// // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // renderer9_utils.h: Conversion functions and other utility routines // specific to the D3D9 renderer #ifndef LIBANGLE_RENDERER_D3D_D3D9_RENDERER9UTILS_H_ #define LIBANGLE_RENDERER_D3D_D3D9_RENDERER9UTILS_H_ #include "libANGLE/angletypes.h" #include "libANGLE/Caps.h" #include "libANGLE/Error.h" namespace gl { class FramebufferAttachment; } namespace rx { class RenderTarget9; struct WorkaroundsD3D; namespace gl_d3d9 { D3DCMPFUNC ConvertComparison(GLenum comparison); D3DCOLOR ConvertColor(gl::ColorF color); D3DBLEND ConvertBlendFunc(GLenum blend); D3DBLENDOP ConvertBlendOp(GLenum blendOp); D3DSTENCILOP ConvertStencilOp(GLenum stencilOp); D3DTEXTUREADDRESS ConvertTextureWrap(GLenum wrap); D3DCULL ConvertCullMode(GLenum cullFace, GLenum frontFace); D3DCUBEMAP_FACES ConvertCubeFace(GLenum cubeFace); DWORD ConvertColorMask(bool red, bool green, bool blue, bool alpha); D3DTEXTUREFILTERTYPE ConvertMagFilter(GLenum magFilter, float maxAnisotropy); void ConvertMinFilter(GLenum minFilter, D3DTEXTUREFILTERTYPE *d3dMinFilter, D3DTEXTUREFILTERTYPE *d3dMipFilter, float *d3dLodBias, float maxAnisotropy, size_t baseLevel); D3DMULTISAMPLE_TYPE GetMultisampleType(GLuint samples); } namespace d3d9_gl { unsigned int GetReservedVertexUniformVectors(); unsigned int GetReservedFragmentUniformVectors(); GLsizei GetSamplesCount(D3DMULTISAMPLE_TYPE type); bool IsFormatChannelEquivalent(D3DFORMAT d3dformat, GLenum format); void GenerateCaps(IDirect3D9 *d3d9, IDirect3DDevice9 *device, D3DDEVTYPE deviceType, UINT adapter, gl::Caps *caps, gl::TextureCapsMap *textureCapsMap, gl::Extensions *extensions, gl::Limitations *limitations); } namespace d3d9 { GLuint ComputeBlockSize(D3DFORMAT format, GLuint width, GLuint height); void MakeValidSize(bool isImage, D3DFORMAT format, GLsizei *requestWidth, GLsizei *requestHeight, int *levelOffset); inline bool isDeviceLostError(HRESULT errorCode) { switch (errorCode) { case D3DERR_DRIVERINTERNALERROR: case D3DERR_DEVICELOST: case D3DERR_DEVICEHUNG: case D3DERR_DEVICEREMOVED: return true; default: return false; } } WorkaroundsD3D GenerateWorkarounds(); } } #endif // LIBANGLE_RENDERER_D3D_D3D9_RENDERER9UTILS_H_