// // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Buffer.h: Defines the gl::Buffer class, representing storage of vertex and/or // index data. Implements GL buffer objects and related functionality. // [OpenGL ES 2.0.24] section 2.9 page 21. #ifndef LIBGLESV2_BUFFER_H_ #define LIBGLESV2_BUFFER_H_ #include "common/angleutils.h" #include "common/RefCountObject.h" #include "libGLESv2/renderer/IndexRangeCache.h" namespace rx { class Renderer; class BufferStorage; class StaticIndexBufferInterface; class StaticVertexBufferInterface; }; namespace gl { class Buffer : public RefCountObject { public: Buffer(rx::Renderer *renderer, GLuint id); virtual ~Buffer(); void bufferData(const void *data, GLsizeiptr size, GLenum usage); void bufferSubData(const void *data, GLsizeiptr size, GLintptr offset); GLenum usage() const; rx::BufferStorage *getStorage() const; unsigned int size() const; rx::StaticVertexBufferInterface *getStaticVertexBuffer(); rx::StaticIndexBufferInterface *getStaticIndexBuffer(); void invalidateStaticData(); void promoteStaticUsage(int dataSize); rx::IndexRangeCache *getIndexRangeCache(); private: DISALLOW_COPY_AND_ASSIGN(Buffer); rx::Renderer *mRenderer; GLenum mUsage; rx::BufferStorage *mBufferStorage; rx::IndexRangeCache mIndexRangeCache; rx::StaticVertexBufferInterface *mStaticVertexBuffer; rx::StaticIndexBufferInterface *mStaticIndexBuffer; unsigned int mUnmodifiedDataUse; }; } #endif // LIBGLESV2_BUFFER_H_