// // Copyright (c) 2013-2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // loadimage.cpp: Defines image loading functions. #include "libANGLE/renderer/d3d/loadimage.h" namespace rx { void LoadA8ToRGBA8(size_t width, size_t height, size_t depth, const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) { for (size_t z = 0; z < depth; z++) { for (size_t y = 0; y < height; y++) { const uint8_t *source = OffsetDataPointer(input, y, z, inputRowPitch, inputDepthPitch); uint32_t *dest = OffsetDataPointer(output, y, z, outputRowPitch, outputDepthPitch); for (size_t x = 0; x < width; x++) { dest[x] = static_cast(source[x]) << 24; } } } } void LoadA8ToBGRA8(size_t width, size_t height, size_t depth, const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) { // Same as loading to RGBA LoadA8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output, outputRowPitch, outputDepthPitch); } void LoadA32FToRGBA32F(size_t width, size_t height, size_t depth, const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) { for (size_t z = 0; z < depth; z++) { for (size_t y = 0; y < height; y++) { const float *source = OffsetDataPointer(input, y, z, inputRowPitch, inputDepthPitch); float *dest = OffsetDataPointer(output, y, z, outputRowPitch, outputDepthPitch); for (size_t x = 0; x < width; x++) { dest[4 * x + 0] = 0.0f; dest[4 * x + 1] = 0.0f; dest[4 * x + 2] = 0.0f; dest[4 * x + 3] = source[x]; } } } } void LoadA16FToRGBA16F(size_t width, size_t height, size_t depth, const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) { for (size_t z = 0; z < depth; z++) { for (size_t y = 0; y < height; y++) { const uint16_t *source = OffsetDataPointer(input, y, z, inputRowPitch, inputDepthPitch); uint16_t *dest = OffsetDataPointer(output, y, z, outputRowPitch, outputDepthPitch); for (size_t x = 0; x < width; x++) { dest[4 * x + 0] = 0; dest[4 * x + 1] = 0; dest[4 * x + 2] = 0; dest[4 * x + 3] = source[x]; } } } } void LoadL8ToRGBA8(size_t width, size_t height, size_t depth, const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) { for (size_t z = 0; z < depth; z++) { for (size_t y = 0; y < height; y++) { const uint8_t *source = OffsetDataPointer(input, y, z, inputRowPitch, inputDepthPitch); uint8_t *dest = OffsetDataPointer(output, y, z, outputRowPitch, outputDepthPitch); for (size_t x = 0; x < width; x++) { uint8_t sourceVal = source[x]; dest[4 * x + 0] = sourceVal; dest[4 * x + 1] = sourceVal; dest[4 * x + 2] = sourceVal; dest[4 * x + 3] = 0xFF; } } } } void LoadL8ToBGRA8(size_t width, size_t height, size_t depth, const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) { // Same as loading to RGBA LoadL8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output, outputRowPitch, outputDepthPitch); } void LoadL32FToRGBA32F(size_t width, size_t height, size_t depth, const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) { for (size_t z = 0; z < depth; z++) { for (size_t y = 0; y < height; y++) { const float *source = OffsetDataPointer(input, y, z, inputRowPitch, inputDepthPitch); float *dest = OffsetDataPointer(output, y, z, outputRowPitch, outputDepthPitch); for (size_t x = 0; x < width; x++) { dest[4 * x + 0] = source[x]; dest[4 * x + 1] = source[x]; dest[4 * x + 2] = source[x]; dest[4 * x + 3] = 1.0f; } } } } void LoadL16FToRGBA16F(size_t width, size_t height, size_t