// // Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // validationES3.cpp: Validation functions for OpenGL ES 3.0 entry point parameters #include "libANGLE/validationES3.h" #include "libANGLE/validationES.h" #include "libANGLE/Context.h" #include "libANGLE/Texture.h" #include "libANGLE/Framebuffer.h" #include "libANGLE/Renderbuffer.h" #include "libANGLE/formatutils.h" #include "libANGLE/FramebufferAttachment.h" #include "common/mathutil.h" #include "common/utilities.h" namespace gl { struct ES3FormatCombination { GLenum internalFormat; GLenum format; GLenum type; }; bool operator<(const ES3FormatCombination& a, const ES3FormatCombination& b) { return memcmp(&a, &b, sizeof(ES3FormatCombination)) < 0; } typedef std::set ES3FormatCombinationSet; static inline void InsertES3FormatCombo(ES3FormatCombinationSet *set, GLenum internalFormat, GLenum format, GLenum type) { ES3FormatCombination info; info.internalFormat = internalFormat; info.format = format; info.type = type; set->insert(info); } ES3FormatCombinationSet BuildES3FormatSet() { ES3FormatCombinationSet set; // Format combinations from ES 3.0.1 spec, table 3.2 // | Internal format | Format | Type | // | | | | InsertES3FormatCombo(&set, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE ); InsertES3FormatCombo(&set, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_BYTE ); InsertES3FormatCombo(&set, GL_RGBA4, GL_RGBA, GL_UNSIGNED_BYTE ); InsertES3FormatCombo(&set, GL_SRGB8_ALPHA8, GL_RGBA, GL_UNSIGNED_BYTE ); InsertES3FormatCombo(&set, GL_RGBA8_SNORM, GL_RGBA, GL_BYTE ); InsertES3FormatCombo(&set, GL_RGBA4, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 ); InsertES3FormatCombo(&set, GL_RGB10_A2, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV ); InsertES3FormatCombo(&set, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_INT_2_10_10_10_REV ); InsertES3FormatCombo(&set, GL_RGB5_A1, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1 ); InsertES3FormatCombo(&set, GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT ); InsertES3FormatCombo(&set, GL_RGBA16F, GL_RGBA, GL_HALF_FLOAT_OES ); InsertES3FormatCombo(&set, GL_RGBA32F, GL_RGBA, GL_FLOAT ); InsertES3FormatCombo(&set, GL_RGBA16F, GL_RGBA, GL_FLOAT ); InsertES3FormatCombo(&set, GL_RGBA8UI, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE ); InsertES3FormatCombo(&set, GL_RGBA8I, GL_RGBA_INTEGER, GL_BYTE ); InsertES3FormatCombo(&set, GL_RGBA16UI, GL_RGBA_INTEGER, GL_UNSIGNED_SHORT ); InsertES3FormatCombo(&set, GL_RGBA16I, GL_RGBA_INTEGER, GL_SHORT ); InsertES3FormatCombo(&set, GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT ); InsertES3FormatCombo(&set, GL_RGBA32I, GL_RGBA_INTEGER, GL_INT ); InsertES3FormatCombo(&set, GL_RGB10_A2UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT_2_10_10_10_REV ); InsertES3FormatCombo(&set, GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE ); InsertES3FormatCombo(&set, GL_RGB565, GL_RGB, GL_UNSIGNED_BYTE ); InsertES3FormatCombo(&set, GL_SRGB8, GL_RGB, GL_UNSIGNED_BYTE ); InsertES3FormatCombo(&set, GL_RGB8_SNORM, GL_RGB, GL_BYTE ); InsertES3FormatCombo(&set, GL_RGB565, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 ); InsertES3FormatCombo(&set, GL_R11F_G11F_B10F, GL_RGB, GL_UNSIGNED_INT_10F_11F_11F_REV ); InsertES3FormatCombo(&set, GL_RGB9_E5, GL_RGB, GL_UNSIGNED_INT_5_9_9_9_REV ); InsertES3FormatCombo(&set, GL_RGB16F, GL_RGB, GL_HALF_FLOAT ); InsertES3FormatCombo(&set, GL_RGB16F, GL_RGB, GL_HALF_FLOAT_OES ); InsertES3FormatCombo(&set, GL_R11F_G11F_B10F, GL_RGB, GL_HALF_FLOAT ); InsertES3FormatCombo(&set, GL_R11F_G11F_B10F, GL_RGB, GL_HALF_FLOAT_OES ); InsertES3FormatCombo(&set, GL_RGB9_E5, GL_RGB, GL_HALF_FLOAT ); InsertES3FormatCombo(&set, GL_RGB9_E5, GL_RGB, GL_HALF_FLOAT_OES ); InsertES3FormatCombo(&set, GL_RGB32F, GL_RGB, GL_FLOAT ); InsertES3FormatCombo(&set, GL_RGB16F, GL_RGB, GL_FLOAT ); InsertES3FormatCombo(&set, GL_R11F_G11F_B10F, GL_RGB, GL_FLOAT ); InsertES3FormatCombo(&set, GL_RGB9_E5, GL_RGB, GL_FLOAT ); InsertES3FormatCombo(&set, GL_RGB8UI, GL_RGB_INTEGER, GL_UNSIGNED_BYTE ); InsertES3FormatCombo(&set, GL_RGB8I, GL_RGB_INTEGER, GL_BYTE ); InsertES3FormatCombo(&set, GL_RGB16UI, GL_RGB_INTEGER, GL_UNSIGNED_SHORT ); InsertES3FormatCombo(&set, GL_RGB16I, GL_RGB_INTEGER, GL_SHORT ); InsertES3FormatCombo(&set, GL_RGB32UI, GL_RGB_INTEGER, GL_UNSIGNED_INT ); InsertES3FormatCombo(&set, GL_RGB32I, GL_RGB_INTEGER, GL_INT ); InsertES3FormatCombo(&set, GL_RG8, GL_RG, GL_UNSIGNED_BYTE ); InsertES3FormatCombo(&set, GL_RG8_SNORM, GL_RG, GL_BYTE ); InsertES3FormatCombo(&set, GL_RG16F, GL_RG, GL_HALF_FLOAT ); InsertES3FormatCombo(&set, GL_RG16F, GL_RG, GL_HALF_FLOAT_OES ); InsertES3FormatCombo(&set, GL_RG32F, GL_RG, GL_FLOAT ); InsertES3FormatCombo(&set, GL_RG16F, GL_RG, GL_FLOAT ); InsertES3FormatCombo(&set, GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE ); InsertES3FormatCombo(&set, GL_RG8I, GL_RG_INTEGER, GL_BYTE ); InsertES3FormatCombo(&set, GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT ); InsertES3FormatCombo(&set, GL_RG16I, GL_RG_INTEGER, GL_SHORT ); InsertES3FormatCombo(&set, GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT ); InsertES3FormatCombo(&set, GL_RG32I, GL_RG_INTEGER, GL_INT ); InsertES3FormatCombo(&set, GL_R8, GL_RED, GL_UNSIGNED_BYTE ); InsertES3FormatCombo(&set, GL_R8_SNORM, GL_RED, GL_BYTE ); InsertES3FormatCombo(&set, GL_R16F, GL_RED, GL_HALF_FLOAT ); InsertES3FormatCombo(&set, GL_R16F, GL_RED, GL_HALF_FLOAT_OES ); InsertES3FormatCombo(&set, GL_R32F, GL_RED, GL_FLOAT ); InsertES3FormatCombo(&set, GL_R16F, GL_RED, GL_FLOAT ); InsertES3FormatCombo(&set, GL_R8UI, GL_RED_INTEGER, GL_UNSIGNED_BYTE ); InsertES3FormatCombo(&set, GL_R8I, GL_RED_INTEGER, GL_BYTE ); InsertES3FormatCombo(&set, GL_R16UI, GL_RED_INTEGER, GL_UNSIGNED_SHORT ); InsertES3FormatCombo(&set, GL_R16I, GL_RED_INTEGER, GL_SHORT ); InsertES3FormatCombo(&set, GL_R32UI, GL_RED_INTEGER, GL_UNSIGNED_INT ); InsertES3FormatCombo(&set, GL_R32I, GL_RED_INTEGER, GL_INT ); // Unsized formats InsertES3FormatCombo(&set, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE ); InsertES3FormatCombo(&set, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_4_4_4_4 ); InsertES3FormatCombo(&set, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_5_5_5_1 ); InsertES3FormatCombo(&set, GL_RGB, GL_RGB, GL_UNSIGNED_BYTE ); InsertES3FormatCombo(&set, GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5 ); InsertES3FormatCombo(&set, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE ); InsertES3FormatCombo(&set, GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE ); InsertES3FormatCombo(&set, GL_ALPHA, GL_ALPHA, GL_UNSIGNED_BYTE ); InsertES3FormatCombo(&set, GL_SRGB_ALPHA_EXT, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE ); InsertES3FormatCombo(&set, GL_SRGB_EXT, GL_SRGB_EXT, GL_UNSIGNED_BYTE ); // Depth stencil formats InsertES3FormatCombo(&set, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT ); InsertES3FormatCombo(&set, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT ); InsertES3FormatCombo(&set, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT ); InsertES3FormatCombo(&set, GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT ); InsertES3FormatCombo(&set, GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8 ); InsertES3FormatCombo(&set, GL_DEPTH32F_STENCIL8, GL_DEPTH_STENCIL, GL_FLOAT_32_UNSIGNED_INT_24_8_REV); // From GL_EXT_sRGB InsertES3FormatCombo(&set, GL_SRGB8_ALPHA8_EXT, GL_SRGB_ALPHA_EXT, GL_UNSIGNED_BYTE ); InsertES3FormatCombo(&set, GL_SRGB8, GL_SRGB_EXT, GL_UNSIGNED_BYTE ); // From GL_OES_texture_float InsertES3FormatCombo(&set, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_FLOAT ); InsertES3FormatCombo(&set, GL_LUMINANCE, GL_LUMINANCE, GL_FLOAT ); InsertES3FormatCombo(&set, GL_ALPHA, GL_ALPHA, GL_FLOAT ); // From GL_OES_texture_half_float InsertES3FormatCombo(&set, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT ); InsertES3FormatCombo(&set, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES ); InsertES3FormatCombo(&set, GL_LUMINANCE, GL_LUMINANCE, GL_HALF_FLOAT ); InsertES3FormatCombo(&set, GL_LUMINANCE, GL_LUMINANCE, GL_HALF_FLOAT_OES ); InsertES3FormatCombo(&set, GL_ALPHA, GL_ALPHA, GL_HALF_FLOAT ); InsertES3FormatCombo(&set, GL_ALPHA, GL_ALPHA, GL_HALF_FLOAT_OES ); // From GL_EXT_texture_format_BGRA8888 InsertES3FormatCombo(&set, GL_BGRA_EXT, GL_BGRA_EXT, GL_UNSIGNED_BYTE ); // From GL_EXT_texture_storage // | Internal format | Format | Type | // | | | | InsertES3FormatCombo(&set, GL_ALPHA8_EXT, GL_ALPHA, GL_UNSIGNED_BYTE ); InsertES3FormatCombo(&set, GL_LUMINANCE8_EXT, GL_LUMINANCE, GL_UNSIGNED_BYTE ); InsertES3FormatCombo(&set, GL_LUMINANCE8_ALPHA8_EXT, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE ); InsertES3FormatCombo(&set, GL_ALPHA32F_EXT, GL_ALPHA, GL_FLOAT ); InsertES3FormatCombo(&set, GL_LUMINANCE32F_EXT, GL_LUMINANCE, GL_FLOAT ); InsertES3FormatCombo(&set, GL_LUMINANCE_ALPHA32F_EXT, GL_LUMINANCE_ALPHA, GL_FLOAT ); InsertES3FormatCombo(&set, GL_ALPHA16F_EXT, GL_ALPHA, GL_HALF_FLOAT ); InsertES3FormatCombo(&set, GL_ALPHA16F_EXT, GL_ALPHA, GL_HALF_FLOAT_OES ); InsertES3FormatCombo(&set, GL_LUMINANCE16F_EXT, GL_LUMINANCE, GL_HALF_FLOAT ); InsertES3FormatCombo(&set, GL_LUMINANCE16F_EXT, GL_LUMINANCE, GL_HALF_FLOAT_OES ); InsertES3FormatCombo(&set, GL_LUMINANCE_ALPHA16F_EXT, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT ); InsertES3FormatCombo(&set, GL_LUMINANCE_ALPHA16F_EXT, GL_LUMINANCE_ALPHA, GL_HALF_FLOAT_OES ); // From GL_EXT_texture_storage and GL_EXT_texture_format_BGRA8888 InsertES3FormatCombo(&set, GL_BGRA8_EXT, GL_BGRA_EXT, GL_UNSIGNED_BYTE ); InsertES3FormatCombo(&set, GL_BGRA4_ANGLEX, GL_BGRA_EXT, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT); InsertES3FormatCombo(&set, GL_BGRA4_ANGLEX, GL_BGRA_EXT, GL_UNSIGNED_BYTE ); InsertES3FormatCombo(&set, GL_BGR5_A1_ANGLEX, GL_BGRA_EXT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT); InsertES3FormatCombo(&set, GL_BGR5_A1_ANGLEX, GL_BGRA_EXT, GL_UNSIGNED_BYTE ); // From GL_ANGLE_depth_texture InsertES3FormatCombo(&set, GL_DEPTH_COMPONENT32_OES, GL_DEPTH_COMPONENT, GL_UNSIGNED_INT_24_8_OES ); // Compressed formats // From ES 3.0.1 spec, table 3.16 // | Internal format | Format | Type | // | | | | InsertES3FormatCombo(&set, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE); InsertES3FormatCombo(&set, GL_COMPRESSED_R11_EAC, GL_COMPRESSED_R11_EAC, GL_UNSIGNED_BYTE); InsertES3FormatCombo(&set, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_UNSIGNED_BYTE); InsertES3FormatCombo(&set, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RG11_EAC, GL_UNSIGNED_BYTE); InsertES3FormatCombo(&set, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_UNSIGNED_BYTE); InsertES3FormatCombo(&set, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_ETC2, GL_UNSIGNED_BYTE); InsertES3FormatCombo(&set, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_ETC2, GL_UNSIGNED_BYTE); InsertES3FormatCombo(&set, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE); InsertES3FormatCombo(&set, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_UNSIGNED_BYTE); InsertES3FormatCombo(&set, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_UNSIGNED_BYTE); InsertES3FormatCombo(&set, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_UNSIGNED_BYTE); // From GL_EXT_texture_compression_dxt1 InsertES3FormatCombo(&set, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE); InsertES3FormatCombo(&set, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_UNSIGNED_BYTE); // From GL_ANGLE_texture_compression_dxt3 InsertES3FormatCombo(&set, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_UNSIGNED_BYTE); // From GL_ANGLE_texture_compression_dxt5 InsertES3FormatCombo(&set, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_UNSIGNED_BYTE); return set; } static bool ValidateTexImageFormatCombination(gl::Context *context, GLenum internalFormat, GLenum format, GLenum type) { // Note: dEQP 2013.4 expects an INVALID_VALUE error for TexImage3D with an invalid // internal format. (dEQP-GLES3.functional.negative_api.texture.teximage3d) const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalFormat); if (!formatInfo.textureSupport(context->getClientVersion(), context->getExtensions())) { context->recordError(Error(GL_INVALID_ENUM)); return false; } // The type and format are valid if any supported internal format has that type and format bool formatSupported = false; bool typeSupported = false; static const ES3FormatCombinationSet es3FormatSet = BuildES3FormatSet(); for (ES3FormatCombinationSet::const_iterator i = es3FormatSet.begin(); i != es3FormatSet.end(); i++) { if (i->format == format || i->type == type) { const gl::InternalFormat &info = gl::GetInternalFormatInfo(i->internalFormat); bool supported = info.textureSupport(context->getClientVersion(), context->getExtensions()); if (supported && i->type == type) { typeSupported = true; } if (supported && i->format == format) { formatSupported = true; } // Early-out if both type and format are supported now if (typeSupported && formatSupported) { break; } } } if (!typeSupported || !formatSupported) { context->recordError(Error(GL_INVALID_ENUM)); return false; } // Check if this is a valid format combination to load texture data ES3FormatCombination searchFormat; searchFormat.internalFormat = internalFormat; searchFormat.format = format; searchFormat.type = type; if (es3FormatSet.find(searchFormat) == es3FormatSet.end()) { context->recordError(Error(GL_INVALID_OPERATION)); return false; } return true; } bool ValidateES3TexImageParameters(Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels) { if (!ValidTexture2DDestinationTarget(context, target)) { context->recordError(Error(GL_INVALID_ENUM)); return false; } // Validate image size if (!ValidImageSize(context, target, level, width, height, depth)) { context->recordError(Error(GL_INVALID_VALUE)); return false; } // Verify zero border if (border != 0) { context->recordError(Error(GL_INVALID_VALUE)); return false; } if (xoffset < 0 || yoffset < 0 || zoffset < 0 || std::numeric_limits::max() - xoffset < width || std::numeric_limits::max() - yoffset < height || std::numeric_limits::max() - zoffset < depth) { context->recordError(Error(GL_INVALID_VALUE)); return false; } const gl::Caps &caps = context->getCaps(); switch (target) { case GL_TEXTURE_2D: if (static_cast(width) > (caps.max2DTextureSize >> level) || static_cast(height) > (caps.max2DTextureSize >> level)) { context->recordError(Error(GL_INVALID_VALUE)); return false; } break; case GL_TEXTURE_CUBE_MAP_POSITIVE_X: case GL_TEXTURE_CUBE_MAP_NEGATIVE_X: case GL_TEXTURE_CUBE_MAP_POSITIVE_Y: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y: case GL_TEXTURE_CUBE_MAP_POSITIVE_Z: case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z: if (!isSubImage && width != height) { context->recordError(Error(GL_INVALID_VALUE)); return false; } if (static_cast(width) > (caps.maxCubeMapTextureSize >> level)) { context->recordError(Error(GL_INVALID_VALUE)); return false; } break; case GL_TEXTURE_3D: if (static_cast(width) > (caps.max3DTextureSize >> level) || static_cast(height) > (caps.max3DTextureSize >> level) || static_cast(depth) > (caps.max3DTextureSize >> level)) { context->recordError(Error(GL_INVALID_VALUE)); return false; } break; case GL_TEXTURE_2D_ARRAY: if (static_cast(width) > (caps.max2DTextureSize >> level) || static_cast(height) > (caps.max2DTextureSize >> level) || static_cast(depth) > (caps.maxArrayTextureLayers >> level)) { context->recordError(Error(GL_INVALID_VALUE)); return