// // Copyright 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // VertexArray9.h: Defines the rx::VertexArray9 class which implements rx::VertexArrayImpl. #ifndef LIBANGLE_RENDERER_D3D_D3D9_VERTEXARRAY9_H_ #define LIBANGLE_RENDERER_D3D_D3D9_VERTEXARRAY9_H_ #include "libANGLE/Context.h" #include "libANGLE/renderer/VertexArrayImpl.h" #include "libANGLE/renderer/d3d/d3d9/Context9.h" #include "libANGLE/renderer/d3d/d3d9/Renderer9.h" namespace rx { class Renderer9; class VertexArray9 : public VertexArrayImpl { public: VertexArray9(const gl::VertexArrayState &data) : VertexArrayImpl(data) {} void syncState(const gl::Context *context, const gl::VertexArray::DirtyBits &dirtyBits) override; ~VertexArray9() override {} Serial getCurrentStateSerial() const { return mCurrentStateSerial; } private: Serial mCurrentStateSerial; }; inline void VertexArray9::syncState(const gl::Context *context, const gl::VertexArray::DirtyBits &dirtyBits) { ASSERT(dirtyBits.any()); Renderer9 *renderer = GetImplAs(context)->getRenderer(); mCurrentStateSerial = renderer->generateSerial(); } } #endif // LIBANGLE_RENDERER_D3D_D3D9_VERTEXARRAY9_H_