// // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // validationES2.h: Validation functions for OpenGL ES 2.0 entry point parameters #ifndef LIBANGLE_VALIDATION_ES2_H_ #define LIBANGLE_VALIDATION_ES2_H_ #include #include namespace gl { class Context; class ValidationContext; bool ValidateES2TexImageParameters(Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); bool ValidateES2CopyTexImageParameters(ValidationContext *context, GLenum target, GLint level, GLenum internalformat, bool isSubImage, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); bool ValidateES2TexStorageParameters(Context *context, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height); bool ValidES2ReadFormatType(Context *context, GLenum format, GLenum type); bool ValidateDiscardFramebufferEXT(Context *context, GLenum target, GLsizei numAttachments, const GLenum *attachments); bool ValidateDrawBuffersEXT(ValidationContext *context, GLsizei n, const GLenum *bufs); bool ValidateBindVertexArrayOES(Context *context, GLuint array); bool ValidateDeleteVertexArraysOES(Context *context, GLsizei n); bool ValidateGenVertexArraysOES(Context *context, GLsizei n); bool ValidateIsVertexArrayOES(Context *context); bool ValidateProgramBinaryOES(Context *context, GLuint program, GLenum binaryFormat, const void *binary, GLint length); bool ValidateGetProgramBinaryOES(Context *context, GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary); // GL_KHR_debug bool ValidateDebugMessageControlKHR(Context *context, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled); bool ValidateDebugMessageInsertKHR(Context *context, GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf); bool ValidateDebugMessageCallbackKHR(Context *context, GLDEBUGPROCKHR callback, const void *userParam); bool ValidateGetDebugMessageLogKHR(Context *context, GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog); bool ValidatePushDebugGroupKHR(Context *context, GLenum source, GLuint id, GLsizei length, const GLchar *message); bool ValidatePopDebugGroupKHR(Context *context); bool ValidateObjectLabelKHR(Context *context, GLenum identifier, GLuint name, GLsizei length, const GLchar *label); bool ValidateGetObjectLabelKHR(Context *context, GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label); bool ValidateObjectPtrLabelKHR(Context *context, const void *ptr, GLsizei length, const GLchar *label); bool ValidateGetObjectPtrLabelKHR(Context *context, const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label); bool ValidateGetPointervKHR(Context *context, GLenum pname, void **params); bool ValidateBlitFramebufferANGLE(Context *context, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); bool ValidateClear(ValidationContext *context, GLbitfield mask); } // namespace gl #endif // LIBANGLE_VALIDATION_ES2_H_