depth, const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) { for (size_t z = 0; z < depth; z++) { for (size_t y = 0; y < height; y++) { const uint16_t *source = OffsetDataPointer(input, y, z, inputRowPitch, inputDepthPitch); uint16_t *dest = OffsetDataPointer(output, y, z, outputRowPitch, outputDepthPitch); for (size_t x = 0; x < width; x++) { dest[4 * x + 0] = source[x]; dest[4 * x + 1] = source[x]; dest[4 * x + 2] = source[x]; dest[4 * x + 3] = gl::Float16One; } } } } void LoadLA8ToRGBA8(size_t width, size_t height, size_t depth, const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) { for (size_t z = 0; z < depth; z++) { for (size_t y = 0; y < height; y++) { const uint8_t *source = OffsetDataPointer(input, y, z, inputRowPitch, inputDepthPitch); uint8_t *dest = OffsetDataPointer(output, y, z, outputRowPitch, outputDepthPitch); for (size_t x = 0; x < width; x++) { dest[4 * x + 0] = source[2 * x + 0]; dest[4 * x + 1] = source[2 * x + 0]; dest[4 * x + 2] = source[2 * x + 0]; dest[4 * x + 3] = source[2 * x + 1]; } } } } void LoadLA8ToBGRA8(size_t width, size_t height, size_t depth, const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) { // Same as loading to RGBA LoadLA8ToRGBA8(width, height, depth, input, inputRowPitch, inputDepthPitch, output, outputRowPitch, outputDepthPitch); } void LoadLA32FToRGBA32F(size_t width, size_t height, size_t depth, const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) { for (size_t z = 0; z < depth; z++) { for (size_t y = 0; y < height; y++) { const float *source = OffsetDataPointer(input, y, z, inputRowPitch, inputDepthPitch); float *dest = OffsetDataPointer(output, y, z, outputRowPitch, outputDepthPitch); for (size_t x = 0; x < width; x++) { dest[4 * x + 0] = source[2 * x + 0]; dest[4 * x + 1] = source[2 * x + 0]; dest[4 * x + 2] = source[2 * x + 0]; dest[4 * x + 3] = source[2 * x + 1]; } } } } void LoadLA16FToRGBA16F(size_t width, size_t height, size_t depth, const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) { for (size_t z = 0; z < depth; z++) { for (size_t y = 0; y < height; y++) { const uint16_t *source = OffsetDataPointer(input, y, z, inputRowPitch, inputDepthPitch); uint16_t *dest = OffsetDataPointer(output, y, z, outputRowPitch, outputDepthPitch); for (size_t x = 0; x < width; x++) { dest[4 * x + 0] = source[2 * x + 0]; dest[4 * x + 1] = source[2 * x + 0]; dest[4 * x + 2] = source[2 * x + 0]; dest[4 * x + 3] = source[2 * x + 1]; } } } } void LoadRGB8ToBGRX8(size_t width, size_t height, size_t depth, const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) { for (size_t z = 0; z < depth; z++) { for (size_t y = 0; y < height; y++) { const uint8_t *source = OffsetDataPointer(input, y, z, inputRowPitch, inputDepthPitch); uint8_t *dest = OffsetDataPointer(output, y, z, outputRowPitch, outputDepthPitch); for (size_t x = 0; x < width; x++) { dest[4 * x + 0] = source[x * 3 + 2]; dest[4 * x + 1] = source[x * 3 + 1]; dest[4 * x + 2] = source[x * 3 + 0]; dest[4 * x + 3] = 0xFF; } } } } void LoadRG8ToBGRX8(size_t width, size_t height, size_t depth, const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) { for (size_t z = 0; z < depth; z++) { for (size_t y = 0; y < height; y++) { const uint8_t *source = OffsetDataPointer(input, y, z, inputRowPitch, inputDepthPitch); uint8_t *dest = OffsetDataPointer(output, y, z, outputRowPitch, outputDepthPitch); for (size_t x = 0; x < width; x++) { dest[4 * x + 0] = 0x00; dest[4 * x + 1] = source[x * 2 + 1]; dest[4 * x + 2] = source[x * 2 + 0]; dest[4 * x + 3] = 0xFF; } } } } void LoadR8ToBGRX8(size_t width, size_t height, size_t depth, const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) { for (size_t z = 0; z < depth; z++) { for (size_t y = 0; y < height; y++) { const uint8_t *source = OffsetDataPointer(input, y, z, inputRowPitch, inputDepthPitch); uint8_t *dest = OffsetDataPointer(output, y, z, outputRowPitch, outputDepthPitch); for (size_t x = 0; x < width; x++) { dest[4 * x + 0] = 0x00; dest[4 * x + 1] = 0x00; dest[4 * x + 2] = source[x]; dest[4 * x + 3] = 0xFF; } } } } void LoadR5G6B5ToBGRA8(size_t width, size_t height, size_t depth, const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) { for (size_t z = 0; z < depth; z++) { for (size_t y = 0; y < height; y++) { const uint16_t *source = OffsetDataPointer(input, y, z, inputRowPitch, inputDepthPitch); uint8_t *dest = OffsetDataPointer(output, y, z, outputRowPitch, outputDepthPitch); for (size_t x = 0; x < width; x++) { uint16_t rgb = source[x]; dest[4 * x + 0] = static_cast(((rgb & 0x001F) << 3) | ((rgb & 0x001F) >> 2)); dest[4 * x + 1] = static_cast(((rgb & 0x07E0) >> 3) | ((rgb & 0x07E0) >> 9)); dest[4 * x + 2] = static_cast(((rgb & 0xF800) >> 8) | ((rgb & 0xF800) >> 13)); dest[4 * x + 3] = 0xFF; } } } } void LoadR5G6B5ToRGBA8(size_t width, size_t height, size_t depth, const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) { for (size_t z = 0; z < depth; z++) { for (size_t y = 0; y < height; y++) { const uint16_t *source = OffsetDataPointer(input, y, z, inputRowPitch, inputDepthPitch); uint8_t *dest = OffsetDataPointer(output, y, z, outputRowPitch, outputDepthPitch); for (size_t x = 0; x < width; x++) { uint16_t rgb = source[x]; dest[4 * x + 0] = static_cast(((rgb & 0xF800) >> 8) | ((rgb & 0xF800) >> 13)); dest[4 * x + 1] = static_cast(((rgb & 0x07E0) >> 3) | ((rgb & 0x07E0) >> 9)); dest[4 * x + 2] = static_cast(((rgb & 0x001F) << 3) | ((rgb & 0x001F) >> 2)); dest[4 * x + 3] = 0xFF; } } } } void LoadRGBA8ToBGRA8(size_t width, size_t height, size_t depth, const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) { for (size_t z = 0; z < depth; z++) { for (size_t y = 0; y < height; y++) { const uint32_t *source = OffsetDataPointer(input, y, z, inputRowPitch, inputDepthPitch); uint32_t *dest = OffsetDataPointer(output, y, z, outputRowPitch, outputDepthPitch); for (size_t x = 0; x < width; x++) { uint32_t rgba = source[x]; dest[x] = (ANGLE_ROTL(rgba, 16) & 0x00ff00ff) | (rgba & 0xff00ff00); } } } } void LoadRGBA4ToARGB4(size_t width, size_t height, size_t depth, const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) { for (size_t z = 0; z < depth; z++) { for (size_t y = 0; y < height; y++) { const uint16_t *source = OffsetDataPointer(input, y, z, inputRowPitch, inputDepthPitch); uint16_t *dest = OffsetDataPointer(output, y, z, outputRowPitch, outputDepthPitch); for (size_t x = 0; x < width; x++) { dest[x] = ANGLE_ROTR16(source[x], 4); } } } } void LoadRGBA4ToBGRA8(size_t width, size_t height, size_t depth, const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) { for (size_t z = 0; z < depth; z++) { for (size_t y = 0; y < height; y++) { const