// // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // validationES2.h: Validation functions for OpenGL ES 2.0 entry point parameters #ifndef LIBANGLE_VALIDATION_ES2_H_ #define LIBANGLE_VALIDATION_ES2_H_ #include namespace gl { class Context; bool ValidateES2TexImageParameters(Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); bool ValidateES2CopyTexImageParameters(Context* context, GLenum target, GLint level, GLenum internalformat, bool isSubImage, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); bool ValidateES2TexStorageParameters(Context *context, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); bool ValidES2ReadFormatType(Context *context, GLenum format, GLenum type); } #endif // LIBANGLE_VALIDATION_ES2_H_