// // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Buffer.h: Defines the gl::Buffer class, representing storage of vertex and/or // index data. Implements GL buffer objects and related functionality. // [OpenGL ES 2.0.24] section 2.9 page 21. #ifndef LIBGLESV2_BUFFER_H_ #define LIBGLESV2_BUFFER_H_ #include "common/angleutils.h" #include "common/RefCountObject.h" namespace rx { class Renderer; class BufferImpl; }; namespace gl { class Buffer : public RefCountObject { public: Buffer(rx::BufferImpl *impl, GLuint id); virtual ~Buffer(); void bufferData(const void *data, GLsizeiptr size, GLenum usage); void bufferSubData(const void *data, GLsizeiptr size, GLintptr offset); void copyBufferSubData(Buffer* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size); GLvoid *mapRange(GLintptr offset, GLsizeiptr length, GLbitfield access); void unmap(); GLenum getUsage() const { return mUsage; } GLint getAccessFlags() const { return mAccessFlags; } GLboolean isMapped() const { return mMapped; } GLvoid *getMapPointer() const { return mMapPointer; } GLint64 getMapOffset() const { return mMapOffset; } GLint64 getMapLength() const { return mMapLength; } GLint64 getSize() const { return mSize; } rx::BufferImpl *getImplementation() const { return mBuffer; } void markTransformFeedbackUsage(); private: DISALLOW_COPY_AND_ASSIGN(Buffer); rx::BufferImpl *mBuffer; GLenum mUsage; GLsizeiptr mSize; GLint mAccessFlags; GLboolean mMapped; GLvoid *mMapPointer; GLint64 mMapOffset; GLint64 mMapLength; }; } #endif // LIBGLESV2_BUFFER_H_