// // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Sampler.cpp : Implements the Sampler class, which represents a GLES 3 // sampler object. Sampler objects store some state needed to sample textures. #include "libGLESv2/Sampler.h" #include "libGLESv2/angletypes.h" namespace gl { Sampler::Sampler(GLuint id) : RefCountObject(id), mMinFilter(GL_NEAREST_MIPMAP_LINEAR), mMagFilter(GL_LINEAR), mWrapS(GL_REPEAT), mWrapT(GL_REPEAT), mWrapR(GL_REPEAT), mMinLod(-1000.0f), mMaxLod(1000.0f), mComparisonMode(GL_NONE), mComparisonFunc(GL_LEQUAL) { } void Sampler::getState(SamplerState *samplerState) const { samplerState->minFilter = mMinFilter; samplerState->magFilter = mMagFilter; samplerState->wrapS = mWrapS; samplerState->wrapT = mWrapT; samplerState->wrapR = mWrapR; samplerState->minLod = mMinLod; samplerState->maxLod = mMaxLod; samplerState->compareMode = mComparisonMode; samplerState->compareFunc = mComparisonFunc; } }