// // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Framebuffer.h: Defines the gl::Framebuffer class. Implements GL framebuffer // objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105. #ifndef LIBGLESV2_FRAMEBUFFER_H_ #define LIBGLESV2_FRAMEBUFFER_H_ #include "common/angleutils.h" #include "common/RefCountObject.h" #include "constants.h" namespace rx { class Renderer; } namespace gl { class Renderbuffer; class Colorbuffer; class Depthbuffer; class Stencilbuffer; class DepthStencilbuffer; class Framebuffer { public: explicit Framebuffer(rx::Renderer *renderer); virtual ~Framebuffer(); void setColorbuffer(unsigned int colorAttachment, GLenum type, GLuint colorbuffer); void setDepthbuffer(GLenum type, GLuint depthbuffer); void setStencilbuffer(GLenum type, GLuint stencilbuffer); void detachTexture(GLuint texture); void detachRenderbuffer(GLuint renderbuffer); unsigned int getRenderTargetSerial(unsigned int colorAttachment) const; unsigned int getDepthbufferSerial() const; unsigned int getStencilbufferSerial() const; Renderbuffer *getColorbuffer(unsigned int colorAttachment) const; Renderbuffer *getDepthbuffer() const; Renderbuffer *getStencilbuffer() const; Renderbuffer *getDepthOrStencilbuffer() const; Renderbuffer *getReadColorbuffer() const; GLenum getReadColorbufferType() const; Renderbuffer *getFirstColorbuffer() const; GLenum getColorbufferType(unsigned int colorAttachment) const; GLenum getDepthbufferType() const; GLenum getStencilbufferType() const; GLuint getColorbufferHandle(unsigned int colorAttachment) const; GLuint getDepthbufferHandle() const; GLuint getStencilbufferHandle() const; GLenum getDrawBufferState(unsigned int colorAttachment) const; void setDrawBufferState(unsigned int colorAttachment, GLenum drawBuffer); bool isEnabledColorAttachment(unsigned int colorAttachment) const; bool hasEnabledColorAttachment() const; bool hasStencil() const; int getSamples() const; virtual GLenum completeness() const; protected: GLenum mColorbufferTypes[IMPLEMENTATION_MAX_DRAW_BUFFERS]; BindingPointer mColorbufferPointers[IMPLEMENTATION_MAX_DRAW_BUFFERS]; GLenum mDrawBufferStates[IMPLEMENTATION_MAX_DRAW_BUFFERS]; GLenum mReadBufferState; GLenum mDepthbufferType; BindingPointer mDepthbufferPointer; GLenum mStencilbufferType; BindingPointer mStencilbufferPointer; rx::Renderer *mRenderer; private: DISALLOW_COPY_AND_ASSIGN(Framebuffer); Renderbuffer *lookupRenderbuffer(GLenum type, GLuint handle) const; }; class DefaultFramebuffer : public Framebuffer { public: DefaultFramebuffer(rx::Renderer *Renderer, Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil); virtual GLenum completeness() const; private: DISALLOW_COPY_AND_ASSIGN(DefaultFramebuffer); }; } #endif // LIBGLESV2_FRAMEBUFFER_H_