false; } break; default: context->recordError(Error(GL_INVALID_ENUM)); return false; } gl::Texture *texture = context->getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target); if (!texture) { context->recordError(Error(GL_INVALID_OPERATION)); return false; } if (texture->isImmutable() && !isSubImage) { context->recordError(Error(GL_INVALID_OPERATION)); return false; } // Validate texture formats GLenum actualInternalFormat = isSubImage ? texture->getInternalFormat(target, level) : internalformat; const gl::InternalFormat &actualFormatInfo = gl::GetInternalFormatInfo(actualInternalFormat); if (isCompressed) { if (!ValidCompressedImageSize(context, actualInternalFormat, width, height)) { context->recordError(Error(GL_INVALID_OPERATION)); return false; } if (!actualFormatInfo.compressed) { context->recordError(Error(GL_INVALID_ENUM)); return false; } if (target == GL_TEXTURE_3D) { context->recordError(Error(GL_INVALID_OPERATION)); return false; } } else { if (!ValidateTexImageFormatCombination(context, actualInternalFormat, format, type)) { return false; } if (target == GL_TEXTURE_3D && (format == GL_DEPTH_COMPONENT || format == GL_DEPTH_STENCIL)) { context->recordError(Error(GL_INVALID_OPERATION)); return false; } } // Validate sub image parameters if (isSubImage) { if (isCompressed != actualFormatInfo.compressed) { context->recordError(Error(GL_INVALID_OPERATION)); return false; } if (width == 0 || height == 0 || depth == 0) { return false; } if (xoffset < 0 || yoffset < 0 || zoffset < 0) { context->recordError(Error(GL_INVALID_VALUE)); return false; } if (std::numeric_limits::max() - xoffset < width || std::numeric_limits::max() - yoffset < height || std::numeric_limits::max() - zoffset < depth) { context->recordError(Error(GL_INVALID_VALUE)); return false; } if (static_cast(xoffset + width) > texture->getWidth(target, level) || static_cast(yoffset + height) > texture->getHeight(target, level) || static_cast(zoffset + depth) > texture->getDepth(target, level)) { context->recordError(Error(GL_INVALID_VALUE)); return false; } } // Check for pixel unpack buffer related API errors gl::Buffer *pixelUnpackBuffer = context->getState().getTargetBuffer(GL_PIXEL_UNPACK_BUFFER); if (pixelUnpackBuffer != NULL) { // ...the data would be unpacked from the buffer object such that the memory reads required // would exceed the data store size. size_t widthSize = static_cast(width); size_t heightSize = static_cast(height); size_t depthSize = static_cast(depth); GLenum sizedFormat = GetSizedInternalFormat(actualInternalFormat, type); size_t pixelBytes = static_cast(gl::GetInternalFormatInfo(sizedFormat).pixelBytes); if (!rx::IsUnsignedMultiplicationSafe(widthSize, heightSize) || !rx::IsUnsignedMultiplicationSafe(widthSize * heightSize, depthSize) || !rx::IsUnsignedMultiplicationSafe(widthSize * heightSize * depthSize, pixelBytes)) { // Overflow past the end of the buffer context->recordError(Error(GL_INVALID_OPERATION)); return false; } const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(sizedFormat); size_t copyBytes = formatInfo.computeBlockSize(type, width, height); size_t offset = reinterpret_cast(pixels); if (!rx::IsUnsignedAdditionSafe(offset, copyBytes) || ((offset + copyBytes) > static_cast(pixelUnpackBuffer->getSize()))) { // Overflow past the end of the buffer context->recordError(Error(GL_INVALID_OPERATION)); return false; } // ...data is not evenly divisible into the number of bytes needed to store in memory a datum // indicated by type. if (!isCompressed) { size_t dataBytesPerPixel = static_cast(gl::GetTypeInfo(type).bytes); if ((offset % dataBytesPerPixel) != 0) { context->recordError(Error(GL_INVALID_OPERATION)); return false; } } // ...the buffer object's data store is currently mapped. if (pixelUnpackBuffer->isMapped()) { context->recordError(Error(GL_INVALID_OPERATION)); return false; } } return true; } struct EffectiveInternalFormatInfo { GLenum mEffectiveFormat; GLenum mDestFormat; GLuint mMinRedBits; GLuint mMaxRedBits; GLuint mMinGreenBits; GLuint mMaxGreenBits; GLuint mMinBlueBits; GLuint mMaxBlueBits; GLuint mMinAlphaBits; GLuint mMaxAlphaBits; EffectiveInternalFormatInfo(GLenum effectiveFormat, GLenum destFormat, GLuint minRedBits, GLuint maxRedBits, GLuint minGreenBits, GLuint maxGreenBits, GLuint minBlueBits, GLuint maxBlueBits, GLuint minAlphaBits, GLuint maxAlphaBits) : mEffectiveFormat(effectiveFormat), mDestFormat(destFormat), mMinRedBits(minRedBits), mMaxRedBits(maxRedBits), mMinGreenBits(minGreenBits), mMaxGreenBits(maxGreenBits), mMinBlueBits(minBlueBits), mMaxBlueBits(maxBlueBits), mMinAlphaBits(minAlphaBits), mMaxAlphaBits(maxAlphaBits) {}; }; typedef std::vector EffectiveInternalFormatList; static EffectiveInternalFormatList BuildSizedEffectiveInternalFormatList() { EffectiveInternalFormatList list; // OpenGL ES 3.0.3 Specification, Table 3.17, pg 141: Effective internal format coresponding to destination internal format and // linear source buffer component sizes. // | Source channel min/max sizes | // Effective Internal Format | N/A | R | G | B | A | list.push_back(EffectiveInternalFormatInfo(GL_ALPHA8_EXT, GL_NONE, 0, 0, 0, 0, 0, 0, 1, 