// // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // ResourceManager.h : Defines the ResourceManager class, which tracks objects // shared by multiple GL contexts. #ifndef LIBGLESV2_RESOURCEMANAGER_H_ #define LIBGLESV2_RESOURCEMANAGER_H_ #include "common/angleutils.h" #include "libGLESv2/angletypes.h" #include "libGLESv2/HandleAllocator.h" #include "angle_gl.h" #include namespace rx { class Renderer; } namespace gl { class Buffer; class Shader; class Program; class Texture; class Renderbuffer; class Sampler; class FenceSync; class ResourceManager { public: explicit ResourceManager(rx::Renderer *renderer); ~ResourceManager(); void addRef(); void release(); GLuint createBuffer(); GLuint createShader(GLenum type); GLuint createProgram(); GLuint createTexture(); GLuint createRenderbuffer(); GLuint createSampler(); GLuint createFenceSync(); void deleteBuffer(GLuint buffer); void deleteShader(GLuint shader); void deleteProgram(GLuint program); void deleteTexture(GLuint texture); void deleteRenderbuffer(GLuint renderbuffer); void deleteSampler(GLuint sampler); void deleteFenceSync(GLuint fenceSync); Buffer *getBuffer(GLuint handle); Shader *getShader(GLuint handle); Program *getProgram(GLuint handle); Texture *getTexture(GLuint handle); Renderbuffer *getRenderbuffer(GLuint handle); Sampler *getSampler(GLuint handle); FenceSync *getFenceSync(GLuint handle); void setRenderbuffer(GLuint handle, Renderbuffer *renderbuffer); void checkBufferAllocation(unsigned int buffer); void checkTextureAllocation(GLuint texture, GLenum type); void checkRenderbufferAllocation(GLuint renderbuffer); void checkSamplerAllocation(GLuint sampler); bool isSampler(GLuint sampler); private: DISALLOW_COPY_AND_ASSIGN(ResourceManager); std::size_t mRefCount; rx::Renderer *mRenderer; typedef std::unordered_map BufferMap; BufferMap mBufferMap; HandleAllocator mBufferHandleAllocator; typedef std::unordered_map ShaderMap; ShaderMap mShaderMap; typedef std::unordered_map ProgramMap; ProgramMap mProgramMap; HandleAllocator mProgramShaderHandleAllocator; typedef std::unordered_map TextureMap; TextureMap mTextureMap; HandleAllocator mTextureHandleAllocator; typedef std::unordered_map RenderbufferMap; RenderbufferMap mRenderbufferMap; HandleAllocator mRenderbufferHandleAllocator; typedef std::unordered_map SamplerMap; SamplerMap mSamplerMap; HandleAllocator mSamplerHandleAllocator; typedef std::unordered_map FenceMap; FenceMap mFenceSyncMap; HandleAllocator mFenceSyncHandleAllocator; }; } #endif // LIBGLESV2_RESOURCEMANAGER_H_