// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Indexffer9.h: Defines the D3D9 IndexBuffer implementation. #ifndef LIBANGLE_RENDERER_D3D_D3D9_INDEXBUFFER9_H_ #define LIBANGLE_RENDERER_D3D_D3D9_INDEXBUFFER9_H_ #include "libANGLE/renderer/d3d/IndexBuffer.h" namespace rx { class Renderer9; class IndexBuffer9 : public IndexBuffer { public: explicit IndexBuffer9(Renderer9 *const renderer); ~IndexBuffer9() override; gl::Error initialize(unsigned int bufferSize, GLenum indexType, bool dynamic) override; gl::Error mapBuffer(unsigned int offset, unsigned int size, void **outMappedMemory) override; gl::Error unmapBuffer() override; GLenum getIndexType() const override; unsigned int getBufferSize() const override; gl::Error setSize(unsigned int bufferSize, GLenum indexType) override; gl::Error discard() override; D3DFORMAT getIndexFormat() const; IDirect3DIndexBuffer9 *getBuffer() const; private: Renderer9 *const mRenderer; IDirect3DIndexBuffer9 *mIndexBuffer; unsigned int mBufferSize; GLenum mIndexType; bool mDynamic; }; } #endif // LIBANGLE_RENDERER_D3D_D3D9_INDEXBUFFER9_H_