8)); list.push_back(EffectiveInternalFormatInfo(GL_R8, GL_NONE, 1, 8, 0, 0, 0, 0, 0, 0)); list.push_back(EffectiveInternalFormatInfo(GL_RG8, GL_NONE, 1, 8, 1, 8, 0, 0, 0, 0)); list.push_back(EffectiveInternalFormatInfo(GL_RGB565, GL_NONE, 1, 5, 1, 6, 1, 5, 0, 0)); list.push_back(EffectiveInternalFormatInfo(GL_RGB8, GL_NONE, 6, 8, 7, 8, 6, 8, 0, 0)); list.push_back(EffectiveInternalFormatInfo(GL_RGBA4, GL_NONE, 1, 4, 1, 4, 1, 4, 1, 4)); list.push_back(EffectiveInternalFormatInfo(GL_RGB5_A1, GL_NONE, 5, 5, 5, 5, 5, 5, 1, 1)); list.push_back(EffectiveInternalFormatInfo(GL_RGBA8, GL_NONE, 5, 8, 5, 8, 5, 8, 2, 8)); list.push_back(EffectiveInternalFormatInfo(GL_RGB10_A2, GL_NONE, 9, 10, 9, 10, 9, 10, 2, 2)); return list; } static EffectiveInternalFormatList BuildUnsizedEffectiveInternalFormatList() { EffectiveInternalFormatList list; // OpenGL ES 3.0.3 Specification, Table 3.17, pg 141: Effective internal format coresponding to destination internal format and // linear source buffer component sizes. // | Source channel min/max sizes | // Effective Internal Format | Dest Format | R | G | B | A | list.push_back(EffectiveInternalFormatInfo(GL_ALPHA8_EXT, GL_ALPHA, 0, UINT_MAX, 0, UINT_MAX, 0, UINT_MAX, 1, 8)); list.push_back(EffectiveInternalFormatInfo(GL_LUMINANCE8_EXT, GL_LUMINANCE, 1, 8, 0, UINT_MAX, 0, UINT_MAX, 0, UINT_MAX)); list.push_back(EffectiveInternalFormatInfo(GL_LUMINANCE8_ALPHA8_EXT, GL_LUMINANCE_ALPHA, 1, 8, 0, UINT_MAX, 0, UINT_MAX, 1, 8)); list.push_back(EffectiveInternalFormatInfo(GL_RGB565, GL_RGB, 1, 5, 1, 6, 1, 5, 0, UINT_MAX)); list.push_back(EffectiveInternalFormatInfo(GL_RGB8, GL_RGB, 6, 8, 7, 8, 6, 8, 0, UINT_MAX)); list.push_back(EffectiveInternalFormatInfo(GL_RGBA4, GL_RGBA, 1, 4, 1, 4, 1, 4, 1, 4)); list.push_back(EffectiveInternalFormatInfo(GL_RGB5_A1, GL_RGBA, 5, 5, 5, 5, 5, 5, 1, 1)); list.push_back(EffectiveInternalFormatInfo(GL_RGBA8, GL_RGBA, 5, 8, 5, 8, 5, 8, 5, 8)); return list; } static bool GetEffectiveInternalFormat(const InternalFormat &srcFormat, const InternalFormat &destFormat, GLenum *outEffectiveFormat) { const EffectiveInternalFormatList *list = NULL; GLenum targetFormat = GL_NONE; if (destFormat.pixelBytes > 0) { static const EffectiveInternalFormatList sizedList = BuildSizedEffectiveInternalFormatList(); list = &sizedList; } else { static const EffectiveInternalFormatList unsizedList = BuildUnsizedEffectiveInternalFormatList(); list = &unsizedList; targetFormat = destFormat.format; } for (size_t curFormat = 0; curFormat < list->size(); ++curFormat) { const EffectiveInternalFormatInfo& formatInfo = list->at(curFormat); if ((formatInfo.mDestFormat == targetFormat) && (formatInfo.mMinRedBits <= srcFormat.redBits && formatInfo.mMaxRedBits >= srcFormat.redBits) && (formatInfo.mMinGreenBits <= srcFormat.greenBits && formatInfo.mMaxGreenBits >= srcFormat.greenBits) && (formatInfo.mMinBlueBits <= srcFormat.blueBits && formatInfo.mMaxBlueBits >= srcFormat.blueBits) && (formatInfo.mMinAlphaBits <= srcFormat.alphaBits && formatInfo.mMaxAlphaBits >= srcFormat.alphaBits)) { *outEffectiveFormat = formatInfo.mEffectiveFormat; return true; } } return false; } struct CopyConversion { GLenum mTextureFormat; GLenum mFramebufferFormat; CopyConversion(GLenum textureFormat, GLenum framebufferFormat) : mTextureFormat(textureFormat), mFramebufferFormat(framebufferFormat) { } bool operator<(const CopyConversion& other) const { return memcmp(this, &other, sizeof(CopyConversion)) < 0; } }; typedef std::set CopyConversionSet; static CopyConversionSet BuildValidES3CopyTexImageCombinations() { CopyConversionSet set; // From ES 3.0.1 spec, table 3.15 set.insert(CopyConversion(GL_ALPHA, GL_RGBA)); set.insert(CopyConversion(GL_LUMINANCE, GL_RED)); set.insert(CopyConversion(GL_LUMINANCE, GL_RG)); set.insert(CopyConversion(GL_LUMINANCE, GL_RGB)); set.insert(CopyConversion(GL_LUMINANCE, GL_RGBA)); set.insert(CopyConversion(GL_LUMINANCE_ALPHA, GL_RGBA)); set.insert(CopyConversion(GL_RED, GL_RED)); set.insert(CopyConversion(GL_RED, GL_RG)); set.insert(CopyConversion(GL_RED, GL_RGB)); set.insert(CopyConversion(GL_RED, GL_RGBA)); set.insert(CopyConversion(GL_RG, GL_RG)); set.insert(CopyConversion(GL_RG, GL_RGB)); set.insert(CopyConversion(GL_RG, GL_RGBA)); set.insert(CopyConversion(GL_RGB, GL_RGB)); set.insert(CopyConversion(GL_RGB, GL_RGBA)); set.insert(CopyConversion(GL_RGBA, GL_RGBA)); // Necessary for ANGLE back-buffers set.insert(CopyConversion(GL_ALPHA, GL_BGRA_EXT)); set.insert(CopyConversion(GL_LUMINANCE, GL_BGRA_EXT)); set.insert(CopyConversion(GL_LUMINANCE_ALPHA, GL_BGRA_EXT)); set.insert(CopyConversion(GL_RED, GL_BGRA_EXT)); set.insert(CopyConversion(GL_RG, GL_BGRA_EXT)); set.insert(CopyConversion(GL_RGB, GL_BGRA_EXT)); set.insert(CopyConversion(GL_RGBA, GL_BGRA_EXT)); set.insert(CopyConversion(GL_RED_INTEGER, GL_RED_INTEGER)); set.insert(CopyConversion(GL_RED_INTEGER, GL_RG_INTEGER)); set.insert(CopyConversion(GL_RED_INTEGER, GL_RGB_INTEGER)); set.insert(CopyConversion(GL_RED_INTEGER, GL_RGBA_INTEGER)); set.insert(CopyConversion(GL_RG_INTEGER, GL_RG_INTEGER)); set.insert(CopyConversion(GL_RG_INTEGER, GL_RGB_INTEGER)); set.insert(CopyConversion(GL_RG_INTEGER, GL_RGBA_INTEGER)); set.insert(CopyConversion(GL_RGB_INTEGER, GL_RGB_INTEGER)); set.insert(CopyConversion(GL_RGB_INTEGER, GL_RGBA_INTEGER)); set.insert(CopyConversion(GL_RGBA_INTEGER, GL_RGBA_INTEGER)); return