// // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Texture.cpp: Implements the gl::Texture class and its derived classes // Texture2D and TextureCubeMap. Implements GL texture objects and related // functionality. [OpenGL ES 2.0.24] section 3.7 page 63. #include "libGLESv2/Texture.h" #include "libGLESv2/main.h" #include "libGLESv2/Context.h" #include "libGLESv2/formatutils.h" #include "libGLESv2/ImageIndex.h" #include "libGLESv2/Renderbuffer.h" #include "libGLESv2/renderer/Image.h" #include "libGLESv2/renderer/d3d/TextureStorage.h" #include "libEGL/Surface.h" #include "common/mathutil.h" #include "common/utilities.h" namespace gl { bool IsMipmapFiltered(const gl::SamplerState &samplerState) { switch (samplerState.minFilter) { case GL_NEAREST: case GL_LINEAR: return false; case GL_NEAREST_MIPMAP_NEAREST: case GL_LINEAR_MIPMAP_NEAREST: case GL_NEAREST_MIPMAP_LINEAR: case GL_LINEAR_MIPMAP_LINEAR: return true; default: UNREACHABLE(); return false; } } bool IsPointSampled(const gl::SamplerState &samplerState) { return (samplerState.magFilter == GL_NEAREST && (samplerState.minFilter == GL_NEAREST || samplerState.minFilter == GL_NEAREST_MIPMAP_NEAREST)); } Texture::Texture(rx::TextureImpl *impl, GLuint id, GLenum target) : RefCountObject(id), mTexture(impl), mUsage(GL_NONE), mImmutable(false), mTarget(target) { } Texture::~Texture() { SafeDelete(mTexture); } GLenum Texture::getTarget() const { return mTarget; } void Texture::setUsage(GLenum usage) { mUsage = usage; getImplementation()->setUsage(usage); } void Texture::getSamplerStateWithNativeOffset(SamplerState *sampler) { *sampler = mSamplerState; // Offset the effective base level by the texture storage's top level rx::TextureStorage *texture = getNativeTexture(); int topLevel = texture ? texture->getTopLevel() : 0; sampler->baseLevel = topLevel + mSamplerState.baseLevel; } GLenum Texture::getUsage() const { return mUsage; } GLint Texture::getBaseLevelWidth() const { const rx::Image *baseImage = getBaseLevelImage(); return (baseImage ? baseImage->getWidth() : 0); } GLint Texture::getBaseLevelHeight() const { const rx::Image *baseImage = getBaseLevelImage(); return (baseImage ? baseImage->getHeight() : 0); } GLint Texture::getBaseLevelDepth() const { const rx::Image *baseImage = getBaseLevelImage(); return (baseImage ? baseImage->getDepth() : 0); } // Note: "base level image" is loosely defined to be any image from the base level, // where in the base of 2D array textures and cube maps there are several. Don't use // the base level image for anything except querying texture format and size. GLenum Texture::getBaseLevelInternalFormat() const { const rx::Image *baseImage = getBaseLevelImage(); return (baseImage ? baseImage->getInternalFormat() : GL_NONE); } GLsizei Texture::getWidth(const ImageIndex &index) const { rx::Image *image = mTexture->getImage(index); return image->getWidth(); } GLsizei Texture::getHeight(const ImageIndex &index) const { rx::Image *image = mTexture->getImage(index); return image->getHeight(); } GLenum Texture::getInternalFormat(const ImageIndex &index) const { rx::Image *image = mTexture->getImage(index); return image->getInternalFormat(); } GLenum Texture::getActualFormat(const ImageIndex &index) const { rx::Image *image = mTexture->getImage(index); return image->getActualFormat(); } rx::TextureStorage *Texture::getNativeTexture() { return getImplementation()->getNativeTexture(); } void Texture::generateMipmaps() { getImplementation()->generateMipmaps(); } void Texture::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) { getImplementation()->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, source); } unsigned int Texture::getTextureSerial() { rx::TextureStorage *texture = getNativeTexture(); return texture ? texture->getTextureSerial() : 0; } bool Texture::isImmutable() const { return mImmutable; } int Texture::immutableLevelCount() { return (mImmutable ? getNativeTexture()->getLevelCount() : 0); } int Texture::mipLevels() const { return log2(std::max(std::max(getBaseLevelWidth(), getBaseLevelHeight()), getBaseLevelDepth())) + 1; } const rx::Image *Texture::getBaseLevelImage() const { return (getImplementation()->getLayerCount(0) > 0 ? getImplementation()->getImage(0, 0) : NULL); } Texture2D::Texture2D(rx::TextureImpl *impl, GLuint id) : Texture(impl, id, GL_TEXTURE_2D) { mSurface = NULL; } Texture2D::~Texture2D() { if (mSurface) { mSurface->setBoundTexture(NULL); mSurface = NULL; } } GLsizei Texture2D::getWidth(GLint level) const { if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) return mTexture->getImage(level, 0)->getWidth(); else return 0; } GLsizei Texture2D::getHeight(GLint level) const { if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) return mTexture->getImage(level, 0)->getHeight(); else return 0; } GLenum