked.pBits), locked.Pitch, 0); unlock(); return gl::Error(GL_NO_ERROR); } gl::Error Image9::loadCompressedData(const gl::Box &area, const void *input) { // 3D textures are not supported by the D3D9 backend. ASSERT(area.z == 0 && area.depth == 1); const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(mInternalFormat); GLsizei inputRowPitch = formatInfo.computeRowPitch(GL_UNSIGNED_BYTE, area.width, 1, 0); GLsizei inputDepthPitch = formatInfo.computeDepthPitch(GL_UNSIGNED_BYTE, area.width, area.height, 1, 0); const d3d9::TextureFormat &d3d9FormatInfo = d3d9::GetTextureFormatInfo(mInternalFormat); ASSERT(area.x % d3d9::GetD3DFormatInfo(d3d9FormatInfo.texFormat).blockWidth == 0); ASSERT(area.y % d3d9::GetD3DFormatInfo(d3d9FormatInfo.texFormat).blockHeight == 0); ASSERT(d3d9FormatInfo.loadFunction != NULL); RECT lockRect = { area.x, area.y, area.x + area.width, area.y + area.height }; D3DLOCKED_RECT locked; gl::Error error = lock(&locked, lockRect); if (error.isError()) { return error; } d3d9FormatInfo.loadFunction(area.width, area.height, area.depth, reinterpret_cast(input), inputRowPitch, inputDepthPitch, reinterpret_cast(locked.pBits), locked.Pitch, 0); unlock(); return gl::Error(GL_NO_ERROR); } // This implements glCopyTex[Sub]Image2D for non-renderable internal texture formats and incomplete textures gl::Error Image9::copy(const gl::Offset &destOffset, const gl::Rectangle &sourceArea, RenderTargetD3D *source) { ASSERT(source); // ES3.0 only behaviour to copy into a 3d texture ASSERT(destOffset.z == 0); RenderTarget9 *renderTarget = RenderTarget9::makeRenderTarget9(source); IDirect3DSurface9 *surface = renderTarget->getSurface(); ASSERT(surface); IDirect3DDevice9 *device = mRenderer->getDevice(); IDirect3DSurface9 *renderTargetData = NULL; D3DSURFACE_DESC description; surface->GetDesc(&description); HRESULT result = device->CreateOffscreenPlainSurface(description.Width, description.Height, description.Format, D3DPOOL_SYSTEMMEM, &renderTargetData, NULL); if (FAILED(result)) { SafeRelease(surface); return gl::Error(GL_OUT_OF_MEMORY, "Could not create matching destination surface, result: 0x%X.", result); } result = device->GetRenderTargetData(surface, renderTargetData); if (FAILED(result)) { SafeRelease(renderTargetData); SafeRelease(surface); return gl::Error(GL_OUT_OF_MEMORY, "GetRenderTargetData unexpectedly failed, result: 0x%X.", result); } int width = sourceArea.width; int height = sourceArea.height; RECT sourceRect = { sourceArea.x, sourceArea.y, sourceArea.x + width, sourceArea.y + height }; RECT destRect = { destOffset.x, destOffset.y, destOffset.x + width, destOffset.y + height }; D3DLOCKED_RECT sourceLock = {0}; result = renderTargetData->LockRect(&sourceLock, &sourceRect, 0); if (FAILED(result)) { SafeRelease(renderTargetData); SafeRelease(surface); return gl::Error(GL_OUT_OF_MEMORY, "Failed to lock the source surface (rectangle might be invalid), result: 0x%X.", result); } D3DLOCKED_RECT destLock = {0}; gl::Error error = lock(&destLock, destRect); if (error.isError()) { renderTargetData->UnlockRect(); SafeRelease(renderTargetData); SafeRelease(surface); return error; } ASSERT(destLock.pBits && sourceLock.pBits); unsigned char *sourcePixels = (unsigned char*)sourceLock.pBits; unsigned char *destPixels = (unsigned char*)destLock.pBits; switch (description.Format) { case D3DFMT_X8R8G8B8: case D3DFMT_A8R8G8B8: switch (getD3DFormat()) { case D3DFMT_X8R8G8B8: case D3DFMT_A8R8G8B8: for (int y = 0; y < height; y++) { memcpy(destPixels, sourcePixels, 4 * width); sourcePixels += sourceLock.Pitch; destPixels += destLock.Pitch; } break; case D3DFMT_L8: for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { destPixels[x] = sourcePixels[x * 4 + 2]; } sourcePixels += sourceLock.Pitch; destPixels += destLock.Pitch; } break; case D3DFMT_A8L8: for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { destPixels[x * 2 + 0] = sourcePixels[x * 4 + 2]; destPixels[x * 2 + 1] = sourcePixels[x * 4 + 3]; } sourcePixels += sourceLock.Pitch; destPixels += destLock.Pitch; } break; default: UNREACHABLE(); } break; case D3DFMT_R5G6B5: switch (getD3DFormat()) { case D3DFMT_X8R8G8B8: for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { unsigned short rgb = ((unsigned short*)sourcePixels)[x]; unsigned char red = (rgb & 0xF800) >> 8; unsigned char green = (rgb & 0x07E0) >> 3; unsigned char blue = (rgb & 0x001F) << 3; destPixels[x + 0] = blue | (blue >> 5); destPixels[x + 1] = green | (green >> 6); destPixels[x + 2] = red | (red >> 5); destPixels[x + 3] = 0xFF; } sourcePixels += sourceLock.Pitch; destPixels += destLock.Pitch; } break; case D3DFMT_L8: for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { unsigned char red = sourcePixels[x * 2 + 1] & 0xF8; destPixels[x] = red | (red >> 5); } sourcePixels += sourceLock.Pitch; destPixels += destLock.Pitch; } break; default: UNREACHABLE(); } break; case D3DFMT_A1R5G5B5: switch (getD3DFormat()) { case D3DFMT_X8R8G8B8: for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { unsigned short argb = ((unsigned short*)sourcePixels)[x]; unsigned char red = (argb & 0x7C00) >> 7; unsigned char green = (argb & 0x03E0) >> 2; unsigned char blue = (argb & 0x001F) << 3; destPixels[x + 0] = blue | (blue >> 5); destPixels[x + 1] = green | (green >> 5); destPixels[x + 2] = red | (red >> 5); destPixels[x + 3] = 0xFF; } sourcePixels += sourceLock.Pitch; destPixels += destLock.Pitch; } break; case D3DFMT_A8R8G8B8: for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { unsigned short argb = ((unsigned short*)sourcePixels)[x]; unsigned char red = (argb & 0x7C00) >> 7; unsigned char green = (argb & 0x03E0) >> 2; unsigned char blue = (argb & 0x001F) << 3; unsigned char alpha = (signed short)argb >> 15; destPixels[x + 0] = blue | (blue >> 5); destPixels[x + 1] = green | (green >> 5); destPixels[x + 2] = red | (red >> 5); destPixels[x + 3] = alpha; } sourcePixels += sourceLock.Pitch; destPixels += destLock.Pitch; } break; case D3DFMT_L8: for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { unsigned char red = sourcePixels[x * 2 + 1] & 0x7C; destPixels[x] = (red << 1) | (red >> 4); } sourcePixels += sourceLock.Pitch; destPixels += destLock.Pitch; } break; case D3DFMT_A8L8: for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { unsigned char red = sourcePixels[x * 2 + 1] & 0x7C; destPixels[x * 2 + 0] = (red << 1) | (red >> 4); destPixels[x * 2 + 1] = (signed char)sourcePixels[x * 2 + 1] >> 7; } sourcePixels += sourceLock.Pitch; destPixels += destLock.Pitch; } break; default: UNREACHABLE(); } break; default: UNREACHABLE(); } unlock(); renderTargetData->UnlockRect(); SafeRelease(renderTargetData); SafeRelease(surface); mDirty = true; return gl::Error(GL_NO_ERROR); } gl::Error Image9::copy(const gl::Offset &destOffset, const gl::Box &area, const gl::ImageIndex &srcIndex, TextureStorage *srcStorage) { // Currently unreachable, due to only being used in a D3D11-only workaround UNIMPLEMENTED(); return gl::Error(GL_INVALID_OPERATION); } }