uint16_t *source = OffsetDataPointer(input, y, z, inputRowPitch, inputDepthPitch); uint8_t *dest = OffsetDataPointer(output, y, z, outputRowPitch, outputDepthPitch); for (size_t x = 0; x < width; x++) { uint16_t rgba = source[x]; dest[4 * x + 0] = static_cast(((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4)); dest[4 * x + 1] = static_cast(((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8)); dest[4 * x + 2] = static_cast(((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12)); dest[4 * x + 3] = static_cast(((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0)); } } } } void LoadRGBA4ToRGBA8(size_t width, size_t height, size_t depth, const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) { for (size_t z = 0; z < depth; z++) { for (size_t y = 0; y < height; y++) { const uint16_t *source = OffsetDataPointer(input, y, z, inputRowPitch, inputDepthPitch); uint8_t *dest = OffsetDataPointer(output, y, z, outputRowPitch, outputDepthPitch); for (size_t x = 0; x < width; x++) { uint16_t rgba = source[x]; dest[4 * x + 0] = static_cast(((rgba & 0xF000) >> 8) | ((rgba & 0xF000) >> 12)); dest[4 * x + 1] = static_cast(((rgba & 0x0F00) >> 4) | ((rgba & 0x0F00) >> 8)); dest[4 * x + 2] = static_cast(((rgba & 0x00F0) << 0) | ((rgba & 0x00F0) >> 4)); dest[4 * x + 3] = static_cast(((rgba & 0x000F) << 4) | ((rgba & 0x000F) >> 0)); } } } } void LoadBGRA4ToBGRA8(size_t width, size_t height, size_t depth, const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) { for (size_t z = 0; z < depth; z++) { for (size_t y = 0; y < height; y++) { const uint16_t *source = OffsetDataPointer(input, y, z, inputRowPitch, inputDepthPitch); uint8_t *dest = OffsetDataPointer(output, y, z, outputRowPitch, outputDepthPitch); for (size_t x = 0; x < width; x++) { uint16_t bgra = source[x]; dest[4 * x + 0] = static_cast(((bgra & 0xF000) >> 8) | ((bgra & 0xF000) >> 12)); dest[4 * x + 1] = static_cast(((bgra & 0x0F00) >> 4) | ((bgra & 0x0F00) >> 8)); dest[4 * x + 2] = static_cast(((bgra & 0x00F0) << 0) | ((bgra & 0x00F0) >> 4)); dest[4 * x + 3] = static_cast(((bgra & 0x000F) << 4) | ((bgra & 0x000F) >> 0)); } } } } void LoadRGB5A1ToA1RGB5(size_t width, size_t height, size_t depth, const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) { for (size_t z = 0; z < depth; z++) { for (size_t y = 0; y < height; y++) { const uint16_t *source = OffsetDataPointer(input, y, z, inputRowPitch, inputDepthPitch); uint16_t *dest = OffsetDataPointer(output, y, z, outputRowPitch, outputDepthPitch); for (size_t x = 0; x < width; x++) { dest[x] = ANGLE_ROTR16(source[x], 1); } } } } void LoadRGB5A1ToBGRA8(size_t width, size_t height, size_t depth, const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) { for (size_t z = 0; z < depth; z++) { for (size_t y = 0; y < height; y++) { const uint16_t *source = OffsetDataPointer(input, y, z, inputRowPitch, inputDepthPitch); uint8_t *dest = OffsetDataPointer(output, y, z, outputRowPitch, outputDepthPitch); for (size_t x = 0; x < width; x++) { uint16_t rgba = source[x]; dest[4 * x + 0] = static_cast(((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3)); dest[4 * x + 1] = static_cast(((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8)); dest[4 * x + 2] = static_cast(((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13)); dest[4 * x + 3] = static_cast((rgba & 0x0001) ? 