// // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Image9.h: Defines the rx::Image9 class, which acts as the interface to // the actual underlying surfaces of a Texture. #ifndef LIBANGLE_RENDERER_D3D_D3D9_IMAGE9_H_ #define LIBANGLE_RENDERER_D3D_D3D9_IMAGE9_H_ #include "libANGLE/renderer/d3d/ImageD3D.h" #include "common/debug.h" namespace gl { class Framebuffer; } namespace rx { class Renderer9; class Image9 : public ImageD3D { public: Image9(Renderer9 *renderer); ~Image9(); static Image9 *makeImage9(ImageD3D *img); static gl::Error generateMipmap(Image9 *dest, Image9 *source); static gl::Error generateMip(IDirect3DSurface9 *destSurface, IDirect3DSurface9 *sourceSurface); static gl::Error copyLockableSurfaces(IDirect3DSurface9 *dest, IDirect3DSurface9 *source); bool redefine(GLenum target, GLenum internalformat, const gl::Extents &size, bool forceRelease) override; D3DFORMAT getD3DFormat() const; virtual bool isDirty() const; virtual gl::Error setManagedSurface2D(TextureStorage *storage, int level); virtual gl::Error setManagedSurfaceCube(TextureStorage *storage, int face, int level); virtual gl::Error copyToStorage(TextureStorage *storage, const gl::ImageIndex &index, const gl::Box ®ion); virtual gl::Error loadData(const gl::Box &area, const gl::PixelUnpackState &unpack, GLenum type, const void *input); virtual gl::Error loadCompressedData(const gl::Box &area, const void *input); virtual gl::Error copy(const gl::Offset &destOffset, const gl::Rectangle &sourceArea, RenderTargetD3D *source); virtual gl::Error copy(const gl::Offset &destOffset, const gl::Box &sourceArea, const gl::ImageIndex &sourceIndex, TextureStorage *source); private: gl::Error getSurface(IDirect3DSurface9 **outSurface); gl::Error createSurface(); gl::Error setManagedSurface(IDirect3DSurface9 *surface); gl::Error copyToSurface(IDirect3DSurface9 *dest, const gl::Box &area); gl::Error lock(D3DLOCKED_RECT *lockedRect, const RECT &rect); void unlock(); Renderer9 *mRenderer; D3DPOOL mD3DPool; // can only be D3DPOOL_SYSTEMMEM or D3DPOOL_MANAGED since it needs to be lockable. D3DFORMAT mD3DFormat; IDirect3DSurface9 *mSurface; }; } #endif // LIBANGLE_RENDERER_D3D_D3D9_IMAGE9_H_