// // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Surface.cpp: Implements the egl::Surface class, representing a drawing surface // such as the client area of a window, including any back buffers. // Implements EGLSurface and related functionality. [EGL 1.4] section 2.2 page 3. #include #include #include "libEGL/Surface.h" #include "common/debug.h" #include "libGLESv2/Texture.h" #include "libGLESv2/renderer/SwapChain.h" #include "libGLESv2/main.h" #include "libEGL/main.h" #include "libEGL/Display.h" #if defined(ANGLE_PLATFORM_WINRT) # include "wrl.h" # include "windows.graphics.display.h" # include "windows.ui.core.h" using namespace ABI::Windows::Graphics::Display; using namespace ABI::Windows::Foundation; using namespace ABI::Windows::UI::Core; using namespace Microsoft::WRL; #endif namespace egl { Surface::Surface(Display *display, const Config *config, EGLNativeWindowType window, EGLint fixedSize, EGLint width, EGLint height, EGLint postSubBufferSupported) : mDisplay(display), mConfig(config), mWindow(window), mPostSubBufferSupported(postSubBufferSupported) { mRenderer = mDisplay->getRenderer(); mSwapChain = NULL; mShareHandle = NULL; mTexture = NULL; mTextureFormat = EGL_NO_TEXTURE; mTextureTarget = EGL_NO_TEXTURE; mPixelAspectRatio = (EGLint)(1.0 * EGL_DISPLAY_SCALING); // FIXME: Determine actual pixel aspect ratio mRenderBuffer = EGL_BACK_BUFFER; mSwapBehavior = EGL_BUFFER_PRESERVED; mSwapInterval = -1; mWidth = width; mHeight = height; setSwapInterval(1); mFixedSize = fixedSize; mSwapFlags = rx::SWAP_NORMAL; #if defined(ANGLE_PLATFORM_WINRT) if (mWindow) mWindow->AddRef(); mScaleFactor = 1.0; mSizeToken.value = 0; mDpiToken.value = 0; # if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP mOrientationToken.value = 0; # endif #endif subclassWindow(); } Surface::Surface(Display *display, const Config *config, HANDLE shareHandle, EGLint width, EGLint height, EGLenum textureFormat, EGLenum textureType) : mDisplay(display), mWindow(NULL), mConfig(config), mShareHandle(shareHandle), mWidth(width), mHeight(height), mPostSubBufferSupported(EGL_FALSE) { mRenderer = mDisplay->getRenderer(); mSwapChain = NULL; mWindowSubclassed = false; mTexture = NULL; mTextureFormat = textureFormat; mTextureTarget = textureType; mPixelAspectRatio = (EGLint)(1.0 * EGL_DISPLAY_SCALING); // FIXME: Determine actual pixel aspect ratio mRenderBuffer = EGL_BACK_BUFFER; mSwapBehavior = EGL_BUFFER_PRESERVED; mSwapInterval = -1; setSwapInterval(1); // This constructor is for offscreen surfaces, which are always fixed-size. mFixedSize = EGL_TRUE; mSwapFlags = rx::SWAP_NORMAL; #if defined(ANGLE_PLATFORM_WINRT) mScaleFactor = 1.0; mSizeToken.value = 0; mDpiToken.value = 0; # if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP mOrientationToken.value = 0; # endif #endif } Surface::~Surface() { #if defined(ANGLE_PLATFORM_WINRT) if (mSizeToken.value) { ComPtr coreWindow; HRESULT hr = mWindow->QueryInterface(coreWindow.GetAddressOf()); ASSERT(SUCCEEDED(hr)); hr = coreWindow->remove_SizeChanged(mSizeToken); ASSERT(SUCCEEDED(hr)); } if (mDpiToken.value) { ComPtr displayInformation; HRESULT hr = mDisplay->getDisplayId()->QueryInterface(displayInformation.GetAddressOf()); ASSERT(SUCCEEDED(hr)); hr = displayInformation->remove_DpiChanged(mDpiToken); ASSERT(SUCCEEDED(hr)); } # if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP if (mOrientationToken.value) { ComPtr