0xFF : 0); } } } } void LoadRGB5A1ToRGBA8(size_t width, size_t height, size_t depth, const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) { for (size_t z = 0; z < depth; z++) { for (size_t y = 0; y < height; y++) { const uint16_t *source = OffsetDataPointer(input, y, z, inputRowPitch, inputDepthPitch); uint8_t *dest = OffsetDataPointer(output, y, z, outputRowPitch, outputDepthPitch); for (size_t x = 0; x < width; x++) { uint16_t rgba = source[x]; dest[4 * x + 0] = static_cast(((rgba & 0xF800) >> 8) | ((rgba & 0xF800) >> 13)); dest[4 * x + 1] = static_cast(((rgba & 0x07C0) >> 3) | ((rgba & 0x07C0) >> 8)); dest[4 * x + 2] = static_cast(((rgba & 0x003E) << 2) | ((rgba & 0x003E) >> 3)); dest[4 * x + 3] = static_cast((rgba & 0x0001) ? 0xFF : 0); } } } } void LoadBGR5A1ToBGRA8(size_t width, size_t height, size_t depth, const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) { for (size_t z = 0; z < depth; z++) { for (size_t y = 0; y < height; y++) { const uint16_t *source = OffsetDataPointer(input, y, z, inputRowPitch, inputDepthPitch); uint8_t *dest = OffsetDataPointer(output, y, z, outputRowPitch, outputDepthPitch); for (size_t x = 0; x < width; x++) { uint16_t bgra = source[x]; dest[4 * x + 0] = static_cast(((bgra & 0xF800) >> 8) | ((bgra & 0xF800) >> 13)); dest[4 * x + 1] = static_cast(((bgra & 0x07C0) >> 3) | ((bgra & 0x07C0) >> 8)); dest[4 * x + 2] = static_cast(((bgra & 0x003E) << 2) | ((bgra & 0x003E) >> 3)); dest[4 * x + 3] = static_cast((bgra & 0x0001) ? 0xFF : 0); } } } } void LoadRGB10A2ToRGBA8(size_t width, size_t height, size_t depth, const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) { for (size_t z = 0; z < depth; z++) { for (size_t y = 0; y < height; y++) { const uint32_t *source = OffsetDataPointer(input, y, z, inputRowPitch, inputDepthPitch); uint8_t *dest = OffsetDataPointer(output, y, z, outputRowPitch, outputDepthPitch); for (size_t x = 0; x < width; x++) { uint32_t rgba = source[x]; dest[4 * x + 0] = static_cast((rgba & 0x000003FF) >> 2); dest[4 * x + 1] = static_cast((rgba & 0x000FFC00) >> 12); dest[4 * x + 2] = static_cast((rgba & 0x3FF00000) >> 22); dest[4 * x + 3] = static_cast(((rgba & 0xC0000000) >> 30) * 0x55); } } } } void LoadRGB16FToRGB9E5(size_t width, size_t height, size_t depth, const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) { for (size_t z = 0; z < depth; z++) { for (size_t y = 0; y < height; y++) { const uint16_t *source = OffsetDataPointer(input, y, z, inputRowPitch, inputDepthPitch); uint32_t *dest = OffsetDataPointer(output, y, z, outputRowPitch, outputDepthPitch); for (size_t x = 0; x < width; x++) { dest[x] = gl::convertRGBFloatsTo999E5(gl::float16ToFloat32(source[x * 3 + 0]), gl::float16ToFloat32(source[x * 3 + 1]), gl::float16ToFloat32(source[x * 3 + 2])); } } } } void LoadRGB32FToRGB9E5(size_t width, size_t height, size_t depth, const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) { for (size_t z = 0; z < depth; z++) { for (size_t y = 0; y < height; y++) { const float *source = OffsetDataPointer(input, y, z, inputRowPitch, inputDepthPitch); uint32_t *dest = OffsetDataPointer(output, y, z, outputRowPitch, outputDepthPitch); for (size_t x = 0; x < width; x++) { dest[x] = gl::convertRGBFloatsTo999E5(source[x * 3 + 0], source[x * 3 + 1], source[x * 3 + 