// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // VertexBuffer9.cpp: Defines the D3D9 VertexBuffer implementation. #include "libANGLE/renderer/d3d/d3d9/VertexBuffer9.h" #include "libANGLE/renderer/d3d/d3d9/Renderer9.h" #include "libANGLE/renderer/d3d/d3d9/formatutils9.h" #include "libANGLE/renderer/d3d/d3d9/vertexconversion.h" #include "libANGLE/renderer/d3d/BufferD3D.h" #include "libANGLE/VertexAttribute.h" #include "libANGLE/Buffer.h" namespace rx { VertexBuffer9::VertexBuffer9(Renderer9 *renderer) : mRenderer(renderer) { mVertexBuffer = nullptr; mBufferSize = 0; mDynamicUsage = false; } VertexBuffer9::~VertexBuffer9() { SafeRelease(mVertexBuffer); } gl::Error VertexBuffer9::initialize(unsigned int size, bool dynamicUsage) { SafeRelease(mVertexBuffer); updateSerial(); if (size > 0) { DWORD flags = D3DUSAGE_WRITEONLY; if (dynamicUsage) { flags |= D3DUSAGE_DYNAMIC; } HRESULT result = mRenderer->createVertexBuffer(size, flags, &mVertexBuffer); if (FAILED(result)) { return gl::OutOfMemory() << "Failed to allocate internal vertex buffer of size " << size; } } mBufferSize = size; mDynamicUsage = dynamicUsage; return gl::NoError(); } gl::Error VertexBuffer9::storeVertexAttributes(const gl::VertexAttribute &attrib, const gl::VertexBinding &binding, GLenum currentValueType, GLint start, GLsizei count, GLsizei instances, unsigned int offset, const uint8_t *sourceData) { if (!mVertexBuffer) { return gl::OutOfMemory() << "Internal vertex buffer is not initialized."; } int inputStride = static_cast(gl::ComputeVertexAttributeStride(attrib, binding)); int elementSize = static_cast(gl::ComputeVertexAttributeTypeSize(attrib)); DWORD lockFlags = mDynamicUsage ? D3DLOCK_NOOVERWRITE : 0; uint8_t *mapPtr = nullptr; auto errorOrMapSize = mRenderer->getVertexSpaceRequired(attrib, binding, count, instances); if (errorOrMapSize.isError()) { return errorOrMapSize.getError(); } unsigned int mapSize = errorOrMapSize.getResult(); HRESULT result = mVertexBuffer->Lock(offset, mapSize, reinterpret_cast(&mapPtr), lockFlags); if (FAILED(result)) { return gl::OutOfMemory() << "Failed to lock internal vertex buffer, " << gl::FmtHR(result); } const uint8_t *input = sourceData; if (instances == 0 || binding.getDivisor() == 0) { input += inputStride * start; } gl::VertexFormatType vertexFormatType = gl::GetVertexFormatType(attrib, currentValueType); const d3d9::VertexFormat &d3dVertexInfo = d3d9::GetVertexFormatInfo(mRenderer->getCapsDeclTypes(), vertexFormatType); bool needsConversion = (d3dVertexInfo.conversionType & VERTEX_CONVERT_CPU) > 0; if (!needsConversion && inputStride == elementSize) { size_t copySize = static_cast(count) * static_cast(inputStride); memcpy(mapPtr, input, copySize); } else { d3dVertexInfo.copyFunction(input, inputStride, count, mapPtr); } mVertexBuffer->Unlock(); return gl::NoError(); } unsigned int VertexBuffer9::getBufferSize() const { return mBufferSize; } gl::Error VertexBuffer9::setBufferSize(unsigned int size) { if (size > mBufferSize) { return initialize(size, mDynamicUsage); } else { return gl::NoError(); } } gl::Error VertexBuffer9::discard() { if (!mVertexBuffer) { return gl::OutOfMemory() << "Internal vertex buffer is not initialized."; } void *dummy; HRESULT result; result = mVertexBuffer->Lock(0, 1, &dummy, D3DLOCK_DISCARD); if (FAILED(result)) { return gl::OutOfMemory() << "Failed to lock internal buffer for discarding, " << gl::FmtHR(result); } result = mVertexBuffer->Unlock(); if (FAILED(result)) { return gl::OutOfMemory() << "Failed to unlock internal buffer for discarding, " << gl::FmtHR(result); } return gl::NoError(); } IDirect3DVertexBuffer9 * VertexBuffer9::getBuffer() const { return mVertexBuffer; } } // namespace rx