set; } static bool IsValidES3CopyTexImageCombination(GLenum textureInternalFormat, GLenum frameBufferInternalFormat, GLuint readBufferHandle) { const InternalFormat &textureInternalFormatInfo = GetInternalFormatInfo(textureInternalFormat); const InternalFormat &framebufferInternalFormatInfo = GetInternalFormatInfo(frameBufferInternalFormat); static const CopyConversionSet conversionSet = BuildValidES3CopyTexImageCombinations(); if (conversionSet.find(CopyConversion(textureInternalFormatInfo.format, framebufferInternalFormatInfo.format)) != conversionSet.end()) { // Section 3.8.5 of the GLES 3.0.3 spec states that source and destination formats // must both be signed, unsigned, or fixed point and both source and destinations // must be either both SRGB or both not SRGB. EXT_color_buffer_float adds allowed // conversion between fixed and floating point. if ((textureInternalFormatInfo.colorEncoding == GL_SRGB) != (framebufferInternalFormatInfo.colorEncoding == GL_SRGB)) { return false; } if (((textureInternalFormatInfo.componentType == GL_INT) != (framebufferInternalFormatInfo.componentType == GL_INT )) || ((textureInternalFormatInfo.componentType == GL_UNSIGNED_INT) != (framebufferInternalFormatInfo.componentType == GL_UNSIGNED_INT))) { return false; } if ((textureInternalFormatInfo.componentType == GL_UNSIGNED_NORMALIZED || textureInternalFormatInfo.componentType == GL_SIGNED_NORMALIZED || textureInternalFormatInfo.componentType == GL_FLOAT) && !(framebufferInternalFormatInfo.componentType == GL_UNSIGNED_NORMALIZED || framebufferInternalFormatInfo.componentType == GL_SIGNED_NORMALIZED || framebufferInternalFormatInfo.componentType == GL_FLOAT)) { return false; } // GLES specification 3.0.3, sec 3.8.5, pg 139-140: // The effective internal format of the source buffer is determined with the following rules applied in order: // * If the source buffer is a texture or renderbuffer that was created with a sized internal format then the // effective internal format is the source buffer's sized internal format. // * If the source buffer is a texture that was created with an unsized base internal format, then the // effective internal format is the source image array's effective internal format, as specified by table // 3.12, which is determined from the and that were used when the source image array was // specified by TexImage*. // * Otherwise the effective internal format is determined by the row in table 3.17 or 3.18 where // Destination Internal Format matches internalformat and where the [source channel sizes] are consistent // with the values of the source buffer's [channel sizes]. Table 3.17 is used if the // FRAMEBUFFER_ATTACHMENT_ENCODING is LINEAR and table 3.18 is used if the FRAMEBUFFER_ATTACHMENT_ENCODING // is SRGB. const InternalFormat *sourceEffectiveFormat = NULL; if (readBufferHandle != 0) { // Not the default framebuffer, therefore the read buffer must be a user-created texture or renderbuffer if (framebufferInternalFormatInfo.pixelBytes > 0) { sourceEffectiveFormat = &framebufferInternalFormatInfo; } else { // Renderbuffers cannot be created with an unsized internal format, so this must be an unsized-format // texture. We can use the same table we use when creating textures to get its effective sized format. GLenum sizedInternalFormat = GetSizedInternalFormat(framebufferInternalFormatInfo.format, framebufferInternalFormatInfo.type); sourceEffectiveFormat = &GetInternalFormatInfo(sizedInternalFormat); } } else { // The effective internal format must be derived from the source framebuffer's channel sizes. // This is done in GetEffectiveInternalFormat for linear buffers (table 3.17) if (framebufferInternalFormatInfo.colorEncoding == GL_LINEAR) { GLenum effectiveFormat; if (GetEffectiveInternalFormat(framebufferInternalFormatInfo, textureInternalFormatInfo, &effectiveFormat)) { sourceEffectiveFormat = &GetInternalFormatInfo(effectiveFormat); } else { return false; } } else if (framebufferInternalFormatInfo.colorEncoding == GL_SRGB) { // SRGB buffers can only be copied to sized format destinations according to table 3.18 if ((textureInternalFormatInfo.pixelBytes > 0) && (framebufferInternalFormatInfo.redBits >= 1 && framebufferInternalFormatInfo.redBits <= 8) && (framebufferInternalFormatInfo.greenBits >= 1 && framebufferInternalFormatInfo.greenBits <= 8) && (framebufferInternalFormatInfo.blueBits >= 1 && framebufferInternalFormatInfo.blueBits <= 8) && (framebufferInternalFormatInfo.alphaBits >= 1 && framebufferInternalFormatInfo.alphaBits <= 8)) { sourceEffectiveFormat = &GetInternalFormatInfo(GL_SRGB8_ALPHA8); } else { return false; } } else { UNREACHABLE(); return false; } } if (textureInternalFormatInfo.pixelBytes > 0) { // Section 3.8.5 of the GLES 3.0.3 spec, pg 139, requires that, if the destination format is sized, // component sizes of the source and destination formats must exactly match if (textureInternalFormatInfo.redBits != sourceEffectiveFormat->redBits || textureInternalFormatInfo.greenBits != sourceEffectiveFormat->greenBits || textureInternalFormatInfo.blueBits != sourceEffectiveFormat->blueBits || textureInternalFormatInfo.alphaBits != sourceEffectiveFormat->alphaBits) { return false; } } return true; // A conversion function exists, and no rule in the specification has precluded conversion // between these formats. } return false; } bool ValidateES3CopyTexImageParameters(Context *context, GLenum target, GLint level, GLenum internalformat, bool isSubImage, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) { GLenum textureInternalFormat; if (!ValidateCopyTexImageParametersBase(context, target, level, internalformat, isSubImage, xoffset, yoffset, zoffset, x, y, width, height, border, &textureInternalFormat)) { return false; } gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer(); if (framebuffer->checkStatus(context->getData()) != GL_FRAMEBUFFER_COMPLETE) { context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION)); return false; } if (context->getState().getReadFramebuffer()->id() != 0 && framebuffer->getSamples(context->getData()) != 0) { context->recordError(Error(GL_INVALID_OPERATION)); return false; } gl::FramebufferAttachment *source = framebuffer->getReadColorbuffer(); GLenum colorbufferInternalFormat = source->getInternalFormat(); if (isSubImage) { if (!IsValidES3CopyTexImageCombination(textureInternalFormat, colorbufferInternalFormat, context->getState().getReadFramebuffer()->id())) { context->recordError(Error(GL_INVALID_OPERATION)); return false; } } else { if (!gl::IsValidES3CopyTexImageCombination(internalformat, colorbufferInternalFormat, context->getState().getReadFramebuffer()->id())) { context->recordError(Error(GL_INVALID_OPERATION)); return false; } } // If width or height is zero, it is a no-op. Return false without setting an error. return (width > 0 && height > 0); } bool ValidateES3TexStorageParameters(Context *context, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { if (width < 1 || height < 1 || depth < 1 || levels < 1) { context->recordError(Error(GL_INVALID_VALUE)); return false; } if (levels > gl::log2(std::max(std::max(width, height), depth)) + 1) { context->recordError(Error(GL_INVALID_OPERATION)); return false; } const gl::Caps &caps = context->getCaps(); switch (target) { case GL_TEXTURE_2D: { if (static_cast(width) > caps.max2DTextureSize || static_cast(height) > caps.max2DTextureSize) { context->recordError(Error(GL_INVALID_VALUE)); return false; } } break; case GL_TEXTURE_CUBE_MAP: { if (width != height) { context->recordError(Error(GL_INVALID_VALUE)); return false; } if (static_cast(width) > caps.maxCubeMapTextureSize) { context->recordError(Error(GL_INVALID_VALUE)); return false; } } break; case GL_TEXTURE_3D: { if (static_cast(width) > caps.max3DTextureSize || static_cast(height) > caps.max3DTextureSize || static_cast(depth) > caps.max3DTextureSize) { context->recordError(Error(GL_INVALID_VALUE)); return false; } } break; case GL_TEXTURE_2D_ARRAY: { if (static_cast(width) > caps.max2DTextureSize || static_cast(height) > caps.max2DTextureSize || static_cast(depth) > caps.maxArrayTextureLayers) { context->recordError(Error(GL_INVALID_VALUE)); return false; } } break; default: context->recordError(Error(GL_INVALID_ENUM)); return false; } gl::Texture *texture = context->getTargetTexture(target); if (!texture || texture->id() == 0) { context->recordError(Error(GL_INVALID_OPERATION)); return false; } if (texture->isImmutable()) { context->recordError(Error(GL_INVALID_OPERATION)); return false; } const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat); if (!formatInfo.textureSupport(context->getClientVersion(), context->getExtensions())) { context->recordError(Error(GL_INVALID_ENUM)); return false; } if (formatInfo.pixelBytes == 0) { context->recordError(Error(GL_INVALID_ENUM)); return false; } return true; } bool ValidateFramebufferTextureLayer(Context *context, GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) { if (context->getClientVersion() < 3) { context->recordError(Error(GL_INVALID_OPERATION)); return false; } if (layer < 0) { context->recordError(Error(GL_INVALID_VALUE)); return false; } if (!ValidateFramebufferTextureBase(context, target, attachment, texture, level)) { return false; } const gl::Caps &caps = context->getCaps(); if (texture != 0) { gl::Texture *tex = context->getTexture(texture); ASSERT(tex); switch (tex->getTarget()) { case GL_TEXTURE_2D_ARRAY: { if (level > gl::log2(caps.max2DTextureSize)) { context->recordError(Error(GL_INVALID_VALUE)); return false; } if (static_cast(layer) >= caps.maxArrayTextureLayers) { context->recordError(Error(GL_INVALID_VALUE)); return false; } } break; case GL_TEXTURE_3D: { if (level > gl::log2(caps.max3DTextureSize)) { context->recordError(Error(GL_INVALID_VALUE)); return false; } if (static_cast(layer) >= caps.max3DTextureSize) { context->recordError(Error(GL_INVALID_VALUE)); return false; } } break; default: context->recordError(Error(GL_INVALID_OPERATION)); return false; } const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(tex->getInternalFormat(tex->getTarget(), level)); if (internalFormatInfo.compressed) { context->recordError(Error(GL_INVALID_OPERATION)); return