Texture2D::getInternalFormat(GLint level) const { if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) return mTexture->getImage(level, 0)->getInternalFormat(); else return GL_NONE; } GLenum Texture2D::getActualFormat(GLint level) const { if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) return mTexture->getImage(level, 0)->getActualFormat(); else return GL_NONE; } void Texture2D::setImage(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) { releaseTexImage(); mTexture->setImage(GL_TEXTURE_2D, level, width, height, 1, internalFormat, format, type, unpack, pixels); } void Texture2D::bindTexImage(egl::Surface *surface) { releaseTexImage(); mTexture->bindTexImage(surface); mSurface = surface; mSurface->setBoundTexture(this); } void Texture2D::releaseTexImage() { if (mSurface) { mSurface->setBoundTexture(NULL); mSurface = NULL; mTexture->releaseTexImage(); } } void Texture2D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) { releaseTexImage(); mTexture->setCompressedImage(GL_TEXTURE_2D, level, format, width, height, 1, imageSize, pixels); } void Texture2D::subImage(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) { mTexture->subImage(GL_TEXTURE_2D, level, xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels); } void Texture2D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) { mTexture->subImageCompressed(GL_TEXTURE_2D, level, xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels); } void Texture2D::copyImage(GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) { releaseTexImage(); mTexture->copyImage(GL_TEXTURE_2D, level, format, x, y, width, height, source); } void Texture2D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { mImmutable = true; mTexture->storage(GL_TEXTURE_2D, levels, internalformat, width, height, 1); } // Tests for 2D texture sampling completeness. [OpenGL ES 2.0.24] section 3.8.2 page 85. bool Texture2D::isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const { GLsizei width = getBaseLevelWidth(); GLsizei height = getBaseLevelHeight(); if (width <= 0 || height <= 0) { return false; } if (!textureCaps.get(getInternalFormat(0)).filterable && !IsPointSampled(samplerState)) { return false; } bool npotSupport = extensions.textureNPOT; if (!npotSupport) { if ((samplerState.wrapS != GL_CLAMP_TO_EDGE && !gl::isPow2(width)) || (samplerState.wrapT != GL_CLAMP_TO_EDGE && !gl::isPow2(height))) { return false; } } if (IsMipmapFiltered(samplerState)) { if (!npotSupport) { if (!gl::isPow2(width) || !gl::isPow2(height)) { return false; } } if (!isMipmapComplete()) { return false; } } // OpenGLES 3.0.2 spec section 3.8.13 states that a texture is not mipmap complete if: // The internalformat specified for the texture arrays is a sized internal depth or // depth and stencil format (see table 3.13), the value of TEXTURE_COMPARE_- // MODE is NONE, and either the magnification filter is not NEAREST or the mini- // fication filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST. const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(getInternalFormat(0)); if (formatInfo.depthBits > 0 && clientVersion > 2) { if (samplerState.compareMode == GL_NONE) { if ((samplerState.minFilter != GL_NEAREST && samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST) || samplerState.magFilter != GL_NEAREST) { return false; } } } return true; } bool Texture2D::isCompressed(GLint level) const { return GetInternalFormatInfo(getInternalFormat(level)).compressed; } bool Texture2D::isDepth(GLint level) const { return GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0; } void Texture2D::generateMipmaps() { releaseTexImage(); mTexture->generateMipmaps(); } // Tests for 2D texture (mipmap) completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. bool Texture2D::isMipmapComplete() const { int levelCount = mipLevels(); for (int level = 0; level < levelCount; level++) { if (!isLevelComplete(level)) { return false; } } return true; } bool Texture2D::isLevelComplete(int level) const { if (isImmutable()) { return true; } const rx::Image *baseImage = getBaseLevelImage(); GLsizei width = baseImage->getWidth(); GLsizei height = baseImage->getHeight(); if (width <= 0 || height <= 0) { return false; } // The base image level is complete if the width and height are positive if (level == 0) { return true; } ASSERT(level >= 1 && level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getImage(level, 0) != NULL); rx::Image *image = mTexture->getImage(level, 0); if (image->getInternalFormat() != baseImage->getInternalFormat()) { return false; } if (image->getWidth() != std::max(1, width >> level)) { return false; } if (image->getHeight() != std::max(1, height >> level)) { return false; } return true; } TextureCubeMap::TextureCubeMap(rx::TextureImpl *impl, GLuint