displayInformation; HRESULT hr = mDisplay->getDisplayId()->QueryInterface(displayInformation.GetAddressOf()); ASSERT(SUCCEEDED(hr)); hr = displayInformation->remove_OrientationChanged(mOrientationToken); ASSERT(SUCCEEDED(hr)); } # endif #endif unsubclassWindow(); release(); } bool Surface::initialize() { #if defined(ANGLE_PLATFORM_WINRT) if (!mFixedSize) { HRESULT hr; ComPtr displayInformation; hr = mDisplay->getDisplayId()->QueryInterface(displayInformation.GetAddressOf()); ASSERT(SUCCEEDED(hr)); onDpiChanged(displayInformation.Get(), 0); hr = displayInformation->add_DpiChanged(Callback>(this, &Surface::onDpiChanged).Get(), &mDpiToken); ASSERT(SUCCEEDED(hr)); # if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP onOrientationChanged(displayInformation.Get(), 0); hr = displayInformation->add_OrientationChanged(Callback>(this, &Surface::onOrientationChanged).Get(), &mOrientationToken); ASSERT(SUCCEEDED(hr)); # endif ComPtr coreWindow; hr = mWindow->QueryInterface(coreWindow.GetAddressOf()); ASSERT(SUCCEEDED(hr)); Rect rect; hr = coreWindow->get_Bounds(&rect); ASSERT(SUCCEEDED(hr)); mWidth = rect.Width * mScaleFactor; mHeight = rect.Height * mScaleFactor; hr = coreWindow->add_SizeChanged(Callback>(this, &Surface::onSizeChanged).Get(), &mSizeToken); ASSERT(SUCCEEDED(hr)); } #endif if (!resetSwapChain()) return false; return true; } void Surface::release() { delete mSwapChain; mSwapChain = NULL; if (mTexture) { mTexture->releaseTexImage(); mTexture = NULL; } #if defined(ANGLE_PLATFORM_WINRT) if (mWindow) mWindow->Release(); #endif } bool Surface::resetSwapChain() { ASSERT(!mSwapChain); int width; int height; #if !defined(ANGLE_PLATFORM_WINRT) if (!mFixedSize) { RECT windowRect; if (!GetClientRect(getWindowHandle(), &windowRect)) { ASSERT(false); ERR("Could not retrieve the window dimensions"); return error(EGL_BAD_SURFACE, false); } width = windowRect.right - windowRect.left; height = windowRect.bottom - windowRect.top; } else #endif { // non-window surface - size is determined at creation width = mWidth; height = mHeight; } mSwapChain = mRenderer->createSwapChain(mWindow, mShareHandle, mConfig->mRenderTargetFormat, mConfig->mDepthStencilFormat); if (!mSwapChain) { return error(EGL_BAD_ALLOC, false); } if (!resetSwapChain(width, height)) { delete mSwapChain; mSwapChain = NULL; return false; } return true; } bool Surface::resizeSwapChain(int backbufferWidth, int backbufferHeight) { ASSERT(backbufferWidth >= 0 && backbufferHeight >= 0); ASSERT(mSwapChain); EGLint status = mSwapChain->resize(std::max(1, backbufferWidth), std::max(1, backbufferHeight)); if (status == EGL_CONTEXT_LOST) { mDisplay->notifyDeviceLost(); return false; } else if (status != EGL_SUCCESS) { return error(status, false); } mWidth = backbufferWidth; mHeight = backbufferHeight; return true; } bool Surface::resetSwapChain(int backbufferWidth, int backbufferHeight) { ASSERT(backbufferWidth >= 0 && backbufferHeight >= 0); ASSERT(mSwapChain); EGLint status = mSwapChain->reset(std::max(1, backbufferWidth), std::max(1, backbufferHeight), mSwapInterval); if (status == EGL_CONTEXT_LOST) { mRenderer->notifyDeviceLost(); return false; } else if (status != EGL_SUCCESS) { return error(status, false); } mWidth = backbufferWidth; mHeight = backbufferHeight; mSwapIntervalDirty = false; return true; } bool Surface::swapRect(EGLint x, EGLint y, EGLint width, EGLint height) { if (!mSwapChain) { return true; } if (x + width > mWidth) { width = mWidth - x; } if (y + height > mHeight) { height = mHeight - y; } if (width == 0 || height == 0) { return true; } EGLint status = mSwapChain->swapRect(x, y, width, height, mSwapFlags); if (status == EGL_CONTEXT_LOST) { mRenderer->notifyDeviceLost(); return false; } else if (status != EGL_SUCCESS) { return error(status, false); } checkForOutOfDateSwapChain(); return true; } EGLNativeWindowType Surface::getWindowHandle() { return mWindow; } #define kSurfaceProperty _TEXT("Egl::SurfaceOwner") #define kParentWndProc _TEXT("Egl::SurfaceParentWndProc") #if !defined(ANGLE_PLATFORM_WINRT) static LRESULT CALLBACK SurfaceWindowProc(HWND hwnd, UINT message, WPARAM wparam, LPARAM lparam) { if (message == WM_SIZE) { Surface* surf = reinterpret_cast(GetProp(hwnd, kSurfaceProperty)); if(surf) { surf->checkForOutOfDateSwapChain(); } } WNDPROC prevWndFunc = reinterpret_cast(GetProp(hwnd, kParentWndProc)); return CallWindowProc(prevWndFunc, hwnd, message, wparam, lparam); } #endif void Surface::subclassWindow() { #if !defined(ANGLE_PLATFORM_WINRT) if (!mWindow) { return; } DWORD processId; DWORD threadId = GetWindowThreadProcessId(mWindow, &processId); if (processId != GetCurrentProcessId() || threadId != GetCurrentThreadId()) { return; } SetLastError(0); LONG_PTR oldWndProc = SetWindowLongPtr(mWindow, GWLP_WNDPROC, reinterpret_cast(SurfaceWindowProc)); if(oldWndProc == 0 && GetLastError() != ERROR_SUCCESS) { mWindowSubclassed = false; return; } SetProp(mWindow, kSurfaceProperty, reinterpret_cast(this)); SetProp(mWindow, kParentWndProc, reinterpret_cast(oldWndProc)); mWindowSubclassed = true; #else mWindowSubclassed = false; #endif } void Surface::unsubclassWindow() { #if !defined(ANGLE_PLATFORM_WINRT) if(!mWindowSubclassed) { return; } // un-subclass LONG_PTR parentWndFunc = reinterpret_cast(GetProp(mWindow, kParentWndProc)); // Check the windowproc is still SurfaceWindowProc. // If this assert fails, then it is likely the application has subclassed the // hwnd as well and did not unsubclass before destroying its EGL context. The // application should be modified to either subclass before initializing the // EGL context, or to unsubclass before destroying the EGL context. if(parentWndFunc) { LONG_PTR prevWndFunc = SetWindowLongPtr(mWindow, GWLP_WNDPROC, parentWndFunc); UNUSED_ASSERTION_VARIABLE(prevWndFunc); ASSERT(prevWndFunc == reinterpret_cast(SurfaceWindowProc)); } RemoveProp(mWindow, kSurfaceProperty); RemoveProp(mWindow, kParentWndProc); mWindowSubclassed = false; #endif } bool Surface::checkForOutOfDateSwapChain() { int clientWidth = getWidth(); int clientHeight = getHeight(); bool sizeDirty = false; #if !defined(ANGLE_PLATFORM_WINRT) if (!mFixedSize && !IsIconic(getWindowHandle())) { RECT client; // The window is automatically resized to 150x22 when it's minimized, but the swapchain shouldn't be resized // because that's not a useful size to render to. if (!GetClientRect(getWindowHandle(), &client)) { ASSERT(false); return false; } // Grow the buffer now, if the window has grown. We need to grow now to avoid losing information. clientWidth = client.right - client.left; clientHeight = client.bottom - client.top; sizeDirty = clientWidth != getWidth() || clientHeight != getHeight(); } #endif bool wasDirty = (mSwapIntervalDirty || sizeDirty); if (mSwapIntervalDirty) { resetSwapChain(clientWidth, clientHeight); } else if (sizeDirty) { resizeSwapChain(clientWidth, clientHeight); } if (wasDirty) { if (static_cast(getCurrentDrawSurface()) == this) { glMakeCurrent(glGetCurrentContext(), static_cast(getCurrentDisplay()), this); } return true; } return false; } bool Surface::swap() { return swapRect(0, 0, mWidth, mHeight); } bool Surface::postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height) { if (!mPostSubBufferSupported) { // Spec is not clear about how this should be handled. return true; } return swapRect(x, y, width, height); } EGLint Surface::isPostSubBufferSupported() const { return mPostSubBufferSupported; } rx::SwapChain *Surface::getSwapChain() const { return mSwapChain; } void Surface::setSwapInterval(EGLint interval) { if (mSwapInterval == interval) { return; } mSwapInterval = interval; mSwapInterval = std::max(mSwapInterval, mRenderer->getMinSwapInterval()); mSwapInterval = std::min(mSwapInterval, mRenderer->getMaxSwapInterval()); mSwapIntervalDirty = true; } EGLint Surface::getConfigID() const { return mConfig->mConfigID; } EGLint Surface::getWidth() const { return mWidth; } EGLint Surface::getHeight() const { return mHeight; } EGLint Surface::getPixelAspectRatio() const { return mPixelAspectRatio; } EGLenum Surface::getRenderBuffer() const { return mRenderBuffer; } EGLenum Surface::getSwapBehavior() const { return mSwapBehavior; } EGLenum Surface::getTextureFormat() const { return mTextureFormat; } EGLenum Surface::getTextureTarget() const { return mTextureTarget; } void Surface::setBoundTexture(gl::Texture2D *texture) { mTexture = texture; } gl::Texture2D *Surface::getBoundTexture() const { return mTexture; } EGLint Surface::isFixedSize() const { return mFixedSize; } EGLenum Surface::getFormat() const { return mConfig->mRenderTargetFormat; } #if defined(ANGLE_PLATFORM_WINRT) HRESULT Surface::onSizeChanged(ICoreWindow *, IWindowSizeChangedEventArgs *args) { HRESULT hr; Size size; hr = args->get_Size(&size); ASSERT(SUCCEEDED(hr)); resizeSwapChain(std::floor(size.Width * mScaleFactor + 0.5), std::floor(size.Height * mScaleFactor + 0.5)); if (static_cast(getCurrentDrawSurface()) == this) { glMakeCurrent(glGetCurrentContext(), static_cast(getCurrentDisplay()), this); } return S_OK; } HRESULT Surface::onDpiChanged(IDisplayInformation *displayInformation, IInspectable *) { HRESULT hr; # if WINAPI_FAMILY==WINAPI_FAMILY_PHONE_APP ComPtr displayInformation2; hr = displayInformation->QueryInterface(displayInformation2.GetAddressOf()); ASSERT(SUCCEEDED(hr)); hr = displayInformation2->get_RawPixelsPerViewPixel(&mScaleFactor); ASSERT(SUCCEEDED(hr)); # else ResolutionScale resolutionScale; hr = displayInformation->get_ResolutionScale(&resolutionScale); ASSERT(SUCCEEDED(hr)); mScaleFactor = double(resolutionScale) / 100.0; # endif return S_OK; } # if WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP HRESULT Surface::onOrientationChanged(IDisplayInformation *displayInformation, IInspectable *) { HRESULT hr; DisplayOrientations orientation; hr = displayInformation->get_CurrentOrientation(&orientation); ASSERT(SUCCEEDED(hr)); switch (orientation) { default: case DisplayOrientations_Portrait: mSwapFlags = rx::SWAP_NORMAL; break; case DisplayOrientations_Landscape: mSwapFlags = rx::SWAP_ROTATE_90; break; case DisplayOrientations_LandscapeFlipped: mSwapFlags = rx::SWAP_ROTATE_270; break; case DisplayOrientations_PortraitFlipped: mSwapFlags = rx::SWAP_ROTATE_180; break; } return S_OK; } # endif #endif }