false; } } return true; } bool ValidES3ReadFormatType(Context *context, GLenum internalFormat, GLenum format, GLenum type) { const gl::InternalFormat &internalFormatInfo = gl::GetInternalFormatInfo(internalFormat); switch (format) { case GL_RGBA: switch (type) { case GL_UNSIGNED_BYTE: break; case GL_UNSIGNED_INT_2_10_10_10_REV: if (internalFormat != GL_RGB10_A2) { return false; } break; case GL_FLOAT: if (internalFormatInfo.componentType != GL_FLOAT) { return false; } break; default: return false; } break; case GL_RGBA_INTEGER: switch (type) { case GL_INT: if (internalFormatInfo.componentType != GL_INT) { return false; } break; case GL_UNSIGNED_INT: if (internalFormatInfo.componentType != GL_UNSIGNED_INT) { return false; } break; default: return false; } break; case GL_BGRA_EXT: switch (type) { case GL_UNSIGNED_BYTE: case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT: case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT: break; default: return false; } break; case GL_RG_EXT: case GL_RED_EXT: if (!context->getExtensions().textureRG) { return false; } switch (type) { case GL_UNSIGNED_BYTE: break; default: return false; } break; default: return false; } return true; } bool ValidateES3RenderbufferStorageParameters(gl::Context *context, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { if (!ValidateRenderbufferStorageParametersBase(context, target, samples, internalformat, width, height)) { return false; } //The ES3 spec(section 4.4.2) states that the internal format must be sized and not an integer format if samples is greater than zero. const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat); if ((formatInfo.componentType == GL_UNSIGNED_INT || formatInfo.componentType == GL_INT) && samples > 0) { context->recordError(Error(GL_INVALID_OPERATION)); return false; } // The behavior is different than the ANGLE version, which would generate a GL_OUT_OF_MEMORY. const TextureCaps &formatCaps = context->getTextureCaps().get(internalformat); if (static_cast(samples) > formatCaps.getMaxSamples()) { context->recordError(Error(GL_INVALID_VALUE)); return false; } return true; } bool ValidateInvalidateFramebufferParameters(Context *context, GLenum target, GLsizei numAttachments, const GLenum* attachments) { bool defaultFramebuffer = false; switch (target) { case GL_DRAW_FRAMEBUFFER: case GL_FRAMEBUFFER: defaultFramebuffer = context->getState().getDrawFramebuffer()->id() == 0; break; case GL_READ_FRAMEBUFFER: defaultFramebuffer = context->getState().getReadFramebuffer()->id() == 0; break; default: context->recordError(Error(GL_INVALID_ENUM)); return false; } for (int i = 0; i < numAttachments; ++i) { if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15) { if (defaultFramebuffer) { context->recordError(Error(GL_INVALID_ENUM)); return false; } if (attachments[i] >= GL_COLOR_ATTACHMENT0 + context->getCaps().maxColorAttachments) { context->recordError(Error(GL_INVALID_OPERATION)); return false; } } else { switch (attachments[i]) { case GL_DEPTH_ATTACHMENT: case GL_STENCIL_ATTACHMENT: case GL_DEPTH_STENCIL_ATTACHMENT: if (defaultFramebuffer) { context->recordError(Error(GL_INVALID_ENUM)); return false; } break; case GL_COLOR: case GL_DEPTH: case GL_STENCIL: if (!defaultFramebuffer) { context->recordError(Error(GL_INVALID_ENUM)); return false; } break; default: context->recordError(Error(GL_INVALID_ENUM)); return false; } } } return true; } bool ValidateClearBuffer(Context *context) { if (context->getClientVersion() < 3) { context->recordError(Error(GL_INVALID_OPERATION)); return false; } const gl::Framebuffer *fbo = context->getState().getDrawFramebuffer(); if (!fbo || fbo->checkStatus(context->getData()) != GL_FRAMEBUFFER_COMPLETE) { context->recordError(Error(GL_INVALID_FRAMEBUFFER_OPERATION)); return false; } return true; } bool ValidateGetUniformuiv(Context *context, GLuint program, GLint location, GLuint* params) { if (context->getClientVersion() < 3) { context->recordError(Error(GL_INVALID_OPERATION)); return false; } return ValidateGetUniformBase(context, program, location); } bool ValidateReadBuffer(Context *context, GLenum src) { if (context->getClientVersion() < 3) { context->recordError(Error(GL_INVALID_OPERATION)); return false; } Framebuffer *readFBO = context->getState().getReadFramebuffer(); if (readFBO == nullptr) { context->recordError(gl::Error(GL_INVALID_OPERATION, "No active read framebuffer.")); return false; } if (src == GL_NONE) { return true; } if (src != GL_BACK && (src < GL_COLOR_ATTACHMENT0 || src > GL_COLOR_ATTACHMENT15)) { context->recordError(gl::Error(GL_INVALID_ENUM, "Unknown enum for 'src' in ReadBuffer")); return false; } if (readFBO->id() == 0) { if (src != GL_BACK) { const char *errorMsg = "'src' must be GL_NONE or GL_BACK when reading from the default framebuffer."; context->recordError(gl::Error(GL_INVALID_OPERATION, errorMsg)); return false; } } else { GLuint drawBuffer = static_cast(src - GL_COLOR_ATTACHMENT0); if (drawBuffer >= context->getCaps().maxDrawBuffers) { const char *errorMsg = "'src' is greater than MAX_DRAW_BUFFERS."; context->recordError(gl::Error(GL_INVALID_OPERATION, errorMsg)); return false; } } return true; } }