id) : Texture(impl, id, GL_TEXTURE_CUBE_MAP) { } TextureCubeMap::~TextureCubeMap() { } GLsizei TextureCubeMap::getWidth(GLenum target, GLint level) const { if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) return mTexture->getImage(level, targetToLayerIndex(target))->getWidth(); else return 0; } GLsizei TextureCubeMap::getHeight(GLenum target, GLint level) const { if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) return mTexture->getImage(level, targetToLayerIndex(target))->getHeight(); else return 0; } GLenum TextureCubeMap::getInternalFormat(GLenum target, GLint level) const { if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) return mTexture->getImage(level, targetToLayerIndex(target))->getInternalFormat(); else return GL_NONE; } GLenum TextureCubeMap::getActualFormat(GLenum target, GLint level) const { if (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) return mTexture->getImage(level, targetToLayerIndex(target))->getActualFormat(); else return GL_NONE; } void TextureCubeMap::setImagePosX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) { mTexture->setImage(GL_TEXTURE_CUBE_MAP_POSITIVE_X, level, width, height, 1, internalFormat, format, type, unpack, pixels); } void TextureCubeMap::setImageNegX(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) { mTexture->setImage(GL_TEXTURE_CUBE_MAP_NEGATIVE_X, level, width, height, 1, internalFormat, format, type, unpack, pixels); } void TextureCubeMap::setImagePosY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) { mTexture->setImage(GL_TEXTURE_CUBE_MAP_POSITIVE_Y, level, width, height, 1, internalFormat, format, type, unpack, pixels); } void TextureCubeMap::setImageNegY(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) { mTexture->setImage(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, level, width, height, 1, internalFormat, format, type, unpack, pixels); } void TextureCubeMap::setImagePosZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) { mTexture->setImage(GL_TEXTURE_CUBE_MAP_POSITIVE_Z, level, width, height, 1, internalFormat, format, type, unpack, pixels); } void TextureCubeMap::setImageNegZ(GLint level, GLsizei width, GLsizei height, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) { mTexture->setImage(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, level, width, height, 1, internalFormat, format, type, unpack, pixels); } void TextureCubeMap::setCompressedImage(GLenum target, GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei imageSize, const void *pixels) { mTexture->setCompressedImage(target, level, format, width, height, 1, imageSize, pixels); } void TextureCubeMap::subImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) { mTexture->subImage(target, level, xoffset, yoffset, 0, width, height, 1, format, type, unpack, pixels); } void TextureCubeMap::subImageCompressed(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *pixels) { mTexture->subImageCompressed(target, level, xoffset, yoffset, 0, width, height, 1, format, imageSize, pixels); } // Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81. bool TextureCubeMap::isCubeComplete() const { int baseWidth = getBaseLevelWidth(); int baseHeight = getBaseLevelHeight(); GLenum baseFormat = getBaseLevelInternalFormat(); if (baseWidth <= 0 || baseWidth != baseHeight) { return false; } for (int faceIndex = 1; faceIndex < 6; faceIndex++) { const rx::Image *faceBaseImage = mTexture->getImage(0, faceIndex); if (faceBaseImage->getWidth() != baseWidth || faceBaseImage->getHeight() != baseHeight || faceBaseImage->getInternalFormat() != baseFormat ) { return false; } } return true; } bool TextureCubeMap::isCompressed(GLenum target, GLint level) const { return GetInternalFormatInfo(getInternalFormat(target, level)).compressed; } bool TextureCubeMap::isDepth(GLenum target, GLint level) const { return GetInternalFormatInfo(getInternalFormat(target, level)).depthBits > 0; } void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source) { mTexture->copyImage(target, level, format, x, y, width, height, source); } void TextureCubeMap::storage(GLsizei levels, GLenum internalformat, GLsizei size) { mImmutable = true; mTexture->storage(GL_TEXTURE_CUBE_MAP, levels, internalformat, size, size, 1); } // Tests for texture sampling completeness bool TextureCubeMap::isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const { int size = getBaseLevelWidth(); bool mipmapping = IsMipmapFiltered(samplerState); if (!textureCaps.get(getInternalFormat(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0)).filterable && !IsPointSampled(samplerState)) { return false; } if (!gl::isPow2(size) && !extensions.textureNPOT) { if (samplerState.wrapS != GL_CLAMP_TO_EDGE || samplerState.wrapT != GL_CLAMP_TO_EDGE || mipmapping) { return false; } } if (!mipmapping) { if (!isCubeComplete()) { return false; } } else { if (!isMipmapComplete()) // Also tests for isCubeComplete() { return false; } } return true; } int TextureCubeMap::targetToLayerIndex(GLenum target) { META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1); META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2); META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3); META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4); META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5); return target - GL_TEXTURE_CUBE_MAP_POSITIVE_X; } GLenum TextureCubeMap::layerIndexToTarget(GLint layer) { META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_X - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 1); META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 2); META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 3); META_ASSERT(GL_TEXTURE_CUBE_MAP_POSITIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 4); META_ASSERT(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z - GL_TEXTURE_CUBE_MAP_POSITIVE_X == 5); return GL_TEXTURE_CUBE_MAP_POSITIVE_X + layer; } bool TextureCubeMap::isMipmapComplete() const { if (isImmutable()) { return true; } if (!isCubeComplete()) { return false; } int levelCount = mipLevels(); for (int face = 0; face < 6; face++) { for (int level = 1; level < levelCount; level++) { if (!isFaceLevelComplete(face, level)) { return false; } } } return true; } bool TextureCubeMap::isFaceLevelComplete(int faceIndex, int level) const { ASSERT(level >= 0 && faceIndex < 6 && level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getImage(level, faceIndex) != NULL); if (isImmutable()) { return true; } int baseSize = getBaseLevelWidth(); if (baseSize <= 0) { return false; } // "isCubeComplete" checks for base level completeness and we must call that // to determine if any face at level 0 is complete. We omit that check here // to avoid re-checking cube-completeness for every face at level 0. if (level == 0) { return true; } // Check that non-zero levels are consistent with the base level. const rx::Image *faceLevelImage = mTexture->getImage(level, faceIndex); if (faceLevelImage->getInternalFormat() != getBaseLevelInternalFormat()) { return false; } if (faceLevelImage->getWidth() != std::max(1, baseSize >> level)) { return false; } return true; } Texture3D::Texture3D(rx::TextureImpl *impl, GLuint id) : Texture(impl, id, GL_TEXTURE_3D) { } Texture3D::~Texture3D() { } GLsizei Texture3D::getWidth(GLint level) const { return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level, 0)->getWidth() : 0; } GLsizei Texture3D::getHeight(GLint level) const { return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level, 0)->getHeight() : 0; } GLsizei Texture3D::getDepth(GLint level) const { return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level, 0)->getDepth() : 0; } GLenum Texture3D::getInternalFormat(GLint level) const { return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level, 0)->getInternalFormat() : GL_NONE; } GLenum Texture3D::getActualFormat(GLint level) const { return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getImage(level, 0)->getActualFormat() : GL_NONE; } bool Texture3D::isCompressed(GLint level) const { return GetInternalFormatInfo(getInternalFormat(level)).compressed; } bool Texture3D::isDepth(GLint level) const { return GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0; } void Texture3D::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) { mTexture->setImage(GL_TEXTURE_3D, level, width, height, depth, internalFormat, format, type, unpack, pixels); } void Texture3D::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) { mTexture->setCompressedImage(GL_TEXTURE_3D, level, format, width, height, depth, imageSize, pixels); } void Texture3D::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) { mTexture->subImage(GL_TEXTURE_3D, level, xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels); } void Texture3D::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) { mTexture->subImageCompressed(GL_TEXTURE_3D, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels); } void Texture3D::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { mImmutable = true; mTexture->storage(GL_TEXTURE_3D, levels, internalformat, width, height, depth); } bool Texture3D::isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const { GLsizei width = getBaseLevelWidth(); GLsizei height = getBaseLevelHeight(); GLsizei depth = getBaseLevelDepth(); if (width <= 0 || height <= 0 || depth <= 0) { return false; } if (!textureCaps.get(getInternalFormat(0)).filterable && !IsPointSampled(samplerState)) { return false; } if (IsMipmapFiltered(samplerState) && !isMipmapComplete()) { return false; } return true; } bool Texture3D::isMipmapComplete() const { int levelCount = mipLevels(); for (int level = 0; level < levelCount; level++) { if (!isLevelComplete(level)) { return false; } } return true; } bool Texture3D::isLevelComplete(int level) const { ASSERT(level >= 0 && level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getImage(level, 0) != NULL); if (isImmutable()) { return true; } GLsizei width = getBaseLevelWidth(); GLsizei height = getBaseLevelHeight(); GLsizei depth = getBaseLevelDepth(); if (width <= 0 || height <= 0 || depth <= 0) { return false; } if (level == 0) { return true; } rx::Image *levelImage = mTexture->getImage(level, 0); if (levelImage->getInternalFormat() != getBaseLevelInternalFormat()) { return false; } if (levelImage->getWidth() != std::max(1, width >> level)) { return false; } if (levelImage->getHeight() != std::max(1, height >> level)) { return false; } if (levelImage->getDepth() != std::max(1, depth >> level)) { return false; } return true; } Texture2DArray::Texture2DArray(rx::TextureImpl *impl, GLuint id) : Texture(impl, id, GL_TEXTURE_2D_ARRAY) { } Texture2DArray::~Texture2DArray() { } GLsizei Texture2DArray::getWidth(GLint level) const { return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getLayerCount(level) > 0) ? mTexture->getImage(level, 0)->getWidth() : 0; } GLsizei Texture2DArray::getHeight(GLint level) const { return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getLayerCount(level) > 0) ? mTexture->getImage(level, 0)->getHeight() : 0; } GLsizei Texture2DArray::getLayers(GLint level) const { return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS) ? mTexture->getLayerCount(level) : 0; } GLenum Texture2DArray::getInternalFormat(GLint level) const { return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getLayerCount(level) > 0) ? mTexture->getImage(level, 0)->getInternalFormat() : GL_NONE; } GLenum Texture2DArray::getActualFormat(GLint level) const { return (level < IMPLEMENTATION_MAX_TEXTURE_LEVELS && mTexture->getLayerCount(level) > 0) ? mTexture->getImage(level, 0)->getActualFormat() : GL_NONE; } bool Texture2DArray::isCompressed(GLint level) const { return GetInternalFormatInfo(getInternalFormat(level)).compressed; } bool Texture2DArray::isDepth(GLint level) const { return GetInternalFormatInfo(getInternalFormat(level)).depthBits > 0; } void Texture2DArray::setImage(GLint level, GLsizei width, GLsizei height, GLsizei depth, GLenum internalFormat, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) { mTexture->setImage(GL_TEXTURE_2D_ARRAY, level, width, height, depth, internalFormat, format, type, unpack, pixels); } void Texture2DArray::setCompressedImage(GLint level, GLenum format, GLsizei width, GLsizei height, GLsizei depth, GLsizei imageSize, const void *pixels) { mTexture->setCompressedImage(GL_TEXTURE_2D_ARRAY, level, format, width, height, depth, imageSize, pixels); } void Texture2DArray::subImage(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const PixelUnpackState &unpack, const void *pixels) { mTexture->subImage(GL_TEXTURE_2D_ARRAY, level, xoffset, yoffset, zoffset, width, height, depth, format, type, unpack, pixels); } void Texture2DArray::subImageCompressed(GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *pixels) { mTexture->subImageCompressed(GL_TEXTURE_2D_ARRAY, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, pixels); } void Texture2DArray::storage(GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { mImmutable = true; mTexture->storage(GL_TEXTURE_2D_ARRAY, levels, internalformat, width, height, depth); } bool Texture2DArray::isSamplerComplete(const SamplerState &samplerState, const TextureCapsMap &textureCaps, const Extensions &extensions, int clientVersion) const { GLsizei width = getBaseLevelWidth(); GLsizei height = getBaseLevelHeight(); GLsizei depth = getLayers(0); if (width <= 0 || height <= 0 || depth <= 0) { return false; } if (!textureCaps.get(getBaseLevelInternalFormat()).filterable && !IsPointSampled(samplerState)) { return false; } if (IsMipmapFiltered(samplerState) && !isMipmapComplete()) { return false; } return true; } bool Texture2DArray::isMipmapComplete() const { int levelCount = mipLevels(); for (int level = 1; level < levelCount; level++) { if (!isLevelComplete(level)) { return false; } } return true; } bool Texture2DArray::isLevelComplete(int level) const { ASSERT(level >= 0 && level < IMPLEMENTATION_MAX_TEXTURE_LEVELS); if (isImmutable()) { return true; } GLsizei width = getBaseLevelWidth(); GLsizei height = getBaseLevelHeight(); GLsizei layers = getLayers(0); if (width <= 0 || height <= 0 || layers <= 0) { return false; } if (level == 0) { return true; } if (getInternalFormat(level) != getInternalFormat(0)) { return false; } if (getWidth(level) != std::max(1, width >> level)) { return false; } if (getHeight(level) != std::max(1, height >> level)) { return false; } if (getLayers(level) != layers) { return false; } return true; } }