2]); } } } } void LoadRGB16FToRG11B10F(size_t width, size_t height, size_t depth, const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) { for (size_t z = 0; z < depth; z++) { for (size_t y = 0; y < height; y++) { const uint16_t *source = OffsetDataPointer(input, y, z, inputRowPitch, inputDepthPitch); uint32_t *dest = OffsetDataPointer(output, y, z, outputRowPitch, outputDepthPitch); for (size_t x = 0; x < width; x++) { dest[x] = (gl::float32ToFloat11(gl::float16ToFloat32(source[x * 3 + 0])) << 0) | (gl::float32ToFloat11(gl::float16ToFloat32(source[x * 3 + 1])) << 11) | (gl::float32ToFloat10(gl::float16ToFloat32(source[x * 3 + 2])) << 22); } } } } void LoadRGB32FToRG11B10F(size_t width, size_t height, size_t depth, const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) { for (size_t z = 0; z < depth; z++) { for (size_t y = 0; y < height; y++) { const float *source = OffsetDataPointer(input, y, z, inputRowPitch, inputDepthPitch); uint32_t *dest = OffsetDataPointer(output, y, z, outputRowPitch, outputDepthPitch); for (size_t x = 0; x < width; x++) { dest[x] = (gl::float32ToFloat11(source[x * 3 + 0]) << 0) | (gl::float32ToFloat11(source[x * 3 + 1]) << 11) | (gl::float32ToFloat10(source[x * 3 + 2]) << 22); } } } } void LoadG8R24ToR24G8(size_t width, size_t height, size_t depth, const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) { for (size_t z = 0; z < depth; z++) { for (size_t y = 0; y < height; y++) { const uint32_t *source = OffsetDataPointer(input, y, z, inputRowPitch, inputDepthPitch); uint32_t *dest = OffsetDataPointer(output, y, z, outputRowPitch, outputDepthPitch); for (size_t x = 0; x < width; x++) { uint32_t d = source[x] >> 8; uint8_t s = source[x] & 0xFF; dest[x] = d | (s << 24); } } } } void LoadRGB32FToRGBA16F(size_t width, size_t height, size_t depth, const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) { for (size_t z = 0; z < depth; z++) { for (size_t y = 0; y < height; y++) { const float *source = OffsetDataPointer(input, y, z, inputRowPitch, inputDepthPitch); uint16_t *dest = OffsetDataPointer(output, y, z, outputRowPitch, outputDepthPitch); for (size_t x = 0; x < width; x++) { dest[x * 4 + 0] = gl::float32ToFloat16(source[x * 3 + 0]); dest[x * 4 + 1] = gl::float32ToFloat16(source[x * 3 + 1]); dest[x * 4 + 2] = gl::float32ToFloat16(source[x * 3 + 2]); dest[x * 4 + 3] = gl::Float16One; } } } } void LoadR32ToR16(size_t width, size_t height, size_t depth, const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) { for (size_t z = 0; z < depth; z++) { for (size_t y = 0; y < height; y++) { const uint32_t *source = OffsetDataPointer(input, y, z, inputRowPitch, inputDepthPitch); uint16_t *dest = OffsetDataPointer(output, y, z, outputRowPitch, outputDepthPitch); for (size_t x = 0; x < width; x++) { dest[x] = source[x] >> 16; } } } } void LoadR32ToR24G8(size_t width, size_t height, size_t depth, const uint8_t *input, size_t inputRowPitch, size_t inputDepthPitch, uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch) { for (size_t z = 0; z < depth; z++) { for (size_t y = 0; y < height; y++) { const uint32_t *source = OffsetDataPointer(input, y, z, inputRowPitch, inputDepthPitch); uint32_t *dest = OffsetDataPointer(output, y, z, outputRowPitch, outputDepthPitch); for (size_t x = 0; x < width; x++) { dest[x] = source[x] >> 8; } } } } }