// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // VertexBuffer9.h: Defines the D3D9 VertexBuffer implementation. #ifndef LIBANGLE_RENDERER_D3D_D3D9_VERTEXBUFFER9_H_ #define LIBANGLE_RENDERER_D3D_D3D9_VERTEXBUFFER9_H_ #include "libANGLE/renderer/d3d/VertexBuffer.h" namespace rx { class Renderer9; class VertexBuffer9 : public VertexBuffer { public: explicit VertexBuffer9(Renderer9 *renderer); virtual ~VertexBuffer9(); virtual gl::Error initialize(unsigned int size, bool dynamicUsage); gl::Error storeVertexAttributes(const gl::VertexAttribute &attrib, GLenum currentValueType, GLint start, GLsizei count, GLsizei instances, unsigned int offset, const uint8_t *sourceData) override; virtual gl::Error getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances, unsigned int *outSpaceRequired) const; virtual unsigned int getBufferSize() const; virtual gl::Error setBufferSize(unsigned int size); virtual gl::Error discard(); IDirect3DVertexBuffer9 *getBuffer() const; private: Renderer9 *mRenderer; IDirect3DVertexBuffer9 *mVertexBuffer; unsigned int mBufferSize; bool mDynamicUsage; gl::Error spaceRequired(const gl::VertexAttribute &attrib, std::size_t count, GLsizei instances, unsigned int *outSpaceRequired) const; }; } #endif // LIBANGLE_RENDERER_D3D_D3D9_VERTEXBUFFER9_H_