// // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Fence.cpp: Implements the gl::FenceNV and gl::FenceSync classes, which support the GL_NV_fence // extension and GLES3 sync objects. #include "libGLESv2/Fence.h" #include "libGLESv2/renderer/FenceImpl.h" #include "libGLESv2/renderer/Renderer.h" #include "libGLESv2/main.h" #include "common/utilities.h" #include "angle_gl.h" namespace gl { FenceNV::FenceNV(rx::FenceNVImpl *impl) : mFence(impl), mIsSet(false), mStatus(GL_FALSE), mCondition(GL_NONE) { } FenceNV::~FenceNV() { SafeDelete(mFence); } GLboolean FenceNV::isFence() const { // GL_NV_fence spec: // A name returned by GenFencesNV, but not yet set via SetFenceNV, is not the name of an existing fence. return (mIsSet ? GL_TRUE : GL_FALSE); } Error FenceNV::setFence(GLenum condition) { Error error = mFence->set(); if (error.isError()) { return error; } mCondition = condition; mStatus = GL_FALSE; mIsSet = true; return Error(GL_NO_ERROR); } Error FenceNV::testFence(GLboolean *outResult) { // Flush the command buffer by default Error error = mFence->test(true, &mStatus); if (error.isError()) { return error; } *outResult = mStatus; return Error(GL_NO_ERROR); } Error FenceNV::finishFence() { ASSERT(mIsSet); return mFence->finishFence(&mStatus); } FenceSync::FenceSync(rx::FenceSyncImpl *impl, GLuint id) : RefCountObject(id), mFence(impl), mCondition(GL_NONE) { } FenceSync::~FenceSync() { SafeDelete(mFence); } Error FenceSync::set(GLenum condition) { Error error = mFence->set(); if (error.isError()) { return error; } mCondition = condition; return Error(GL_NO_ERROR); } Error FenceSync::clientWait(GLbitfield flags, GLuint64 timeout, GLenum *outResult) { ASSERT(mCondition != GL_NONE); return mFence->clientWait(flags, timeout, outResult); } Error FenceSync::serverWait(GLbitfield flags, GLuint64 timeout) { return mFence->serverWait(flags, timeout); } Error FenceSync::getStatus(GLint *outResult) const { return mFence->getStatus(outResult); } }